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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 698400 times)

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July 28, 2012, 05:04:13 AM
Reply #1620

Offline SmashTheEchidna

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1620 on: July 28, 2012, 05:04:13 AM »
Whoa that's..um, big news, I guess. I can understand where you're coming from, though. (heck I could probably use a vacation myself...)

July 28, 2012, 05:23:47 AM
Reply #1621

Offline ice

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1621 on: July 28, 2012, 05:23:47 AM »
Quote from: "xColdxFusionx"
! NOTICE !

I'm stepping down from my position at the head of this team for a while. Complaints and requests should be sent to Ukiyama.
:/ everyone needs a vacation every once in a while

anywho oppinions on the new class

(click to show/hide)

July 28, 2012, 06:13:09 AM
Reply #1622

Offline Gumballtoid

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1622 on: July 28, 2012, 06:13:09 AM »
So, yeah, Fyone is buried in Fyone stuff so I'd appreciate a coder for my class (basically functions like KY Doc Robot).

PM me if you're interested and I'll send you what you need.

July 28, 2012, 07:11:39 AM
Reply #1623

Offline Rozark

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1623 on: July 28, 2012, 07:11:39 AM »
Quote from: "Gumballtoid"
Fyone is buried in Fyone stuff

Heh.. I'd say something.. but I'll pass.

July 28, 2012, 08:31:41 AM
Reply #1624

Offline Beed28

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1624 on: July 28, 2012, 08:31:41 AM »
Some issues:

- My BOTCHAT seems to have reverted to an earlier version (he doesn't say things like if it's on Chaos Generator, he doesn't say he's an SNK Boss, he doesn't say if he was stuck on a linedef).

- Michael712 doesn't say his intro line anymore. It's because it doesn't reconise [IntroSrtings].

- When playing as Human Destroyer, if you hold down the fire button after running out of ammo, he regains his ammo faster than you can say "The Quick Red Man jumped over the lazy Turbo Man."

- Some issues with my HUD:
(click to show/hide)

July 28, 2012, 09:57:05 AM
Reply #1625

Offline BiscuitSlash

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Do we really have to wait 9 more months for new classes?
« Reply #1625 on: July 28, 2012, 09:57:05 AM »
Quote from: "Gumballtoid"
As for the skin, wasn't he just using the vanilla Proto Man skin? One would assume...
It's Protoman holding his shield in front of him, with a few extra frames for charge and arc shot. I can't do this myself as the back frames are evily hard for me to do.

Also thank you for completely ignoring Trollman's class that I sent and not telling me any more work that I need to do to get it in the pack. Much appreciated.

July 28, 2012, 10:08:53 AM
Reply #1626

Offline Beed28

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1626 on: July 28, 2012, 10:08:53 AM »
Also, when my Missile Barrage's ammo empties, the "weaker" missile barrage doesn't change "direction" when you shoot (if it shoots towards the left, it will keep shooting towards the left instead of alternating directions).

Oh, and the Instagib version lacks the newer sounds.

By the way, whatever happened to that Dissidia Onion Knight class Smash was making?

July 28, 2012, 12:21:05 PM
Reply #1627

Offline Chimera Man

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1627 on: July 28, 2012, 12:21:05 PM »
Looking at the last comments I see why I left this place.

July 28, 2012, 02:19:50 PM
Reply #1628

Offline Davregis

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1628 on: July 28, 2012, 02:19:50 PM »
Quote from: "Chimera Man"
Looking at the last comments I see why I left this place.

I'm surprised you found another this benign.

July 28, 2012, 02:20:25 PM
Reply #1629

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1629 on: July 28, 2012, 02:20:25 PM »
A note on my vacation: I just don't want code to pass through my hands; I don't trust myself with this particular mod's code anymore. I'll be happy to relay notes to the team and take ideas.

Quote from: "Beed28"
Some issues:

- My BOTCHAT seems to have reverted to an earlier version (he doesn't say things like if it's on Chaos Generator, he doesn't say he's an SNK Boss, he doesn't say if he was stuck on a linedef).

...Could you resend me or Ukiyama the new botchat? Noted.

- Michael712 doesn't say his intro line anymore. It's because it doesn't reconise [IntroSrtings].

...I thought I fixed that. Noted.

- When playing as Human Destroyer, if you hold down the fire button after running out of ammo, he regains his ammo faster than you can say "The Quick Red Man jumped over the lazy Turbo Man."

Fix one bug, cause another. This has already been mentioned, but noted.

- Some issues with my HUD:
(click to show/hide)

Quote from: "Michael712"
-snip-
Dude, chill. He'll be in the next version, which hopefully won't take 3 months.

July 28, 2012, 02:39:27 PM
Reply #1630

Offline ? Manibogi ?

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1630 on: July 28, 2012, 02:39:27 PM »
Ahem.

My class?

July 28, 2012, 02:47:44 PM
Reply #1631

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes (v3e-h2)
« Reply #1631 on: July 28, 2012, 02:47:44 PM »
Ahem
Could you stand to be a bit more polite? I'm kind of up to my waist in classes here.

Quote from: "Manibogi"
Name: Manibogi
Armor: 1.0x
Weakness: Slicing attacks (Rolling cutter; Shadow blade; etc.): 2.0x Damage
Resistances: Nature and wind type Attacks
Jump: Normal
Damage type: Whatever type Leaf Shield is
Role: Nature Fighter/Builder
Speed: 1.1
Weapon dropped: Needle Cannon
Skin: Bass-RM7FC
Skin color: Leaf Shield's
1st Wep: Thorn Shot: Shoots thorns at a normal (Mega Buster's) RoF and deal ripping damage. The thorns alternate between coming out of the left and the right hand each shot. Damage: 6
1st Wep Alt: Thorn Cluster: Shoot 6 thorns in a random spread in front of him. These thorns don't rip, but deal more damage. Damage: 10 per thorn.
2nd Wep: Vine Whip: A melee whip attack (Similar to Sting Chameleon from MMX Classes) that deals ripping damage. Damage: 6 per hit.
2nd Wep Alt: Seed Shooter: Throws a seed, that creates a turret wherever it lands. The turret has 30 health and has a RoF similar to the Mega Buster. It can only be thrown when it's respective ammo bar is full. Damage: 12
IG Wep: Thorn Pinner: Similar to Thorn Cluster, but kills instantly. Damage: 300
Special: Spreads seeds around whenever he dies. Purely Cosmetic.

Is this the one?
It will be added if someone makes it. I actually really like it.

July 28, 2012, 02:49:11 PM
Reply #1632

Offline Davregis

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1632 on: July 28, 2012, 02:49:11 PM »
Someone host this pl0x.

July 28, 2012, 02:52:24 PM
Reply #1633

Offline MasterXman

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My class is 75% finished. New stuff reduced it.
« Reply #1633 on: July 28, 2012, 02:52:24 PM »
The only thing I found today.
This spawns when you kill Gizmo.
(click to show/hide)
I havent got a clue if that's supposed to happen or not.

July 28, 2012, 02:53:03 PM
Reply #1634

Offline HD_

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Re: [Expansion] Cutstuff Community Classes (v4a)
« Reply #1634 on: July 28, 2012, 02:53:03 PM »
Quote from: "Daveris"
Someone host this pl0x.

What are you talking about, there's already a server up...