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Author Topic: [HOTFIX] - King Yamato's Classes Overhaul  (Read 196023 times)

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November 13, 2011, 05:54:41 AM
Reply #180

Offline Chimera Man

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #180 on: November 13, 2011, 05:54:41 AM »
Quote from: "SaviorSword"
They aren't, but there are special weapons made just for those bots.
This crash bug is gonna be a really killer to any hopes of KY Class Bot Apoc this version. :(
We are really going to find what is the source of this problem and fix it.   :?

November 13, 2011, 07:59:06 AM
Reply #181

Offline Copy Robot

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #181 on: November 13, 2011, 07:59:06 AM »
Dark Wall obituary could use a bit of a tweak.





I'm no lady.
<_<
>_>

November 13, 2011, 10:43:57 AM
Reply #182

Offline Beed28

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #182 on: November 13, 2011, 10:43:57 AM »
It's probably because it checks the gender of the victim rather than the user.

November 13, 2011, 07:33:00 PM
Reply #183

Offline Davregis

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #183 on: November 13, 2011, 07:33:00 PM »
Crash Man- Great, his Crash Bombs piercing happened in the game, and his jump height is perfect.

Doc Robot-A little lack of health, I suppose having Time Stopper was supposed to offset that?

Centaur Man- Horrific damage output, pitiful health, and loud galloping. YD's 6b version is far better.

Ice Man- It works...

Top Man- Great idea here!

November 13, 2011, 10:09:22 PM
Reply #184

Offline Copy Robot

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #184 on: November 13, 2011, 10:09:22 PM »


This is what happens if you use Bright Man's Flash Stopper item on Pharaoh Man.

November 13, 2011, 10:21:31 PM
Reply #185

Offline Proto Man

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #185 on: November 13, 2011, 10:21:31 PM »
How'd you get the Dark Shield?  I tried give dark shield but it didn't work, I also tried using cheats to get the machine buster(Darkman3's weapon) but it didn't work either.  All I could get was SniperJoeBuster and Darkman1Buster

November 13, 2011, 10:23:58 PM
Reply #186

Offline LlamaHombre

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #186 on: November 13, 2011, 10:23:58 PM »
It's totally not Dark Man's altfire, that would make no sense.

November 13, 2011, 11:08:44 PM
Reply #187

Offline Copy Robot

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #187 on: November 13, 2011, 11:08:44 PM »


Dark Man 3 is the wrong color.

Also not pictured, but Metal Man's bot can also pick up other weapons.

November 13, 2011, 11:20:01 PM
Reply #188

Offline TheDoc

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #188 on: November 13, 2011, 11:20:01 PM »
Quote from: "Protoman01"
How'd you get the Dark Shield?  I tried give dark shield but it didn't work, I also tried using cheats to get the machine buster(Darkman3's weapon) but it didn't work either.  All I could get was SniperJoeBuster and Darkman1Buster

its "GIVE DARKMAN2WALL" and "GIVE DARKMAN3FREEZE"

November 13, 2011, 11:36:26 PM
Reply #189

Offline Beed28

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #189 on: November 13, 2011, 11:36:26 PM »
Wait a minute... there were bot only classes?! :shock: How did you manage that?

November 14, 2011, 07:25:03 AM
Reply #190

Offline Shmeckie

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #190 on: November 14, 2011, 07:25:03 AM »
Quick question.

While I do adore this version of Punk, something wierd occasionally happens. Sometimes, when I do the cannonball, he goes a shorter distance, which I prefer (that's picture perfect Punk right there), but sometimes he goes full YD Class distance. While that's not a problem, per se, it's not the shorter distance that works better for me. Is this roll distance thing intentional? if so, what determines it? If not, what's the actual distance supposed to be, and what's causing him to travel the other distance?

November 14, 2011, 05:27:14 PM
Reply #191

Offline Chimera Man

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #191 on: November 14, 2011, 05:27:14 PM »
Quote from: "Shmeckie"
Quick question.

While I do adore this version of Punk, something wierd occasionally happens. Sometimes, when I do the cannonball, he goes a shorter distance, which I prefer (that's picture perfect Punk right there), but sometimes he goes full YD Class distance. While that's not a problem, per se, it's not the shorter distance that works better for me. Is this roll distance thing intentional? if so, what determines it? If not, what's the actual distance supposed to be, and what's causing him to travel the other distance?
Punk, for some reason, goes on a shorter distance on Kenkoru's server. It's probably a DM flag or something alike.
Quote from: "Mr. Joe"
Dark Man 3 is the wrong color.
Dark Man 3's colors does not exist on the game's palette. Therefore, the closest colors are Megaman's dark blue and a darker light blue.
Quote from: "Beed28"
Wait a minute... there were bot only classes?! :shock: How did you manage that?
Not even I know; unfortunately, they are crashing the game on the results screen... somehow.

For all the bug reports: thanks for all the feedback. We will certainly try to fix them.
 ;)

November 14, 2011, 07:04:27 PM
Reply #192

Offline Shmeckie

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #192 on: November 14, 2011, 07:04:27 PM »
...Any chance of making that shorter distance a permanent thing? :D

November 15, 2011, 01:30:24 AM
Reply #193

Offline Davregis

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #193 on: November 15, 2011, 01:30:24 AM »
Quote from: "Shmeckie"
...Any chance of making that shorter distance a permanent thing? :D

Any chance of buffing KY Centaur?

November 15, 2011, 07:16:07 AM
Reply #194

Offline Shmeckie

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Re: King Yamato's Classes Overhaul - VERSION 2 RELEASE
« Reply #194 on: November 15, 2011, 07:16:07 AM »
When Heat Man begins and ends his Heat Tackle, for a brief moment he turns into Mega Man.

Was this bug mentioned?