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HUDs updated.
Why does the stupid link give a crapload of files that aren't compiled into a wad?Why does that link have to be broken?! I want to play this soooo badly!My avatar says my exact feelings on the matter.
Dark Man 1 is purely too bland.
Dark Man 2 is a worse Dark Man 4...
...But we will consider Dark Man 3. He has something worthy going on.
Gravityman goes WAAAAAY too slow when on the ceiling. Im practically a sitting duck and too easily killed. I dont see why theres should be such a big difference in speed.
I think you're being a bit too dismissive, here.Dark Man 1 and 2 had one attack, AND they sped up. Despite the fact that he doesn't have "charge" in his name, Dark Man 1's M.O. for his speed increase was to ram into you. He would even turn to chase you if you jumped over him. Dark Man 2's was to, in a similar fashion, hit you with the shield.You say it wouldn't be "worth it," but I bet the folks would have fun with those 2 classes if you put some thought into them and added them in. Giving them their individual attacks (Dark Man Buster and Dark Man Wall, respectively) with minor tweaks to seperate them from Dark man 4's versions, and giving them an ammo-consuming speed boooster alt which would have different uses for each of them (Charge Kick-esque ramming attack for Dark Man 1, temporary speed increase for Dark Man 2).Dark Man 2 would be seperated from similar classes because he can't fire his shield. He'd be a pure "chase you down and win with hug damage" class. Unlike Star Man, for instance, he can't shoot his sheild forward or anything like that. He'd be a pure rushdown character, giving him a disadvantage at range, which the defensive properties of the Dark Man Wall would help him overcome, so that he's not toally screwed. Dark Man 1 would be a powerful character in straightaways, possesing a powerful blaster and ramming attack, giving him a better range of attack than the likes of Charge Man, but with a greater lack of movement. In wide-open areas he'd have trouble, but if he catches you in a narrow passageway, he can turn the tables real quick.
You're giving those two classes way too much credit. Why play Darkman1 when Mega/Proto are basically the same thing?
Why would you play Darkman2 when you could just play Chargeman or Starman?
Please think of something unique.
Charge Man's speed up only serves as a quick jerk forward
No hugging class has a speed boost as its alt. And no, not even Charge Man. Yes, you can hold the mouse button, but let me NOW remind you that this still yanks him forward no matter what you do, and his hugging attack has no defensive properties, nor does Star Man's.And really, why even have Star Man operate the way he does when we have Charge Man, rite dood?
Quote from: "Shmeckie"No hugging class has a speed boost as its alt. And no, not even Charge Man. Yes, you can hold the mouse button, but let me NOW remind you that this still yanks him forward no matter what you do, and his hugging attack has no defensive properties, nor does Star Man's.And really, why even have Star Man operate the way he does when we have Charge Man, rite dood?He has defensive properties now! And he turns red to show it (you'll begin to notice plenty of more NES-similarities in the meantime). However, either version (the one you have now or not), Charge Man IS a "dashing hugger class". The mainfire IS his attack. I don't see how you get off calling it "just a speed boost"; it's his primary method of attack. It's his gimmick because as of now he's the only master who relies on contact damage to attack. LITERAL hugging, and not simply energy shielding like Star or Plant.
Star Man's capable of hugging but he can do just as much damage with a well-placed thrown shield. Charge Man can't. Star Man will have trouble with people on the ceiling. Charge Man won't. You're also falling into the overgeneralization of classes; you're not seeing the full range of Charge and Star's abilities.
The discussion's been lead a bit astray I think, as the main problem isn't similarities between Dark Man 2 and Charge or Star. It's between Dark Man 2 and 4. There's Dark Man 2 for reference. He's identical to Dark Man 4 - except without a buster, and he can't launch the shields. From what you're given, you have a class that would barely even attack at all. I think xColdx refers to him as a "hugger" because Dark Man 2 has no long-range attack when you fight him - he'd be forced into doing that.
Sure, you could always give Dark Man 2 something else and create a class, but I prefer to leave our imaginations' ideas to this mod's predecessor.