Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => Topic started by: Rozark on January 19, 2012, 03:30:23 AM

Title: Rozark's Palace: Football is Here
Post by: Rozark on January 19, 2012, 03:30:23 AM
(https://i.imgur.com/ddXn6rr.png)

Hello and welcome to my thread! I'll post any creations I've made here.
Feel free to discuss anything related to the things below in this thread!
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DOWNLOADS

Download RozpackV4.5 Now!
(It's a Map Pack, most likely the primary reason you're here. README, Changelog, and Agreement Information Included)
MEGA Download: https://mega.nz/#!sWohDKBJ!m8uvpwMlvCiNtBN0BLw0dRXeSe7sW64b0tP8wlWhH8g (https://mega.nz/#!sWohDKBJ!m8uvpwMlvCiNtBN0BLw0dRXeSe7sW64b0tP8wlWhH8g)
TSPG Download: https://allfearthesentinel.net/zandronum/download.php?file=rozpackv4.5.pk3 (https://allfearthesentinel.net/zandronum/download.php?file=rozpackv4.5.pk3)

Enhance your Online Classes Experience with Classes Taunts!
(For use with CBM/Justified Classes, put this in your skins folder)
FunTauntsV7: https://mega.nz/#!9GpWQICI!NXfxuP29-ZJCF1sLEEPz95HXH1j5dadyjfel_MZHiYA (https://mega.nz/#!9GpWQICI!NXfxuP29-ZJCF1sLEEPz95HXH1j5dadyjfel_MZHiYA)
Classes All-Star: https://mega.nz/#!8bokgJTA!I7PFiQxYWpU7biSIFhpWPwcdCZb0d05YRTRrDVpZdMY (https://mega.nz/#!8bokgJTA!I7PFiQxYWpU7biSIFhpWPwcdCZb0d05YRTRrDVpZdMY)

Download the Dunkmaster Announcer V2.2 Now!
(Get Dunked/put in your announcer folder)
https://mega.nz/#!UTwnGLYb!ZHO49dCZtzYpK5FG1yYjU-saU_5iIGxQIzDOj9jpels (https://mega.nz/#!UTwnGLYb!ZHO49dCZtzYpK5FG1yYjU-saU_5iIGxQIzDOj9jpels)

Download Genesis Tunes V2 Now!
(Replaces core music, put this in your skins folder)
https://mega.nz/#!pWwS2BIQ!-ipmy9xVBoTyZ9UIXDRlQuvWSo05k8QdpY9TePuEYCY (https://mega.nz/#!pWwS2BIQ!-ipmy9xVBoTyZ9UIXDRlQuvWSo05k8QdpY9TePuEYCY)

Download Behind The Door Now!
(It's sort of like a creepypasta, run this in single player. It's really outdated and a few things
are broken, but feel free to grab it regardless)
https://mega.nz/#!NXgFXKAQ!4eJnfdd-82XedjPlaUE-brxJKTOwUVF9Gx5GNcfkPaE (https://mega.nz/#!NXgFXKAQ!4eJnfdd-82XedjPlaUE-brxJKTOwUVF9Gx5GNcfkPaE)

Download Eclipse Stadium V4 Now!
(You like one flag ctf? You like football? Cool. Here's a football stadium.)
MEGA Download: https://mega.nz/file/lHJTzCwD#s0S5SzL61HFAm_TI8HkHij3m_ZGMUT00q-NOhrOOjNw (https://mega.nz/file/lHJTzCwD#s0S5SzL61HFAm_TI8HkHij3m_ZGMUT00q-NOhrOOjNw)
TSPG Download: https://allfearthesentinel.net/zandronum/download.php?file=eclipsestadium-v4.wad (https://allfearthesentinel.net/zandronum/download.php?file=eclipsestadium-v4.wad)
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ALBUMS

RozpackV4.5 Screenshots
(Map Previews for V4.5) (Last Updated: Dec 2nd 2021)
https://imgur.com/a/3lqPld8 (https://imgur.com/a/3lqPld8)

Rozpack Beta Screenshots
(Some people are in to this sort of thing; contains Beta screenshots from all available versions of Rozpack) (Last Updated: Dec 2nd 2021)
https://imgur.com/a/5VTzW (https://imgur.com/a/5VTzW)
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CHANGELOGS AND INFORMATION

Rozpack
(For the full changelog that includes previous versions, open the file in Slade/Slumped)
Rozpack 4.5 Changelog: https://pastebin.com/0xCY1J4Y (https://pastebin.com/0xCY1J4Y)
Rozpack 4.5 Agreement: https://pastebin.com/AMjHHXjq (https://pastebin.com/AMjHHXjq)
Rozpack 4.5 Weapon List https://pastebin.com/7gJYHdR4 (https://pastebin.com/7gJYHdR4)

Taunts Changelog
(click to show/hide)

Genesis Tunes README
(click to show/hide)

Dunkmaster Announcer V2.2 Changelog
(click to show/hide)
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Feel free to leave comments/feedback on whatever, whenever.
Title: Re: Rozark's Palace of Maps
Post by: -FiniteZero- on January 19, 2012, 03:32:53 AM
I'll take a look in a sec, but you accidentally tried to use the download link as the image link, thus breaking the link.
Title: Re: Rozark's Palace of Maps
Post by: Rozark on January 19, 2012, 03:33:45 AM
Well how would I get it to show?
Title: Re: Rozark's Palace of Maps
Post by: -FiniteZero- on January 19, 2012, 03:35:25 AM
Well, upload an image to an image-hosting site, then copy the direct-download thing.
Title: Re: Rozark's Palace of Maps
Post by: Rozark on February 05, 2012, 04:53:41 AM
Bump!
Title: Re: Rozark's Palace of Maps
Post by: Ivory on February 05, 2012, 05:09:26 AM
For? You are only allowed to bump your own topics if you have a reason for doing it, such as a new map, or an update, or something. Not just bumping for the sake of being back on top.
Title: Re: Rozark's Palace of Maps
Post by: Rozark on February 05, 2012, 04:48:53 PM
Quote from: "Ivory"
For? You are only allowed to bump your own topics if you have a reason for doing it, such as a new map, or an update, or something. Not just bumping for the sake of being back on top.


partially for the reason that the second map is finished, but not yet posting until third is as well. but ill keep that in mind next time i do so.
Title: Re: Rozark's Palace of Maps
Post by: MasterXman on February 05, 2012, 04:50:25 PM
But Where is the 2nd map?
I must see this!
Title: Re: Rozark's Palace of Maps
Post by: Rozark on February 05, 2012, 04:52:27 PM
Screenie Posted.
Title: Re: Rozark's Palace of Maps
Post by: Fyone on February 14, 2012, 08:33:27 PM
Nice map, I would only suggest to perhaps have more ways to get on top of that bridge place. There were a lot of camping spots as well in the map. Other than that I think it was well done. At the moment I would give it a 3.5/5.

I don't see how that could help me with creating my maps when it doesn't have anything in common with my maps. (Like theme, etc.)
Title: Re: Rozark's Palace of Maps
Post by: Rozark on February 14, 2012, 11:31:29 PM
it could provide ideas for setup/other things in the future. and what camping spots? i pretty much made it camping free O_o
Title: Re: Rozark's Palace of Maps
Post by: Fyone on February 15, 2012, 12:15:49 PM
Here's the evidence:

(click to show/hide)
Title: Re: Rozark's Palace of Maps
Post by: Rozark on February 15, 2012, 09:00:39 PM
That's because those are SPAWN points. Check the .wad in doom builder.  Eventually I plan on redoing the whole map (its my first, it HAD to be redone at some point >_>). Wait for my second map, no, third map. That's the one im most proud of atm, i seriously <3 it, even though i have alot of work to do still.
 
EDIT: redid the map this morning. it'll be released with the next update to my pack.
Title: Re: Rozark's Palace of Maps-V2 CHANGELOG (V2 this weekend!)
Post by: Rozark on March 16, 2012, 12:48:17 AM
I'm hoping to release this sometime this weekend.

(click to show/hide)
Title: Re: Rozark's Palace of Maps-v2 CHANGELOG & Release this week
Post by: NemZ on March 16, 2012, 06:52:27 PM
Is there something fundamentally wrong with camping spots?  I mean I understand if you don't want them everywhere but surely it does make sense to leave a few places for tactical use of the map, no?  As long as it isn't also a place where you can constantly refill life and weapon energy I don't see the problem.  In most game modes there's really no benefit for even trying such a tactic.
Title: Re: Rozark's Palace of Maps-v2 CHANGELOG & Release this week
Post by: Rozark on March 16, 2012, 07:26:43 PM
I did leave a few of them, and as always, the sewers is great to camp! -cough- especially after what ive done.. OH BOY YOURE IN FOR A TREAT!
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Rozark on March 17, 2012, 12:39:30 AM
Now.. it's time.. to.. BUMP!
V2 IS OUT GET IT ON PAGE 1!

ivory dont be mad lol >.<
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Russel on March 18, 2012, 04:53:05 AM
These...are actually decent, keep at it!

My only real criticisms:
there are areas where some of the maps end, which could be potential camp spots
There are areas that do not adhere to the 32x32 map unit rule, not a bit deal, but it still exists
And there are also some texture offsets that look...off
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Rozark on March 18, 2012, 06:21:29 AM
Quote from: "Lego"
These...are actually decent, keep at it!

My only real criticisms:
there are areas where some of the maps end, which could be potential camp spots
There are areas that do not adhere to the 32x32 map unit rule, not a bit deal, but it still exists
And there are also some texture offsets that look...off

thanks for your feedback. if you could specify specific annoying areas, that would help me more for improvement. below are the current problems im aware of:
(click to show/hide)
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Korby on March 18, 2012, 07:39:32 AM
The filesize is pretty darn huge for how little stuff is in it.
The latest classes version is 5.76 mb. This is 11.

