Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Ivory

Pages: 1 [2] 3 4
16
MM8BDM Discussion / SBWT Mapping Competition: Wave Man
« on: July 21, 2013, 09:05:30 PM »
Alright, how this works is that you may vote in the poll here / discuss the entries IN THIS CATEGORY ONLY
I cannot stress this enough, don't mix anything up. The polls will be open for 7 days max, or until opinions and such dry up.

Your options will be for each entry (sans funbox maps), or to keep the original version of the map. However this option can only be posted in the thread because I want to hear a good reason to why. Failure to do so will result in your vote being discounted.

Sound fair enough? Keep in mind should this explode, judging will fall purely to Mike and myself.


==============================================================================

Entry 1 - Beed
This map has potential, I can see it. However as it stands right now, the whole thing is fairly weak. Wave Bikes are mostly just to get to point A and point B, it doesn't look too fun. The entire area is wide and open. The original map was more interesting due to the little islands to go to.

The ballade cracker area is probably the strongest room. Has an air of Snake Man to it, but it's alright. The other building is the problematic one. You have a two floor deal going on, but the only way up top is to ride bubbles or walk up. There is nothing up there other than crash bombs and it doesn't really have much point to be there other than for "hey look, I can use bubbles to reach another elevation!"

I feel it could of been stronger if instead of Crash Bombs, you had another way outside/inside  that you had to crash your bike into to reach. It would of made more sense of that gap of space separating the two areas.

Entry 2 - Yellow Devil
This entry, I feel has the strongest use of Wave Bikes. Plenty of excitement around this large tower of elevation and you can use the pipes to get around quickily. The middle island is a great use of multiple elevations. You have plenty of ways to climb it due to bubbles, steam bursts, wave bikes or just climbing up it.

The wave bike area is pretty interesting, though I feel the crash bomb/magnet missile platforms are kinda just there. They feel unattached to the rest of the level. Perhaps if the teleporters led back into it instead of going to the other side?

Of course, now for the biggest problem. Wave Bikes themselves. I feel like the lack of crashing is confusing. Especially when they magically vanish because you went on land. It's also confusing due to all the areas where you drown on not-water.

Entry 3 - Knux
Ah what a breath of fresh air, your new Wave map is far, far better than the giant old one. The size is great and it's far more playable. Sadly, some of the same problems that plagued the old map still plague this one. Remember how I told YD it felt odd that wave bikes didn't crash? Well here is the opposite. The water ways are so claustrophobic that I wish they didn't crash due to amount of times I accidentally brushed against a wall. Not to mention how pointless they still are. Even with unique weapons down there, there isn't much fun or point to going down there.

Also Star Crash, the etank and the Big Health don't even the bubbles or wave bike to be reached, you can strafe jump from the big health pillars to the Star Crash/etank platform. Only thing you do need bubbles for is Power Stone and Scorch Wheel. The whole strafe jump problem can be fixed by lowering the Silver Tomahawk / Gyro Attack platforms and moving the Starcrash/Etank platforms 32-64 units away from the Big Health pillars.

Nonetheless, it's a good map now and if this doesn't get voted in, I hope you replace wave x with this one.

17
MM8BDM Discussion / SBWT Mapping Competition: Top Man
« on: July 21, 2013, 09:05:27 PM »
Alright, how this works is that you may vote in the poll here / discuss the entries IN THIS CATEGORY ONLY
I cannot stress this enough, don't mix anything up. The polls will be open for 7 days max, or until opinions and such dry up.

Your options will be for each entry (sans funbox maps), or to keep the original version of the map. However this option can only be posted in the thread because I want to hear a good reason to why. Failure to do so will result in your vote being discounted.

Sound fair enough? Keep in mind should this explode, judging will fall purely to Mike and myself.


==============================================================================

Entry 1 - Reidakk
The map is somewhat solid. Lots of open space (perhaps too much), heights to explore. But I feel it's painfully symmetrical. I would of loved to have seen more differences between the two sides. As it stands now, it feels a lot like the current core top man, except with more elevation and open space.

