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Author Topic: [OUTDATED THREAD] Class based modification (v9fh)  (Read 1477736 times)

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December 20, 2011, 10:15:39 PM
Reply #3690

Offline MusashiAA

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Re: Class based modification (6B)
« Reply #3690 on: December 20, 2011, 10:15:39 PM »
I can attest to that. YD reminded Jax to code things from scratch even if they were already coded by someone else and all of us to try to be more creative and only resort to borrow when nothing else could be thought of.

If Jax used part or the entirety of your coding, you have all the right to reclaim its removal. But this could've not been the case, seen how we demanded him not to.

December 20, 2011, 10:17:46 PM
Reply #3691

Offline Chimera Man

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Re: Class based modification (6B)
« Reply #3691 on: December 20, 2011, 10:17:46 PM »
Sorry for being hot-headed. I just thought it would be better if he added credit...

December 20, 2011, 10:21:19 PM
Reply #3692

Offline MusashiAA

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Re: Class based modification (6B)
« Reply #3692 on: December 20, 2011, 10:21:19 PM »
Quote from: "Chimera Man"
Sorry for being hot-headed. I just thought it would be better if he added credit...

Credit for conceptual collaboration?

Nah

EDIT: Well, it's up to YD. CMM credited me for "coming up with Sakugarne's functionality", so I should not be the one to speak

December 20, 2011, 10:22:22 PM
Reply #3693

Offline Atticus

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Re: Class based modification (6B)
« Reply #3693 on: December 20, 2011, 10:22:22 PM »
While I like the walljumping, I think Slashman should've kept the dash cancel (hitting alt to cancel mid-dash). I don't want to have to attack to cancel my dash, wasting all my ammo, and eliminating the element of surprise I could've gotten by dashing and then walljumping at an opponent to disorient them. It just feels more awkward then v6a Slash.

On a side note, if you dash at a wall and keep walljumping, you can essentially climb the wall. Don't know if this can be fixed, but yeah. Oh and, where is the Freezeman altfire that was promised a while ago?

Over great update.

December 20, 2011, 10:24:42 PM
Reply #3694

Offline MusashiAA

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Re: Class based modification (6B)
« Reply #3694 on: December 20, 2011, 10:24:42 PM »
Quote from: "coolguy773"
On a side note, if you dash at a wall and keep walljumping, you can essentially climb the wall. Don't know if this can be fixed, but yeah.

Known issue. Probably left in because of it's inpractical usage.

You can also pull that off with Quick Man's speed boost. Slash's is just more blatant.

December 20, 2011, 10:26:47 PM
Reply #3695

Offline Chimera Man

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Re: Class based modification (6B)
« Reply #3695 on: December 20, 2011, 10:26:47 PM »
I see... Just saying, KY included everyone that were on YD's group on his versions's credits, together with his own group.

December 20, 2011, 10:27:26 PM
Reply #3696

Offline Myroc

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Re: Class based modification (6B)
« Reply #3696 on: December 20, 2011, 10:27:26 PM »
Something to add to the earlier discussion. You are both basically making the same mod from different points of view. Trying to not have one side influence the other in anyway is impossible, and if one side comes up with a neat idea it's bound to wind up on the other as well, in one shape or another.

And I'll mention this again. You copied this mod to make yours to begin with. Trying to claim code/concept copyright just makes you into hypocrites.

But let's put the hostilities aside. We need some healthy, mutual respect from both sides if we ever want both these versions to co-exist.

December 20, 2011, 10:30:11 PM
Reply #3697

Offline ice

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Re: Class based modification (6B)
« Reply #3697 on: December 20, 2011, 10:30:11 PM »
Quote from: "coolguy773"
On a side note, if you dash at a wall and keep walljumping, you can essentially climb the wall. Don't know if this can be fixed, but yeah.

suddenly thinking of the mmx classes

December 20, 2011, 10:30:33 PM
Reply #3698

Offline MusashiAA

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Re: Class based modification (6B)
« Reply #3698 on: December 20, 2011, 10:30:33 PM »
Let's not get into a fist fight for a silly modification. Chimera already apologized for being too hot-headed. Let's not add insults and callouts to the basket.

December 20, 2011, 10:31:49 PM
Reply #3699

Offline Myroc

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Re: Class based modification (6B)
« Reply #3699 on: December 20, 2011, 10:31:49 PM »
Quote from: "coolguy773"
On a side note, if you dash at a wall and keep walljumping, you can essentially climb the wall. Don't know if this can be fixed, but yeah.
I believe this is actually intentional. Doesn't explain why Cut Man still has it, though.

December 20, 2011, 10:31:58 PM
Reply #3700

Offline Chimera Man

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Re: Class based modification (6B)
« Reply #3700 on: December 20, 2011, 10:31:58 PM »
Technically, I just wanted credit due if that was the case... but indeed, let's just let it be.

December 20, 2011, 10:41:26 PM
Reply #3701

Offline -FiniteZero-

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Re: Class based modification (6B)
« Reply #3701 on: December 20, 2011, 10:41:26 PM »
Playing the mod a bit. I notice that the MM1 classes are moving more and more towards the Mega Man Powered Up versions of them.

Also, I can't help but wish Flame Man's taunt was "Thank you, come again."

Also also, I'd imagine, eventually, waaaay down the line, Pirate Man's taunt will be "You are a pirate!"

December 20, 2011, 10:46:24 PM
Reply #3702

Offline Beed28

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Re: Class based modification (6B)
« Reply #3702 on: December 20, 2011, 10:46:24 PM »
The dropped weapons needs to have some sort of time limit otherwise the maps will get clogged with dropped weapons, if noone bothers to play as any of the copy weapon guys.

Also, when Wily gets in his capsule, this song needs to overide the current music.

December 20, 2011, 10:48:00 PM
Reply #3703

Offline Korby

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Re: Class based modification (6B)
« Reply #3703 on: December 20, 2011, 10:48:00 PM »
Actually, putting a time limit on the dropped weapons isn't a half bad idea.

Quote from: "FiniteZero"
Also also, I'd imagine, eventually, waaaay down the line, Pirate Man's taunt will be "You are a pirate!"
He'll probably end up with a Demoman quote, as he's rather begging for one.

December 20, 2011, 11:04:58 PM
Reply #3704

Offline Beed28

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Re: Class based modification (6B)
« Reply #3704 on: December 20, 2011, 11:04:58 PM »
Quote from: "Korby"
He'll probably end up with a Demoman quote, as he's rather begging for one.

What about this one, then?

P.S. Something seems wierd with the TF2 Demoman for me in general. I can't quite put my finger on it though.