I think I'd like Ice Cap more if you cut off the top part though.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Russel on March 18, 2012, 01:47:20 PM
There is a basement area of the dungeon onle has one way in and out, making it a potential camp spot.
Ice Cap has a similar problem with the underground, despite what Korby said, I think Ice Cap is as good as the others
and you already know of the texture problems in Area-A]

As for file size, you can compress music
Blue Brawl made this nifty tutorial (http://cutstuff.net/forum/viewtopic.php?f=27&t=3332)
(Also, from personal experience, OGG vorbis files tend to be smaller than MP3s, so I guess OGGs are preferable)
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Rozark on March 18, 2012, 02:22:47 PM
all music sizes are ogg. the music problem would probably be with mahboi03, as that cant be looped easily (couldnt find a good point :L)

i might just remove the music pack and post it separately, as the map size would decrease from 12mb to 7mb. a clear considerable difference. :D.

as for icecap, it had some outside, but the inside was larger. the dungeon sewers has 2 ways in, manually or with teleport. or, if youre talking about the new extended area, theres 2 ladders to it.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Fyone on March 18, 2012, 08:35:53 PM
OK, time to do my work.

1st map:

Hey I found a camping spot:
(click to show/hide)

Overall, you made the map better. There are a few texture offset problems but they don't bother me too much. And, it's a little cramped.

2nd map:

(click to show/hide)

Overall I liked this map, I think you did a good job. Perhaps less of the same textures?

3rd map:

This map is way to BIG, gosh if this was played in duel everyone would say BAWLISK. The skybox's texture offsets are off, but doesn't really matter to me if you fix it; I just thought I'd point it out to you. I liked the concept but way too GIANT.




OVERALL: 6.4/10 is my mark.

If the problems are fixed it'll be an 7.8/10.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Knux on March 18, 2012, 10:54:18 PM
The filesize is pretty darn huge for how little stuff is in it.
The latest classes version is 5.76 mb. This is 11.


Dat extra music. Rozark made a good decision in saying he will post it separately. I'll be glad to compress it if you'd like.

I think I'd like Ice Cap more if you cut off the top part though.

Actually, instead of flat out destroying hard work, I believe it would be better if the map was a single piece. Of course, joining both parts might make it big. I say it could be a good idea to meld the outside with the inside in one way or another, although I don't really have a problem with the map as it is right now. Of course, that doesn't mean there might not be problems.

Perhaps less of the same textures?

I don't believe this map is a texture soup, and even that is not the bigger problem here, as I explained above. Speaking of texture soups, FMP01.

3rd map:

This map is way to BIG, gosh if this was played in duel everyone would say BAWLISK. The skybox's texture offsets are off, but doesn't really matter to me if you fix it; I just thought I'd point it out to you. I liked the concept but way too GIANT.


Unless it's a Duel map pack, people shouldn't make maps centered around duels only. Also, the Skybox did matter enough that you reported it, and that's great. Still, you're the one to complain about huge maps when you don't even listen to advice yourself. I don't have a problem with people doing that, except it sounds hypocritical coming from you, especially when I tried to help, and there's no way it doesn't bother me. So sorry if it comes off as flaming, but it's the naked truth.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Korby on March 18, 2012, 11:25:09 PM
Quote from: "Lego"
despite what Korby said, I think Ice Cap is as good as the others
Actually, I didn't say it was bad. I just said it'd probably be better without the top section.

However, if you added more than one way down/up, it'd probably be better with some more tweaks.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Knux on March 19, 2012, 12:08:23 AM
However, if you added more than one way down/up, it'd probably be better with some more tweaks.

I suggested this at an early stage. However, Rozark seems to want to see how it goes the way it's now, and since it's good experience I did not argue any further. I still think that there should be at least two more two-way teleporters to avoid congestions of players in the same two places, not to mention that one of them (in the cave) isn't exactly at the reach of everyone's sight.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: fortegigasgospel on March 19, 2012, 12:40:14 AM
I have no oppinions cause I don't have the pack (I'll get it eventually) but I do wanna say, don't worry TOO much about texture offsets. I'm looking at Skullman's map to make MI's, and that map is FULL of incorrect offsets.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Rozark on March 19, 2012, 01:56:14 AM
considering some random change for icecap (EXPERIMENTAL). and fyone, theres gonna be camping spots. im not removing every single one. sorry :L

Edit: 200th post. That is all.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Fyone on March 19, 2012, 02:03:17 AM
Quote from: "Knux"
Perhaps less of the same textures?[/size]

I don't believe this map is a texture soup, and even that is not the bigger problem here, as I explained above. Speaking of texture soups, FMP01.

3rd map:

This map is way to BIG, gosh if this was played in duel everyone would say BAWLISK. The skybox's texture offsets are off, but doesn't really matter to me if you fix it; I just thought I'd point it out to you. I liked the concept but way too GIANT.


Unless it's a Duel map pack, people shouldn't make maps centered around duels only. Also, the Skybox did matter enough that you reported it, and that's great. Still, you're the one to complain about huge maps when you don't even listen to advice yourself. I don't have a problem with people doing that, except it sounds hypocritical coming from you, especially when I tried to help, and there's no way it doesn't bother me. So sorry if it comes off as flaming, but it's the naked truth.

Do you know what a "?" means? or an "IF". A "?" means that it's not necessary just something that bothers me personally. "IF" means that if this was happening, I'm not saying he should center it around duels.

Why are you holding things against me? I apologized for not fixing all the things that you said for my maps and I'm fixing a lot of things everyday that people complained about previously.

Why are you rating my review of Rozark's maps? It's his choice if he wants to take some of my advice.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Gummywormz on March 19, 2012, 02:20:25 AM
Texture offsets do matter. Especially when it causes stuff like this:
(http://imageftw.com/uploads/20120318/Screenshot_Doom_20120318_204212.png)

Now onto other stuff:

01: Texture offset problems are the most present here. Stuff like this should never happen:
(http://imageftw.com/uploads/20120318/Screenshot_Doom_20120318_185046.png)
Also remove the treble sentry there or replace it. It's annoying to come up there just to get shot down.
(http://imageftw.com/uploads/20120318/Screenshot_Doom_20120318_185339.png)

02:
Overly bright room is overly bright:
(http://imageftw.com/uploads/20120318/Screenshot_Doom_20120318_185442.png)
The blue and purple don't really go well together. The purple ice is also not slippery for some reason. More texture offset craziness that I'm too lazy to upload screenshots of. (most importantly the ones in the first screenshot) Also, needing mobility items to get mobility items is pointless and annoying.

03:
Reality defying waterfall: (also more needing mobility items to get mobility items.)
(http://imageftw.com/uploads/20120318/Screenshot_Doom_20120318_190158.png)
The gravity script is also messed up. You can go near the sector and get low gravity. Combine this with super adapter and you can fly forever. Also the blockable linedefs around the pits are a bit pointless. Finally, never put spaces in your wad name ever.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Rozark on March 19, 2012, 02:40:02 AM
im aware of all of this, as i have stated last page.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Knux on March 19, 2012, 02:51:07 AM
(click to show/hide)
Huh, I agree with the Gemini textures on the windows of Icecap's cave being too much. Ice-based textures would be better.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: fortegigasgospel on March 19, 2012, 02:51:35 AM
Quote from: "Gummywormz"
Texture offsets do matter. Especially when it causes stuff like this:
(click to show/hide)
Actually a lot of those seem to not be offsets, but not following the 32 rule. Unless making stairs always make your click a multiple of 4, which each click is by 8, if you followed that rule picture 2 wouldn't have a problem.
Now I took a bunch of screenies of Skull Man's map but the image uploading site I use isn't working right, so just LOOK at Skull's, they are everywhere, and some are actually offsetted when they shouldn't be past 0.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Rozark on March 19, 2012, 02:56:37 AM
so, i should change to a 32 grid. ill keep this in mind for rozark04. -cough- its already half done and it may be late to include that -cough-
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: fortegigasgospel on March 19, 2012, 03:02:52 AM
you should be using a 32 grid anyway unless you REALLY need to, this is elevation wise though, all 32 is what you should be using multiples of when you make a ledge. look at the textures, a normal square texture is usually 32 by 32 (such as Air Man's walls, the defult wall texture) so one block will be what you need to move it by.
Title: Re: Rozark's Palace of Maps-V2 Release: IT'S FINALLY HERE FO
Post by: Rozark on March 19, 2012, 03:17:44 AM
thanks. ill keep this in mind. im surprised noone has said anything about ammo, weapon, or health placement..

Oh, and gummy, the purple floors werent supposed to be slippery.. just those extremely bright hallways... that ill change later >.<
Title: Re: Rozark's Palace of Maps-GET EQUIPPED WITH V2B!
Post by: Rozark on March 22, 2012, 12:04:46 AM
BUMP FOR V2B

And on the topic of changing Icecap..

Changelog:
-Fixed some offset errors.
-Added Roz04
Title: Re: Rozark's Palace of Maps-GET EQUIPPED WITH V2B!
Post by: Fyone on March 22, 2012, 01:11:59 AM
I know that your not supposed to be able to teleport in the teleporter you put there, but it seems weird seeing the teleporter there just sittin' there. I can't think of any stages that are like this, if your gonna do this I'd suggest to make the teleporter stuck inside the ground. Or you could make it come from the ceiling.
Title: Re: Rozark's Palace of Maps-GET EQUIPPED WITH V2B!
Post by: Rozark on March 22, 2012, 01:43:06 AM
as in the first post, im not changing this icecap until i get reviews from the new icecap, coming for V2C. if the old one is better, ill definitely remove that teleporter.
Title: Re: Rozark's Palace of Maps-V2C and the new Icecap!
Post by: Rozark on April 03, 2012, 05:22:51 PM
BUMP FOR V2C

and so the criticism for the new Icecap begins!