Entry 2 - Rozark
Now this what I was hoping for, plenty of fighting space, but it's interesting. There are places to go and run around. Though I wonder if you should do something about that hiding spot by Wire. There's also a lack for places to use all these mobility items/weapon. Top Spin being the only thing that requires Rush Coil or Mega Ball jumping. Otherwise this map feels pretty solid and I don't have much to say about it.

Entry 3 - Smashbro
First thing is first. Care to point out to me at what part in Top Man had a wind current that blew you to the ceiling? :ugeek:

Anyways, I feel the layout is too small. It wouldn't support large matches as well as the original Top Man did. Too many cramped areas and such. It could of been spaced out more like having the Hard Knuckle Platforms in the deathpits instead. Though I suppose if there was more room, the whole "melee weapon centric" focus of the map would be less effective.

However the wind gimmick hurts the map a lot. The core maps shouldn't be including new gimmicks in unless it's needed. You could of had thunder claw wires or the top actors to reach higher ground.

You also have three top spins, one in a more out of the way area, and the other two in easy to reach areas (the corner ones). I'd replace the easier to reach ones with something else. However two skull barriers side by side? Why? Why was this ever considered a good idea. There should only be one skullbarrier, nonetheless not side by side.

Entry 4 - Copy Robot
The strongest map  in my opinion. The size is about on par with the current core Top Man and it manages to take a robot master with rather bland tilesets and make a really interesting level out of it. The level offers many ways to get around it and you don't always have to be waiting on a top to get you around. Unless of course, Skull Barrier or Eddie is in question.

The thing  that bothers me most though, is in one corner of the map there is a top that is mandatory to get up. Every other part of the map, there is another route close by.

18
MM8BDM Discussion / SBWT Mapping Competition (Winner Results!)
« on: June 21, 2013, 07:02:27 PM »
Hey all you Mega Man fans! Are you ready for yet another mapping compo? Of course you are! But you are probably confused right now to what SBWT means.



Download Here https://dl.dropboxusercontent.com/u/333 ... TCompo.pk3
Find out who won here!

V3B is looking to replace four maps, Spring Man, Burst Man, Wave Man and Top Man with new versions and we are looking at you, the community, to give a helping hand! The former 3 have been regularly voted on being objectively bad maps. Top Man also had enough votes that even CutmanMike wished for it to be replaced with a less boring map. So that's that I suppose, the best voted map of each stage will replace the current core map, and one grand prize will go to the overall best map of all four categories. Best of luck everyone~
Please register in this thread or to me via skype if you have me.

Prizes: One Grand Prize Winner will get a shiny mapping competition medal. The other 3 maps that make it in gets a Proto medal.

Rules:
    Only one of the four listed stages may be a candidate.
    Only textures from the stated stage (in addition to common teleporters, black, white type of textures) may be used.
    You may introduce new props, so long as they originate from that stage.
    You may use gimmicks that weren't used on the original MM8BDM maps (I.E, Bubbles in Wave Man)
    Standard vanilla MM8BDM mapping conventions are strictly enforced.  Strive to make it feel like a vanilla map, you will be judged on this.
    You must sign up for the competition or else your map will not be accepted.
    You can only sign up for one map at a time! Once you get your submission in, then I will accept a new sign up for a different category.
    As with the CTF Compo, maps are submitted to me via PM and may not be publicly released until after the competition is over.
    Rules are subject to change.

Sign Up:
Spring Man
Kapus
Linnie
Shade Guy
Messatsu
Korby
Mendez (entry 2)

Burst Man
Mendez (entry 1)
Cold Noodles
Fyone
SmashBroPlusB (entry 2)

Wave Man
Beed
Knux
Yellow Devil

Top Man
Reidakk
Rozark
SmashBroPlusB (entry 1)
Copy Robot
Myroc
<geminibro>

Korby's fun box maps
Korby
Korby
Korby

Green = Entry Received
Deadline: July 12 2013 (3 weeks)

Judging:
Judging Methods will be announced in detail later, it will be done different from "Show some love for CTF" though. The only thing I will say for certain is that a public play session will be done.