Changelog:
-Archived the old Icecap and replaced it with a new one
-Fixed some things that were just.. off
-Fixed even more offset errors
-Did some weapon ammo/health tweaking
Title: Re: Rozark's Palace of Maps-V2C and the new Icecap!
Post by: Gummywormz on April 03, 2012, 05:50:49 PM
Yeah...there's still texture problems everywhere. The ones I posted were just examples of what not to do. If the texture is cutoff, it usually means it's bad.
Title: Re: Rozark's Palace of Maps-V2D is arriving on shelves near
Post by: Rozark on July 19, 2012, 11:38:24 PM
V2D has finally been released, download today!

Changelog:
-Changed textures of Dungeon/layout.
-More weapon ammo/health tweaking.
-EVEN MOAR texture offset fixing. Boy, did I do that wrong the first ba-zillion times. :L
Title: Re: Rozark's Palace of Maps-V2D has arrived on shelves near
Post by: Knux on July 27, 2012, 02:55:55 AM
You've improved things since the last version. I already sent you a review on Skype. Good job.

You should make a hotfix of this version to include Crisis Valley. :ugeek:
Title: Re: Rozark's Palace of Maps-V2D has arrived on shelves near
Post by: Rozark on July 27, 2012, 03:34:14 AM
Quote from: "Knux"
You should make a hotfix of this version to include Crisis Valley. :ugeek:



I'll consider it.
Title: Re: Rozark's Palace of Maps-Look what I've fried up! V2DH1!
Post by: Rozark on July 27, 2012, 08:39:29 PM
Bumped for hotfix because they're fun and y naut.


EDIT: Copied/Pasted the changelog to this post:

V2DH1 CHANGELOG:
(click to show/hide)

And now for this topic to have some beauty sleep. Why, I doubt anyone would even notice that I'm still updating the first post with RozPack V3 status updates.
Title: Re: Rozark's Palace of Maps-Look what I've fried up! V2DH1!
Post by: Knux on August 31, 2013, 11:31:57 PM


Alright, it has been over a year now, but I'd like everyone to know (with Rozark's consent) that this map pack has been worked on this whole time! Little by little, every map has been visually and aesthetically improved, and I'm glad I took part in the development of this pack. Rozark certainly has come a long way in the mapping department, but I'm afraid talking about it doesn't do it justice.
(click to show/hide)
So, feel free to speculate. All I can say is that, after roughly one more month, you'll be in for a treat. One with 20 maps~
Title: Re: Rozark's Palace of Maps-Look what I've fried up! V2DH1!
Post by: Rozark on August 31, 2013, 11:39:32 PM
Quote from: "Rozark Kyouko"
And now for this topic to have some beauty sleep. Why, I doubt anyone would even notice that I'm still updating the first post with RozPack V3 status updates.

Oh boy look what's coming back.
I'm sure a few of you have seen some of the screenshots in that fancy screenshots thread.
Knux provided a few more for show too.

Basically remaining development goes like this:

Let's say I have full motivation, which it's close to that point. A few days to create the last map, a week or so for further aesthetical works on all maps needing them, and a week for final testing/bug fixes. Now let's throw in "breaks/motivation/other". This'll end up being yet another month and a half, possibly two months at the most. Ignore me I don't assign due dates I only receive them.

Anyways look forward to it; I know I am! for reasons of course
Title: Re: Rozark's Palace of Maps-Look what I've fried up! V2DH1!
Post by: -Daiki-TheOni on August 31, 2013, 11:51:47 PM
I have been waiting for this to release, now I'm more excited Super Good Work, this is getting as epic as IX mappack, Comunity mappack and Duora supergyro mappack (I want to map too, but I need more knowledge to even complete a simple map)
Just one word...

A-W-E-S-O-M-E
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: FTX6004 on September 04, 2013, 02:52:05 PM
Just asking will this get moved to Project? Or get uploaded with bestever.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on September 04, 2013, 03:40:56 PM
Well, seeing as it'll meet those requirements of.. Projects.. hnng irony It'll probably be moved/I'll request it be moved to projects once it gets released. See the giant obvious label with a spoiler under it for more info, as I've been updating that the whole time.

As for best ever, um, I've debated about this myself for some time. However, in order to reach a larger audience, woo marketing strategies It's likely I'll put it on Best-Ever, yes.

Also here, have some screenies. The first one is "a new screenshot" while the second one is one that's seen before, now moved here so it isn't lost forever in the screenshots thread.
(click to show/hide)
(click to show/hide)
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Emmanuelf06 on November 12, 2013, 09:00:43 AM
Your packmap looks beautiful! I need to try it ! =D

edit: i played the maps, it's awesome, i like how beautiful it's, and how there is a lot of "plate-form" ? I mean, the design. It's really not a "simple" packmap...and not, it's not too big because there is a lot of corridors or differents areas. gg.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on November 12, 2013, 09:55:47 AM
Er, you're talking about V2DH1 right?
To me, that's a really bad version to judge anything on. I simply don't like it and will be thrilled to change the download links once I'm finished with V3. However I do appreciate your thanks.

Speaking of which, now with Roz04's VU out of the way, All major visual updates are complete. The rest are minor details or expansions that I need to finish. Due to how my motivation has been lately, I might just start going down the "repair" list and do some of those to "warm up" a bit before I do the last map.

Once again, sorry for the delays.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Emmanuelf06 on November 12, 2013, 09:59:36 AM
No problem, i will DL it. I think, i will use it for some conventions (maybe because the maps are large). (:
Title: The Great Motivation Depression of 2013
Post by: Rozark on November 12, 2013, 10:09:11 AM
Was going to edit the other post, but eh, have some more screenshots of v3.

(click to show/hide)

(click to show/hide)
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Russel on November 12, 2013, 04:46:54 PM
The color of those Tenguman textures is sort of...ehh...it just doesn't look very good...
I would recommend using a green instead of that.

Something like this, perhaps?
(click to show/hide)

EDIT: Oh ok, it was already green...well don't use yellow for those textures...it looks weird.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Korby on November 12, 2013, 06:04:08 PM
If you're using yellow, never, EVER, shade it with a darker yellow. Use an orange instead.
Title: Re: The Great Motivation Depression of 2013
Post by: -Daiki-TheOni on November 12, 2013, 10:19:09 PM
Quote from: "Rozark Kyouko"
Was going to edit the other post, but eh, have some more screenshots of v3.

(click to show/hide)

(click to show/hide)

In my opinion those textures look cool....
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on November 13, 2013, 02:59:55 AM
So I did science today over the color palette of it.
(click to show/hide)
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Linnie on November 14, 2013, 08:02:46 PM
Ooohhhh. That looks great now. Knowing how long you spent trying to get a good palette, I'm glad you found a good one.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on November 18, 2013, 04:03:08 PM
So I usually don't post "direct" WIP stuff but here's something
(click to show/hide)
Oh look what is that
It looks like a very heavy WIP Roz17
Medium Sized? and should be finished I don't know when
I've just got more "fix-ups" to do after this and seeing as motivation is actually coming back this might be a thing soon
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: -Daiki-TheOni on November 18, 2013, 05:36:50 PM
Quote from: "Rozark Kyouko"
So I usually don't post "direct" WIP stuff but here's something
(click to show/hide)
Oh look what is that
It looks like a very heavy WIP Roz17
Medium Sized? and should be finished I don't know when
I've just got more "fix-ups" to do after this and seeing as motivation is actually coming back this might be a thing soon

What the fart? looks like some kind of "Centaurman secret iceberg base". Pretty cool!!! I can't wait to see those awesome maps!!

(yuju "airman textures: the revenge of the blind player")
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on November 18, 2013, 05:41:15 PM
Yea, Airman Tiles, WIP, etc

Anyways the current design is something along the lines of a central cave thing with water.
Very descriptive I know, I'll come up with better ones come time for official previews.
I just wanted to work with Ice textures again and got inspiration from Llama's cover of Area F, which will also be this map's theme.

As for the name, you get another map name with subliminal meanings that only I understand.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: LlamaHombre on November 18, 2013, 09:54:30 PM
Remind me to send you the updated version of that - I changed what snares I was using after I uploaded that cover.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on November 25, 2013, 02:26:49 PM
Gee it sure is nice finally having 20 completed maps.. around here.. >_>

(click to show/hide)

Now I get to run through the bugfix/extras list... weee... :I

By the way, I'm still not assigning an actual release date. One morning you'll wake up and it'll just be here. Waiting. Just waiting. It's probably waiting for you.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: -Daiki-TheOni on November 25, 2013, 05:38:00 PM
Quote from: "Rozark Kyouko"
Gee it sure is nice finally having 20 completed maps.. around here.. >_>

(click to show/hide)

Now I get to run through the bugfix/extras list... weee... :I

By the way, I'm still not assigning an actual release date. One morning you'll wake up and it'll just be here. Waiting. Just waiting. It's probably waiting for you.

I understand now....
!!THAT'S REAL ART!!
I can't wait!!!
I'll try to make maps, and become a veteran maper like you, knux, Ivory, Mr.x and others! I have 2 maps y need 3 more to release a mappack!!
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on November 27, 2013, 01:24:22 PM
Moving on down the buxfix/update list.

(click to show/hide)

Removed 3 things from the list today, things seem to be going smoothly.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on December 10, 2013, 05:25:31 AM
While putting in the Crobat Swarms I went back and did some touch ups to this particular map:
(click to show/hide)

And speaking of Crobat Swarms:
(click to show/hide)
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Linnie on December 10, 2013, 07:03:26 AM
Oh shit it's coming right at you run Rozark run!
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: coolcat7022 on December 10, 2013, 08:38:37 PM
Why would there be crobats? It should be zubats and golbats.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on December 10, 2013, 11:32:57 PM
Quote from: "coolcat7022"
Why would there be crobats? It should be zubats and golbats.

I'm aware of your intense hatred towards the Zubat and how much you want to shoot at it numerous times just so the music changes. However, Crobat is my favorite pokemon (Along with Minun) so I felt the need to personalize the "Duck" more to my tastes.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Linnie on December 10, 2013, 11:52:39 PM
Why not have a regular stream of Zubats and Golbats fly by, and have a Crobat appear after so long, like MM7SHA or the current MM2AIRX?

And make it like MM2AIRX in that you can also shoot the standard spawns; they don't do anything but explode, but it's still fun to play target practice, and it would be even better against Zubat. Actually, why has nobody done something like that with the ducks from Duck Hunt?
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: coolcat7022 on December 11, 2013, 01:14:38 AM
Quote from: "Rozark Kyouko"
Quote from: "coolcat7022"
Why would there be crobats? It should be zubats and golbats.

I'm aware of your intense hatred towards the Zubat and how much you want to shoot at it numerous times just so the music changes. However, Crobat is my favorite pokemon (Along with Minun) so I felt the need to personalize the "Duck" more to my tastes.
It is your favorite, yet you let people shoot it.... Makes senses to me! (sarcasm)
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on December 11, 2013, 10:18:05 AM
Quote from: "Linnie"
Why not have a regular stream of Zubats and Golbats fly by, and have a Crobat appear after so long, like MM7SHA or the current MM2AIRX?

Probably because:
A: It's just a music change. If I was to go any fancier over something that you can just hit "CHANGEMUS _____" to, that'd be silly.
B: I lack Zubats and Golbats; this Crobat was crafted by Hinatediz and I won't be bothering him again.
C: Even if I was to get said Zubats and Golbats, I'm too lazy to put that many in/it'd be painful.
D: No.

Meanwhile it seems that the Powerhouse has obtained more penguins to power the city. Surely this many penguins can power an entire city..
(click to show/hide)
(click to show/hide)
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: coolcat7022 on December 11, 2013, 08:33:12 PM
Meanwhile it seems that the Powerhouse has obtained more penguins to power the city. Surely this many penguins can power an entire city..
(click to show/hide)
[/quote]That's it, they don't know how to power that place.
Title: Re: Rozark's Palace of Maps- IS YOUR BODY READY FOR V3?
Post by: Rozark on January 06, 2014, 11:27:57 PM
(click to show/hide)
After a brief delay, the last few testing sessions have started. Expect a release within the next few days; this time I'm certain of it.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 08, 2014, 08:16:47 AM
IT'S OUT
ROZPACKV3
THE FRONT PAGE
GRAB IT NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Reemu on January 08, 2014, 08:35:28 AM
Oh man, it's finally out. It will be fun to play some matches on these maps later today.
May return to complain/point out stuff/anything...
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: FTX6004 on January 08, 2014, 02:02:57 PM
I have waited for this! :mrgreen: So any servers on with this.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: -Daiki-TheOni on January 08, 2014, 02:57:36 PM
Holy cow with glasses on a motorbike with atached gatlings riding arround mount Cavora!!!
Time to play this piece of art!!!
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Beed28 on January 08, 2014, 03:20:33 PM
In classes, Bass can reach the Skull Barrier in the first map. Also, what's with the random Cutman doll from Clown Man's stage doing in that pit as well?

And I'm very disappointed. :( Not one Yashichi I saw in the map pack. Well, there was one in the second map, but even then it was placed in an enclosed spot and required noclip to see it! :mad:
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 08, 2014, 03:32:39 PM
Hey Beed
You like README's right, or not whatever.

So anyways I determined that the Yashichi was overrated.
Every map has 3 Cutdolls instead because 3>1 and quite frankly possessed dolls can be more intimidating.
Go find all 60! Yea that'll keep them occupied I said to myself

As a side note I don't care if classes break it because I didn't make this with classes in mind; it's catered towards deathmatch. If you find little perks or areas that only a certain class can reach, hey, cool for you.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Linnie on January 08, 2014, 03:57:40 PM
I'm looking through the maps and enjoying them so far.

One thing I feel I need to mention is, the background standing still in ROZ09 is a little disorienting, though I suppose I'm not sure how you would be able to change that.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: -Daiki-TheOni on January 08, 2014, 04:25:13 PM
I played them, just fantastic. compared with v2 maps, you have imrpoved a lot of things, added lots of maps and all of them makes someone feel diferent! Ambient Aquarium maybe seems a stupid (or joke) map for others, but for me, is an amazing map, zelda music and a "rats" styled structure, like those Counter Strike funny and well made maps. congratulations.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Emmanuelf06 on January 08, 2014, 04:31:39 PM
The maps are original, sometimes a little too big, it needs a lot of people for some maps but it's fun.
Some maps are really beautiful and have good musics too. (Like the sonic CD style map).
Lol EXE 3 Battle theme. (:
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 08, 2014, 05:06:27 PM
So I finally got around to some online testing
and uh
it wasn't particularly pretty.

Due to the amount of map breaking things that just happen to break only online; I'll throw out a hotfix to this pack ASAP, shouldn't be longer than a week.

Current known problems:
(click to show/hide)
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Superjustinbros on January 08, 2014, 05:31:53 PM
These are some excellent maps; All with great music to boot!

I like the concepts of the aquarium and the monochrome castle.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Knux on January 08, 2014, 07:31:54 PM
Goddamn it Beed, quit your whining about useless things.

I'm gonna look at this later. Given the time and dedication placed into it, it'll probably be worth it.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Goomba98 on January 08, 2014, 08:26:33 PM
Proton Powerhouse's blackout effect doesn't impede your vision at all.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 08, 2014, 08:28:54 PM
Quote from: "Goomba98"
Proton Powerhouse's blackout effect doesn't impede your vision at all.

If it was complete darkness, that'd be annoying.
You do however have to look a wee bit closer due to the darkness being set at around 114 or so, which yes, is MUCH darker than 255.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: King Dumb on January 08, 2014, 10:19:16 PM
I really like most of these maps. I might go through them all and write up some (mostly weapon-placement based) thoughts, but there is one thing I definitely wanted to bring up.

On ROZ09, the train seems to be moving/the rock walls seem to be scrolling riiiiight around player movement speed, most notable when straferunning. When you start moving back and forth a lot, this very quickly evokes motion sickness in those who suffer from it. People who, like me, experience mild motion sickness (and thus can tolerate playing MM8BDM in the first place) would probably not be able to tolerate playing on this map for very long.

If you just SR40 (normal straferunning that most people use) toward the back of the train while looking at the rock walls you should see what I mean. I would like to request/suggest that the scroll speed/'train movement speed' be sped up a bit. Specifically, so that the walls will be moving faster than a player straferunning.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Gummywormz on January 08, 2014, 11:01:45 PM
Just as a note for team based games: victory / defeat music for each team is different. So your custom music will only be heard when playing non team based games or as the Dr. Light team.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Goomba98 on January 08, 2014, 11:35:39 PM
For reference, Dr. Wily's win music is WILYVIC, lose music is MM10RAIN, Cossack's win music is COSSVIC, Mr. X's win music is MRXVIC, and Cossack and Mr. X share the same lose music as with Light.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 09, 2014, 12:27:21 AM
I currently have no plans to do Wily/Mr.X/Cossack's victory/defeat tunes.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Knux on January 09, 2014, 03:11:31 AM
I've had this texture error happen before. All you have to do is use the lower/upper unpegged properties for the line and reset the offsets to 0.

(http://img10.imageshack.us/img10/7518/rn7s.png)

By the way, I think Caustic Caverns is the best map in the pack. Although you should probably make that toxic do damage while under it, seeing as it was used as a OHKO floor in Defiled. Also, the water in Hydrocity should be translucent to allow players to see what's going on down there without having to go in.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 09, 2014, 03:42:37 AM
Quote from: "Knux"
I've had this texture error happen before. All you have to do is use the lower/upper unpegged properties for the line and reset the offsets to 0.

(http://img10.imageshack.us/img10/7518/rn7s.png)

By the way, I think Caustic Caverns is the best map in the pack. Although you should probably make that toxic do damage while under it, seeing as it was used as a OHKO floor in Defiled. Also, the water in Hydrocity should be translucent to allow players to see what's going on down there without having to go in.

Everyone has varying opinions, and I personally enjoy either Crisis Valley or Her Majesty's Mill.
Oh hey wily portrait software errors. //will fix
No the toxic water is fine. //not touching it
Also all water that you can go in is translucent, Knux get out of software :I //will double check water
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Knux on January 09, 2014, 03:50:37 AM
Quote from: "Rozark Kyouko"
No the toxic water is fine. //not touching it
You should then change it to normal water colors. It's not fine for reasons already stated.
Quote from: "Rozark Kyouko"
Knux get out of software
That's incredibly selfish. No one has to cope with software errors just because you can run GL all of the time. There's no reason why you can't make water translucent for both software and GL, which has been done easily to death by now.

Speaking of which, it may be this laptop, but a few of the maps like the train map and Springfield give me FPS lag.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 09, 2014, 04:18:01 AM
Quote from: "Knux"
Quote from: "Rozark Kyouko"
No the toxic water is fine. //not touching it
You should then change it to normal water colors. It's not fine for reasons already stated.
Quote from: "Rozark Kyouko"
Knux get out of software
That's incredibly selfish. No one has to cope with software errors just because you can run GL all of the time. There's no reason why you can't make water translucent for both software and GL, which has been done easily to death by now.

Speaking of which, it may be this laptop, but a few of the maps like the train map and Springfield give me FPS lag.

No, I'm not forcing you to get out of software, I'm saying that this pack is more enjoyable in OpenGL.
Roz09 (Train) has a software fps issue yes/being fixed. Roz20 (Springfield) however, this is the first report that's came in. Will keep an eye on that.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Gummywormz on January 09, 2014, 04:53:06 AM
Who wants a giant image dump? But first...

* Why is there water in almost every map? Seriously there's just so much.
* There are also a lot of teleporters. Most of the time they are completely unnecessary and just break the flow a lot.
* There also feels like a lot of "copy paste" in this pack. Preemptive Strike is a prime example even though the ships are not exactly 100% alike. It just feels like one ship could have been expanded instead of making two of them. In Crisis Valley this is also apparent with the water.
* The lights in that one map go off far too frequently and take too long to come back on.
* In ROZ20, the springs don't play the bounce sound. Also, the time stopper is piss-easy to get. It doesn't help there's item 1 and wire everywhere so it's basically idiot-proof.

And here is the dump, mostly texture stuff but some weapons and other stuff too:
(click to show/hide)

A lot of the ideas in this pack are actually quite genius, but the layouts (especially for maps like Temporal Tower and that fish tank map) are a huge let down. I haven't played online with this yet so I won't really comment on issues in too much detail yet. Overall it's a decent start, but not exactly the amazing pack of the century everyone was hyping it up to be.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 09, 2014, 05:14:13 AM
Probably going to come off as a rant but the above post is heavily opinionated so weeeeeeeee

I was prepared to write a huge wall "contesting" each image, and to put it simply "Cool".
Cool that you don't understand the texture links/makes sense above water and how yes, they look weird below water and I don't care, not to mention that using software for item lights underwater is indeed weird.
Nice to know that people just can't have cactuses growing in a parking lot; that the imagination of a penguin power plant cannot exist.
And that's really informative that you disagree with a nonblack ceiling, something I dared to try after I grew tired of the black ceiling.
Finally, no, nothing was copied, I drew everything by hand.

The thing is Gummy, I understand that you don't agree with my texture choice, decorate choice, or perhaps even my placements. However, it's preference. Some people like it, and some don't. Thank you for your concerns; they don't particularly interest me.

I WILL look into decreasing the time of the darkness in Proton Powerhouse, at least.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Beed28 on January 09, 2014, 07:39:30 AM
I tried this with Chaos Generator.

My Jelly World's lost its bounciness when I tried it on your maps (I tried it on Springfield first, then Temporal Tower). :( I mean, the level still moves up and down, but it doesn't bump anyone nor items into the air anymore, which was the main reason I love Jelly World. It's as if they all have the +MOVEWITHSECTOR flags added to them.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 09, 2014, 08:05:48 AM
Quote from: "Beed28"
I tried this with Chaos Generator.

My Jelly World's lost its bounciness when I tried it on your maps (I tried it on Springfield first, then Temporal Tower). :( I mean, the level still moves up and down, but it doesn't bump anyone nor items into the air anymore, which was the main reason I love Jelly World. It's as if they all have the +MOVEWITHSECTOR flags added to them.

Have you tried Jelly World with anything udmf related? Just wondering, they're all in udmf format. I haven't even heard of +MOVEWITHSECTOR until now :I
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Beed28 on January 09, 2014, 08:38:04 AM
Quote from: "Rozark Kyouko"
Quote from: "Beed28"
I tried this with Chaos Generator.

My Jelly World's lost its bounciness when I tried it on your maps (I tried it on Springfield first, then Temporal Tower). :( I mean, the level still moves up and down, but it doesn't bump anyone nor items into the air anymore, which was the main reason I love Jelly World. It's as if they all have the +MOVEWITHSECTOR flags added to them.

Have you tried Jelly World with anything udmf related? Just wondering, they're all in udmf format. I haven't even heard of +MOVEWITHSECTOR until now :I
I just painstakingly converted Hard Man's map into UDMF to see if this is the cause, and sure enough, it is.

This is... disturbing. How would I solve this? :| :| :|

EDIT: Especially since I just remembered the core maps are moving to UDMF in MM8BDM-v4.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 09, 2014, 09:06:31 AM
Beed..
(click to show/hide)
You're asking the wrong person. Of course, that probably wasn't directed at me, but still, the wrong person.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Hallan Parva on January 09, 2014, 06:04:06 PM
Quote from: "Gummywormz"
>Flash stopper near a pit.
SMAAAAAAAAAAAASH.
huehuehuehue

Incidentally that was on purpose, though not exactly the way you think. I thought Flash Stopper would be good for the upper level due to the walkways over lava and the severe lack of rails, but I didn't want to leave it out in the open for anyone to just run up and grab. I shoved it behind the lower level's pillar because that area was sort of a dead-end and you could get your face ripped off if someone else is paying attention, though I forgot that said dead-end had a small pit around the pillar. A better idea would've been to put something like Wind Storm there to pole-vault people into pits instead, but I digress. It was silly and probably should get changed to something else.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Knux on January 10, 2014, 04:35:15 AM
I just noticed that there's a dining table on top of a wagon in Roz09. Also, I want to know what the purpose of Skull Barrier in Roz01 is aside from potentially falling into a pit while trying to wire back and forth.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 10, 2014, 04:53:36 AM
Quote from: "Knux"
I just noticed that there's a dining table on top of a wagon in Roz09. Also, I want to know what the purpose of Skull Barrier in Roz01 is aside from potentially falling into a pit while trying to wire back and forth.

Both are Smash's idea of fun.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Zard1084 on January 10, 2014, 04:55:38 AM
I dunno if this has been found yet but...
(click to show/hide)
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Hallan Parva on January 10, 2014, 04:56:56 AM
Quote from: "Rozark Kyouko"
Both are Smash's idea of fun.
don't even give me that baloney
the dining table was there the whole time
I literally just stuck weapons in the centers of the train roofs


as for Skull Barrier, it isn't useful for a secret per-se but I thought it would be helpful to move around the map
there are a lot of power weapons like Knight Crush and Silver Tomahawk running around, after all
so you can just whip out your Skull Barrier when you feel like you would be in danger

basically it's Skull Barrier actually doing its intended job for once
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 10, 2014, 05:30:03 AM
Darn, you got me.
So anyways it was an incentive to have people go on the roofs more.
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: Rozark on January 12, 2014, 06:28:56 AM
Giving this another 24 hours for any more bugs and the like. If nothing pops up by then, I'll be shipping RozpackV3B soon.
Title: Re: Rozark's Palace: Rozpack V3B available now!
Post by: Rozark on January 13, 2014, 05:49:21 AM
It's close enough to 24 hours.
Rozpack V3B has been released, check the front page for downloads!
Title: Re: Rozark's Palace: Rozpack V3 Released!
Post by: MrL1193 on January 17, 2014, 12:46:41 AM
Quote from: "Knux"
Also, I want to know what the purpose of Skull Barrier in Roz01 is aside from potentially falling into a pit while trying to wire back and forth.
You can access it more conveniently by using Charge Kick instead. Still a bit risky, but at least you don't have to carry two Wires across the map for it.
Title: Re: Rozark's Palace: Rozpack V3B available now!
Post by: Knux on January 17, 2014, 12:53:40 AM
I was more concerned with its use in the map than the risk of getting it, but SmashBro already made a good point.
Title: Re: Rozark's Palace: Rozpack V3B available now!
Post by: Rozark on January 17, 2014, 12:30:22 PM
Due to imageshack being a butt with trials I've moved my images over to imgur, where they shall now reside and collect dust for all of eternity. The front page now has imgur links and 3 "new" albums have been added (LeagueofLegends/RozpackBeta/Other), along with updates to them that I won't be posting regularly here because that would be too many irrelevant, pointless bumps.

As for other news I've just been working on Rozark'sFunTauntsV5, so expect that in a few weeks or less.
Title: Re: Rozark's Palace: Rozpack V3B available now!
Post by: Rozark on February 28, 2014, 10:07:36 PM
It's a quiet evening, all is peaceful.
You've just brought home the love of your life.
You've been through thick and thin together, but now you think it's time.
You dim the candles, close in, and give it to them.
They squeal in delight as it's the one thing they have always wanted:

(click to show/hide)
Title: Re: Rozark's Palace: Rozark's Fun Taunts V5 available now!
Post by: Magnet Dood on March 01, 2014, 02:50:23 AM
Let me just say that I nearly pissed my pants when I heard Jupiter's since I actually remember those commercials.

Fantastic as usual.
Title: Re: Rozark's Palace: Rozark's Fun Taunts V5 available now!
Post by: Knux on April 07, 2014, 04:56:56 PM
I don't know if I've said this before, but Caustic Caverns could easily be two separate maps. Why? Because the two areas are sized enough for it, and they're separated by two entrances so far apart from each other, that it makes locating opponents a chore. That is something that should never happen in a proper Deathmatch map, and as much as I like Caustic Caverns, it's current design makes it look pretty at the cost of flow.

You can do it like AMP's Adjective Location maps, which say 1 and 2. Though in this case, it's Past and Future.
Title: Re: Rozark's Palace: Dunkmaster Announcer Available Now!
Post by: Rozark on May 03, 2014, 05:33:09 AM
Wanna know what happens when I get bored?
I spend 5 hours making an announcer.

If you understand what I'm getting at, then you know exactly what I've done.
Download for the Dunkmaster announcer is on the front page, or if you're lazy it's right here:
http://www.mediafire.com/download/vh0o777oscq4thc/DunkAnnouncer.pk3
Title: Re: Rozark's Palace: Dunkmaster Announcer Available Now!
Post by: Ukiyama on May 03, 2014, 01:34:09 PM
The dunkmaster, he has graced our presence! Get dunked!

(click to show/hide)
Title: Re: Rozark's Palace: Dunkmaster Announcer Available Now!
Post by: Knux on May 05, 2014, 08:46:52 PM
Here's some things that stuck out to me while playing:
(click to show/hide)
(click to show/hide)
(click to show/hide)
(click to show/hide)
The brown sky in Preemptive Strike doesn't feel like a sky to me. Mainly because nothing is scrolling through, which makes it look bland (see MM1GUT's v4 sky and why it was changed). Still a fun map, though.
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: Rozark on June 02, 2014, 07:56:47 PM
If you haven't already, listen to this:
(click to show/hide)

Now answer this question: Did it make you wet?
If No, then go back and listen to it again.
If Yes, Congratulations! You'll enjoy this next release/project of mine!

That's a "Genesis" Remix by TheLegendOfRenegade. I like his remixes. As a result, I've made a "Core Music Replacement Pack" named "Genesis Tunes". What's this you ask? I've replaced every stage, boss, victory (minus team), and result track with his remixes. All you have to do to listen to them is download the file on the front page (Or here) then place it in your skins folder. Presto. Instant water for those instant noodles.

There's a few side-notes you should probably read though, the README is located on the first page and inside the file.

Download Now!
http://www.mediafire.com/download/4yxhremt5ddh2uu/GenesisTunes.pk3
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: TailsMK4 on June 02, 2014, 09:31:25 PM
I actually have been trying to get his songs for a while now (since of course the both of us know a fan-game that uses this music), so now I can finally have them repeating in the background without constantly going back on Youtube, so thank you so much for this. Disappointed, though, that you didn't do the songs for MM9 and MM10 too. Some of his best songs were in that group (We Are The Robots would make a great duel theme, imo).
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: Emmanuelf06 on June 03, 2014, 04:37:02 AM
Good idea, i love those remix!
The first I listened, was the gravityman remix, the remix are very good. :)

I think, i will host it for the conventions!! People like when they use the hearphone but they dont like so much the 8 bits style....!
I like a lot the mm7dw1 remix too.... =)
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: PotatoStrike on June 03, 2014, 03:43:30 PM
TheLegendOfRenegade, you say?
...
OH GOD MY FAVOURITE REMIXER!
DOWNLOAAAAAAAAAAAAAD!!!!
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: Stardust on June 03, 2014, 04:48:56 PM
*adjusts her oracle* the closest Megadrive version you could find for Mega Man 1 to 3 would come from Wily Wars. I love spreading the word about the Wily Wars episode but the v4 made it clear enough for everyone  :geek:

It comes entirety from Renegade's work, doesn't it
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: Metallix on June 03, 2014, 04:54:45 PM
Quote from: "Rozark Kyouko"
If you haven't already, listen to this:
(click to show/hide)

i needed this in my life so much
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: Emmanuelf06 on June 07, 2014, 01:51:53 AM
Just to say, i host a TDM Vanilla Server with Rozark "genesistunes.pk3', it works and it's so good to have sometimes others sound than 8bits style xD
And the remix of renegade are awesome! =)
:: [BE] New York :: MM8BDM V4a Team Deathmatch!
108.61.83.66:15151
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: Russel on June 07, 2014, 02:07:17 AM
Yeah hi

Quote from: "Rozark Kyouko"
place it in your skins folder.

This is a client mod.
It is unnecessary to host servers with it and is the client's decision to use it.
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: Emmanuelf06 on June 07, 2014, 02:12:52 AM
A ok i see.
I will remove the server then. :o

But if people download the pack, they could listen the musics anyway? (if some people havent it?)
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: PotatoStrike on June 07, 2014, 09:30:07 AM
If you want you can watch the videos on youtube, check the description and download the music album.
Rozark, you also forgot GHOULS music. You know what I mean.
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: Rozark on June 07, 2014, 03:48:25 PM
Quote from: "PotatoStrike"
If you want you can watch the videos on youtube, check the description and download the music album.
Rozark, you also forgot GHOULS music. You know what I mean.

I didn't forget; I simply didn't do it. Doing GHOULS would require consistency between all of the easter egg tunes- Ducks in Space and TOPWHY. This only replaces stage, boss, victory, and results (minus team games) themes for the core deathmatch stages.

Quote from: "Emmanuelf06"
A ok i see.
I will remove the server then. :o

But if people download the pack, they could listen the musics anyway? (if some people havent it?)

They'll only hear the pack if they have it downloaded. Hosting a server with it isn't necessary, not to mention downloading a 74mb music file just to play said server is usually frowned upon. However, making it as one of the files on the server might give global access to it (So it's pretty decent for private events). Ultimately though, It's better to keep it in your skins folder and keep it as an option as some people prefer the 8 bit tunes over anything.
Title: Re: Rozark's Palace: Genesis Tunes Available Now!
Post by: Emmanuelf06 on June 08, 2014, 05:14:09 AM
A ok i see! I closed the server and reopened it without the Genesistunes. Anyway, Thx (:
Title: Rozark's Palace: Rozpack V3.5 Available Now!
Post by: Rozark on July 22, 2014, 11:51:53 PM
(click to show/hide)
Let's Jam.

Hear that jam?
That's a good jam.

This time I'm here to release Rozpack V3.5, or Rozpack: The First Expansion.
It adds all sorts of fun stuff, such as updates to the 20 veteran maps and 5 new maps.
However, if you want to read the full changelog, you'll need to go to the front page.
Have a free link to the download.

http://www.mediafire.com/download/evrcrtioz4m3r3a/RozpackV3.5.pk3

Thanks for Playing!

Hi a quick edit here.
I'll be updating this to V3.5B this weekend/letting this sit for a few days.
Meanwhile here's the current changelog of things going into V3.5B:
(click to show/hide)
Title: Re: Rozark's Palace: Rozpack V3.5B Exists!
Post by: Rozark on July 27, 2014, 01:33:19 AM
(click to show/hide)

Let's try this again.
Grab the superior Rozpack V3.5 Version now!
Changelog listed above, on the front page, or in the README.
Coincidentally the bestever link is also on the front page. Please update your servers.

http://www.mediafire.com/download/6i13f ... kV3.5B.pk3 (http://www.mediafire.com/download/6i13fxoc9u4wy2y/RozpackV3.5B.pk3)

As always, thanks for playing!
Title: Re: Rozark's Palace: Rozpack V3.5B Exists!
Post by: Carprillo on August 20, 2014, 11:03:25 PM
Great work!
Looking forward to another release!
Title: Re: Rozark's Palace: Rozpack V3.5C
Post by: Rozark on September 18, 2014, 03:18:07 AM
Alright so here's the thing:
I went and made a V3.5C specifically to counter the intense filter complaints except there's a tad more than just that.
The Roz01 and Roz02 aesthetic updates were supposed to be delayed for V4, but nah, take them early.
V3.5B was supposed to be the final time Preemptive Strike appeared, oops.

V3.5C changelog on the front page. Now take those sunglasses off and enjoy the view.

http://www.mediafire.com/download/ryjrav9q20sle70/RozpackV3.5C.pk3 (http://www.mediafire.com/download/ryjrav9q20sle70/RozpackV3.5C.pk3)

I'm hoping to update my tauntpack within the next 2-3 weeks; don't hold me to that estimation.

Thanks for Playing,
Rozark
Title: Re: Rozark's Palace: Genesis Tunes Update!
Post by: Rozark on January 03, 2015, 05:26:16 PM
(click to show/hide)

With V4B being released about an hour ago, I went ahead and updated Genesis Tunes to include 2DW3MUS. So yea, that's what this post is here for.

Download on the front page or here:
http://www.mediafire.com/download/rk9pfq02hpd3wm2/GenesisTunesV2.pk3

If there's any issues with it just let me know.
Title: #ShowerIdeas
Post by: Rozark on January 07, 2015, 11:08:35 PM
In an effort to be more presenting and open about what exactly I'm working on and when, I proudly present:

THE RABBIT'S BURROW
(Name is not yet official don't hurt me, same goes with the formatting)

It's a newsletter of things that I'll update you folks on whenever I feel like it. This may be within a week, a month, probably not a huge amount of time like 4 years though. Besides the one spoiler, everything is open, specifically the images. Go read it below.

(click to show/hide)
Title: Re: Rozark's Palace: A NEWSLETTER?
Post by: Dark_Chaos on January 12, 2015, 02:14:03 AM
question, I played behiend the door, and I'm just wondering if there is anything past the mirror area
Title: Re: Rozark's Palace: A NEWSLETTER?
Post by: Rozark on January 12, 2015, 02:24:52 AM
There is not; the mirror room is the last location.
Prior to MM8BDM V4, typing in crashout (or something along those lines) into the scripts/console crashed and ended your game.
That was the intended "finish", but it seems that that isn't the case anymore.

Thanks for reminding me; I should get around to updating that some day.
Title: Re: Rozark's Palace: NEWSLETTER II
Post by: Rozark on February 27, 2015, 08:23:53 AM
I probably should've done this two(?) weeks ago:

(click to show/hide)
Title: Re: Rozark's Palace: NEWSLETTER II
Post by: Zard1084 on February 27, 2015, 09:05:44 PM
I liked ice cap zone! oh well.. it was your map anyways.
Title: Re: Rozark's Palace: NEWSLETTER II
Post by: Emmanuelf06 on March 27, 2015, 04:36:36 PM
Some maps look cool ! CRISIS VALLEY is my favorite of this pack (Gerudo Zelda theme thing plz =) .
Good idea for Hydrocity ! Yeah, a wall or something before the water is a good idea :)
And RADIANT CARNIVAL, could be interesting to see how it's because MMBMAG is boring for me.... Could be nice to have an other way to play in magicman style map :)

I wanted know, can you add MM6BOSS2 Sega genesis remix for your music pack? I like playing sometimes this music but it's only the 8 bits one x) .....If u want.
Also, can a "music pack" make some lags on a computer (like laptops 2 go ram + 1,6 ghz), i would want host it more on my stand (for videogames festival), i tried it, but a computer has frozen, i suppose it was a bug or something.....not from the music pack or mappacks?
Well, a friend told me, mappacks can do some problems, not a music pack...?
Title: Re: Rozark's Palace: NEWSLETTER II
Post by: NemZ on March 27, 2015, 05:07:32 PM
Nice to see so much of my stuff being put to cool uses.

Doublecheck the spiral column textures in carnival though... you have to use the correct ones on each side for the spiral to work right.
Title: Re: Rozark's Palace: NEWSLETTER II
Post by: Rozark on March 27, 2015, 09:42:19 PM
Quote from: "Emmanuelf06"
Some maps look cool ! CRISIS VALLEY is my favorite of this pack (Gerudo Zelda theme thing plz =) .
Good idea for Hydrocity ! Yeah, a wall or something before the water is a good idea :)
And RADIANT CARNIVAL, could be interesting to see how it's because MMBMAG is boring for me.... Could be nice to have an other way to play in magicman style map :)

I wanted know, can you add MM6BOSS2 Sega genesis remix for your music pack? I like playing sometimes this music but it's only the 8 bits one x) .....If u want.
Also, can a "music pack" make some lags on a computer (like laptops 2 go ram + 1,6 ghz), i would want host it more on my stand (for videogames festival), i tried it, but a computer has frozen, i suppose it was a bug or something.....not from the music pack or mappacks?
Well, a friend told me, mappacks can do some problems, not a music pack...?

Crisis Valley's song is staying the same, yes. It will however be getting a cleanup due to the older method of compression being poor compared to my newer way. (Volume, file size, quality, etc)

Map packs have the potential of having overlapping textures, etc(thus breaking them), an example being the appearance of core BRG if you load CSCM. However this usually only happens with outdated packs as more updated ones tend to notice when this is happening. If this is a report that my music pack has crashed; it's the first I've heard of it. The specs you gave seem similar to my old laptop, which, didn't have any problems running it at all. There isn't any reason for a computer to lag while it's loaded unless the computer is severely outdated and can't run MM8BDM to begin with. As for MM6BOSS2, I'll probably add the core boss music to the pack along with MM9 things (Which is going to wait until V5 is released unless I just get an urge to update it).

Quote from: "NemZ"
Nice to see so much of my stuff being put to cool uses.

Doublecheck the spiral column textures in carnival though... you have to use the correct ones on each side for the spiral to work right.
Will do, thanks.
Title: Re: Rozark's Palace: FUN TAUNTS V6
Post by: Rozark on July 14, 2015, 02:49:27 AM
Quote from: Rozark Kyouko
I'm hoping to update my tauntpack within the next 2-3 weeks; don't hold me to that estimation.

Ayy it's totally been at least 2 weeks.
Any longer and people would think this is dead.

Sniper Joe getting you down?
Bugs in the way?
Too much sadness for some.. dark.. reason during your pleasure times?
Look no further!
I present to you:

(click to show/hide)

Now get out there and make some Rock trickshots!
Title: Re: Rozark's Palace: NEWSLETTER III AND FUNTAUNTS V6!
Post by: Rozark on July 16, 2015, 12:14:44 AM
Yo I'm here with some special announcements

(click to show/hide)
Title: Re: Rozark's Palace: NEWSLETTER III AND FUNTAUNTS V6!
Post by: Superjustinbros on July 27, 2015, 07:32:06 PM
These redone maps are fantastic.
Title: Re: Rozark's Palace: NEWSLETTER III AND FUNTAUNTS V6!
Post by: Rozark on August 19, 2015, 12:53:52 AM
Due to an unexpected computer problem I'm bumping back the release ETA on RozpackV4 to sometime in September.
I mean that was kinda dumb but w/e some people were looking forward to the end of August ;_;
Title: I'm exhausted ;_;
Post by: Rozark on September 21, 2015, 01:19:11 AM
Hi
It took almost a year and there were quite a few roadblocks along the way, but today's the day. I'm proud to present:

(click to show/hide)

http://www.mediafire.com/download/51d6h ... packV4.pk3 (http://www.mediafire.com/download/51d6h71cu5zrcnw/RozpackV4.pk3)

There's a link.
BestEver link and a Changelog is on the front post.
Have fun folks.

..
Nah it needs more spice.

(click to show/hide)
(click to show/hide)

That's more like it
Title: Re: Rozark's Palace: Rozpack V4 Release
Post by: RifleGod on September 25, 2015, 09:14:38 PM
This is the BEST map pack that i EVER played! Im not kidding! Sorry for the bad language but im going to FUCKING leave this planet because im not good enough to live on the same planet as you Rozark. If you think im exagerating... well... IM NOT. Im inside a Spaceship RIGHT NOW and i will just leave.
Title: Re: Rozark's Palace: Rozpack V4 Release
Post by: Carprillo on November 22, 2015, 11:52:02 PM
No you aren't, silly!
There's no internet in space!

But yeah, I'm inclined to agree regardless.
This map pack is by far one of the best I've played for any game, really.
Title: Let's Get Dangerous
Post by: Rozark on February 08, 2016, 09:53:21 AM
Enjoying V4? Yay? Nay? ;_; Anywho, here's some fun news.

(click to show/hide)
Title: Re: Rozark's Palace: NEWSLETTER IV
Post by: Superjustinbros on February 14, 2016, 06:07:08 PM
Interesting read.
Title: Re: Rozark's Palace: NEWSLETTER IV
Post by: Beed28 on February 14, 2016, 11:47:32 PM
Nice to see someone borrow my tiles!
Title: Re: Rozark's Palace: Dunkmaster Announcer V2 Release!
Post by: Rozark on April 04, 2016, 06:00:57 PM
A thing was made.
(click to show/hide)

Here's a download link. The changelog is in the file and on the front post.
http://www.mediafire.com/download/62m35oc3l765gcm/Dunkmaster_Announcer_V2.pk3
Title: Re: Rozark's Palace: Dunkmaster Announcer V2 Release!
Post by: Superjustinbros on April 05, 2016, 11:50:58 PM
*dunking intensifies
Title: Re: Let's Get Dangerous
Post by: <geminibro> on April 15, 2016, 09:09:43 PM
Quote from: "Rozark Kyouko"
Enjoying V4? Yay? Nay? ;_; Anywho, here's some fun news.

(click to show/hide)

This looks very nice, Rozark. I look forward to playing this.
Title: Re: Rozark's Palace: Dunkmaster Announcer V2.1 Release!
Post by: Rozark on April 15, 2016, 10:23:02 PM
Made a hotfix for the Dunkmaster Announcer so the CTF clips work with MM8BDM thanks flags
http://www.mediafire.com/download/zilosspkggcu3o4/Dunkmaster_Announcer_V2.1.pk3 (http://www.mediafire.com/download/zilosspkggcu3o4/Dunkmaster_Announcer_V2.1.pk3)
Title: Re: Rozark's Palace: Dunkmaster Announcer V2.1 Release!
Post by: Superjustinbros on June 06, 2016, 03:38:40 AM
I hate to give this thread a big bump but this particular oddity in the northwest corner of ROZ17 striked me a while back.
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20160602_212624_zpsmna6pwge.png~original)
(http://i913.photobucket.com/albums/ac331/Superjustinbros/Screenshot_Doom_20160602_212645_zpsirt2qxok.png~original)
A skybox on one side, a solid wall on the other.
Title: Re: Rozark's Palace: Dunkmaster Announcer V2.1 Release!
Post by: Rozark on June 06, 2016, 05:11:17 AM
It's relevant enough and bug reporting/feedback on the forums for once instead of having to figure things out ambiguously through server stuff is actually nice. No need to worry about that.

This isn't a bug in particular but rather an inconsistency. My initial response is "I'll just leave it as is because that sort of thing happens all the time in maps", but I'll see what I can do when I get around to doing weapon and friction touchups for it.
Title: Re: Rozark's Palace: Dunkmaster Announcer V2.1 Release!
Post by: Superjustinbros on June 06, 2016, 06:44:30 AM
Yeah it's not really something really major since it's only an aesthetic and doesn't really harm the map's flow.
Title: Re: Rozark's Palace: Dunkmaster Announcer V2.1 Release!
Post by: Rozark on June 22, 2016, 11:57:27 PM
Best Ever is dead.
TSPG has been born from the ashes.
The mother of all omelets shall be born.

RozpackV4's BE link has been replaced with a TSPG link as a result.
I'll update 4.5 progress with a newsletter soon. The release date is still N/A; that whole "month after V5 thing" was a rough estimate. Stay fresh!
Title: Re: Rozark's Palace: NEWSLETTER V
Post by: Rozark on October 02, 2016, 09:49:40 AM
Wow it's been a year since Rozpack V4 released. I also haven't made a newsletter in awhile. Elementary math would tell you what's next.

(click to show/hide)
Title: Re: Rozark's Palace: Issue Five!
Post by: Rozark on April 09, 2017, 06:34:56 PM
Updated links from Mediafire to MEGA primarily due to ad complaints, hopefully this will work much better for people.
Very minor update to Dunkmaster Announcer.
Title: Re: Rozark's Palace: V4's V5B fix
Post by: Rozark on August 23, 2017, 01:21:08 AM
https://allfearthesentinel.net/wads/rozv4hotfix.wad
(On the front page too)

This fixes the wily grovel errors created by V5B for RozpackV4, allowing it to be played in V5B. Make sure to load this BEFORE RozpackV4, otherwise the patch won't work at all.

4.5 is still in progress, sorry for the delay. Between overtime from online classes (college in general really), collapse over someone for their petty reasons, and cruddy internet, I've had very little free time where I've actually felt good about working on it. However, I've been able to do a lot more over these past few weeks for some reason. From rehauling the powerhouse (again) and the study to structure updating Last Whisper. Weapon layouts have also been looked at (although going through everything is slow) with new, fresh rules. No more or less than 8 weapons per map, 1 weapon per slot, and 1 slot per map has 2 weapons instead (for the minor spicy variety and I don't currently plan on giving up on the core number 8). Large capsules are more varied and placed throughout the map, along with small capsule rearrangement (compared to the archaic "1 of each large capsule per map"). All layouts are now finished, with only texturing remaining on a select few. In theory I'm almost done with it but I just don't know exactly when, my apologies. I hope you all look forward to it.

P.S. Remove Roz16 from rotations it doesn't work for anything that isn't recreational. (Also reminder that the map was replaced entirely in 4.5)
Title: Re: Rozark's Palace: V4's V5B fix + UpdatedTaunts
Post by: Rozark on August 24, 2017, 07:58:19 AM
I meant to do this like a week ago whooooooooooooops
(click to show/hide)

..
(click to show/hide)

CALL NOW WITHIN THE NEXT X AMOUNT OF MINUTES TO OBTAIN THIS SPECIAL OFFER
(click to show/hide)

Changelog is on the front post.
Title: Re: Rozark's Palace: Newsletter Six + 4.5 Release Window
Post by: Rozark on June 09, 2018, 07:40:38 AM
A NEWSLETTER? IN 2018? WOW! INCREDIBLE!

The opening is quite a huge reflective rant and I'm aware some people aren't really into that, so I'm setting a warning here now. If you're interested in what's happened to this project over the past few months, make sure to read it. If not, well, there's pretty pictures and brief explanations that you can enjoy. The ending is quite important though, so make sure to check that out.

(click to show/hide)
Title: Re: Rozark's Palace: Newsletter Six + 4.5 Release Window
Post by: hansungkee on June 09, 2018, 11:13:18 AM
A NEWSLETTER? IN 2018? WOW! INCREDIBLE!

The opening is quite a huge reflective rant and I'm aware some people aren't really into that, so I'm setting a warning here now. If you're interested in what's happened to this project over the past few months, make sure to read it. If not, well, there's pretty pictures and brief explanations that you can enjoy. The ending is quite important though, so make sure to check that out.

(click to show/hide)
Nice Maps!
Title: Re: Rozark's Palace: Newsletter Six + 4.5 Release Window
Post by: Sir Anon0mos on June 09, 2018, 05:32:38 PM
Noice! I can't wait.
Title: Re: Rozark's Palace: Rozpack 4.5 Release!
Post by: Rozark on March 10, 2019, 11:57:46 PM
(click to show/hide)

Hey everybody! Thanks for attending the online test sessions if you participated in those!
I'm so jittery right now; it's been 3 and a half years.
3 and a half years.
3 AND A HALF YEARS

Yeah, crazy I know. During my downtime at college and when I was feeling alright to work on this, I did just that.
I'm incredibly nervous that such a long period of time would do something towards expectations.
I've undergone multiple mapping style changes over the course of this update and some of the more older maps' years might show.
That's fine. I can't keep this in the bag forever. I've got to release it at some point, right?
Today is that day.

LADIES AND GENTLEMEN
I AM PROUD TO PRESENT
ROZPACK 4.5

Links on the front page, as usual.

So, what's next then? Well, this version of the pack is the second to last major update that I plan on releasing, but this isn't
a V4 situation. Unlike V4 where it only had one version, I'm going to continue monitoring this closely and provide smaller
updates as necessary. Right now, I'm keeping a close eye on Roz04 and Roz14 as they're the prime suspects of problem children, but I'll be in and out of servers (along with general communication methods) obtaining feedback like I usually do.

As for other projects, I have plans to update the doombuilder tutorial. I have it all laid out and organized already; most of the writing is complete and at least 1/3 of the tutorial walkthrough is complete. I've been in the middle of updating GenesisTunes to fit with V5's songs and overall sound quality/extensions. I don't know when either of these are going to be complete. This is primarily because most of my focus has shifted to working on my own Metroidvania in GZDoom, which has been codenamed AREAG. AREAG has nothing to do with 8BDM and serves to expand my general game/map design portfolio to help prepare for future work. Given enough time, I'll return to give Rozpack its last expansion and upgrading the title to Rozpack V. I have all of the map ideas already worked out, so it's just a matter of actually sitting down and making five more layouts.

Thanks for everyone involved in the making of this pack. I mean it. This was not an easy feat and I'm glad to have the support behind it that I do. Have fun on my latest creations everyone!
Title: Re: Rozark's Palace: Rozpack 4.5 Release!
Post by: Sir Anon0mos on March 11, 2019, 03:16:51 AM
Code: [Select]
- Team Spawns are now available for team modes on all 35 maps
Noice
Title: Re: Rozark's Palace: Rozpack 4.5 Release!
Post by: Rozark on March 18, 2019, 08:02:48 PM
Hi I have an important announcement.

To push play away from the beta/release candidate versions and on to the actual release (which was released 8 days ago now), I'll be removing those versions from TSPG on March 31st 2019 around 11:59PM EST. This two weeks notice should be plenty of time for server hosts to update their configs should they choose to continue to host my content.
Title: Re: Rozark's Palace: Football is Here
Post by: Rozark on November 03, 2020, 02:06:44 AM
Hi I have another important announcement.
(click to show/hide)

One flag CTF is a good time, yeah?
Two and a half years ago I made a football stadium but it was pretty huge.
A few days (week?) ago, IGBreakDashWep was born.
I knew what I had to do. It was my calling.
I have updated the stadium. It is now ball ready.

Stadium Preview
(click to show/hide)
Included are three times of day, each with their own song.
A confetti welcome, fireworks, and the American sport of UNITED STATES FOOTBALL DO NOT CALL ME SOCCER

I'm also opening submissions for custom made advertisements.
I'll include them in future versions of the map along with your name in the credits file.
Ads will cycle in and out on map load similar to how Proton Powerhouse handles it as a way to ensure equal RNG time amongst all advertisements competing for the currently 22 locations they can spawn at.
If you want to make one, please use the template below and follow my three rules:

1. Use only the white space provided - the border stays but can be changed colors as needed.
2. Nothing blatantly NSFW, racist, or real life political/religious. As an example, Light v Wily is fine but please don't do something like Biden v Trump.
3. They don't have to be megaman related but should still be sprite-based for consistency reasons.


I hold the right to reject entries for whatever reason, although I don't really expect to use this power. It's just a safety legalese disclaimer.
(click to show/hide)

Contact me through cutmail if you're hella old or by Discord (Rozark #0873) if you're not hella old.

Go. Play. Foot Ball.
https://allfearthesentinel.net/zandronum/download.php?file=eclipse_stadium.wad
Title: Re: Rozark's Palace: Football is Here
Post by: fortegigasgospel on November 03, 2020, 04:28:29 PM
I actually wanna say that CBM, CCBM, Objective Combo, Roll's Chaos Generator and other mods, expansions, and map packs should totally submit advertisements.
Title: Re: Rozark's Palace: Football is Here
Post by: supersmashgaming on November 08, 2020, 10:36:07 AM
I don't know if anyone has brought this up be there is genesis remix for time man.

Also why not use the music used in Wily Wars for Mega Man 1, 2, and 3?
Title: Re: Rozark's Palace: Football is Here
Post by: Rozark on November 08, 2020, 07:18:44 PM
I saw the Timeman one on release and will definitely include it when the update finishes. I'm just waiting for a complimentary Oilman one, although that might take some time. I think there's an alternate Oilman one that exists somewhere, so if I can find one, I'll use that instead of waiting.
As for the Wily Wars stuff, I want at least some level of consistency by using almost exclusively LegendofRenegade stuff if I'm able to.

I started re-ripping and re-looping all of the songs when V5 released. Apparently most songs have additional parts that my initial release accidentally cut out. Part of the "cleanup + V5" update was to include those pieces back into the loops, even if it bloated filesize. I made it through MM6 and started on MM7 before a few real life things took over. Now that V6 is here, I can add the MM10 stuff, but I'm unsure on how I'll handle the MMV stuff.
Title: Re: Rozark's Palace: Football is Here
Post by: Rozark on November 10, 2020, 02:11:45 AM
Eclipse Stadium Update
https://allfearthesentinel.net/zandronum/download.php?file=eclipsestadium-v2.wad
Title: Re: Rozark's Palace: Football is Here
Post by: Rozark on November 24, 2020, 03:11:08 AM
Eclipse Stadium update (again) -> v3
https://allfearthesentinel.net/zandronum/download.php?file=eclipsestadium-v3.wad

Saving space this time
v3 -> v4
https://allfearthesentinel.net/zandronum/download.php?file=eclipsestadium-v4.wad