Other Notes
For Wave Man, there is this pre-made file that contains interior textures and other unused textures.
Top Man skybox tiles

AS ALWAYS, READ THIS
We reserve full right to accept or deny any maps. If you want your map to be accepted into MM8BDM, you must be a part of this mapping competition. Anyone trying to offer maps without being a part of it will be instantly denied. Furthermore, if we ask for any fixes or tweaks, they must be done or otherwise the maps are not getting in.

20
Forum Games Archive / Re: What can fit through a green glass door?
« on: June 16, 2013, 06:57:38 AM »
This is a game about getting things through a green glass door. There is a mystery to solve in how to do it, so I'll give you an example for a clue.

Sheep Man can go through a green glass door, but not Snake Man.

R

21
Cutstuff Discussion and Feedback / Happy New Years from Cutstuff!
« on: January 01, 2013, 08:05:12 AM »
Happy New Years everyone from the best time zone ever!

Here is hoping for an amazing year 2013 and I wish everyone the best for the new year.


(click to show/hide)

22
Resources / Resources Info
« on: November 10, 2012, 04:10:44 AM »
This forum is dedicated to sharing resources with others to use.
Textures? Tilesets? Weapons? Etc. This is the place to post them.

Rules
    You can't post anything here that you don't intend to allow other people to use.
    One topic per user.

More rules to come if need be.

23
Projects & Creative / New Project Forum Rule
« on: October 23, 2012, 04:18:20 AM »
Hey all you Mega Man fans! Are you ready for a new mandatory 8 bit rule?

All projects must now either have a Doomseeker workable link, or a mirror such as Wadhost.

Why the change? It's to make everyone's lives easier and ensure that getting into a server with wads is a more painless process. The days of having to dig around on the forums, looking for the correct wads is pointless. Doomseeker already allows for automated downloading, so lets go use that, alright?

So what happens if you don't have Doomseeker friendly links? You get demoted to another section until you do. But I'll give everyone a curiosity period of two weeks before doing that.

Oh and for those of you with projects, you are best off to either post in this thread or PM me that you have Doomseeker workable links.


Edit: If you have an your own source of hosting files and make use of the sv_website so Doomseeker would download from that, that is valid too.

24
Forum Games Archive / Forum Games Archive Info
« on: October 11, 2012, 09:07:35 PM »
The Forum Games Archives is where forum games that are completed can be saved.

[How to Nominate]
    Send a PM to a Cutstuff Staff member to review the thread in question.
    They will decide if is suitable or not.
    Only sane threads. Things like one word posts will not be accepted.

25
Tutorial Collection / Tutorial Subforum Info and Rules
« on: September 03, 2012, 12:41:36 AM »
Welcome to the Tutorial Collection subforum!

This change was done in an effort to make tutorials easier to find. Even with DTD's tutorial collection, I still found many people would miss it entirely. A subforum is way harder to miss. The purpose of this forum is to create tutorials to help new users in figuring out how to do various things in MM8BDM.

Rules
    Only tutorial threads are allowed here.

rules are subject to change.

26
Cutstuff Discussion and Feedback / New Global Moderators
« on: August 23, 2012, 10:37:22 PM »
Hey all you megaman fans!

First, with my departure from Global Moderator to Admin, someone needs to take up the mantle of head global moderator. Korby is now promoted to that position~

Second, With my promotion to being an admin, Korby is now rather alone. Being the sole active global moderator left, I thought it was about time we finally had some new recruits join the Global Mod team.

Such individuals are hard to select. Trying to find someone who is capable of being friendly, yet still capable of dropping the hammer when needed. Someone who can help out the newcomers without growing angry at them for not understanding. Someone who can be capable of listening to both sides of a disagreement and ignoring pride and friendships to remain as neutral as possible. To be someone who would always act with the best intentions in mind and of course, they also need enough time on their hand to dedicate to the community. Being a Global Moderator is no easy job, and it's definitely not something just anyone can do.

Korby and I have spent months thinking about all the possible recruits. And we believe we found two people who are qualified enough to give it a shot.

With no further hesitation, I am pleased to announce the newest members of Cutstuff to take up the mantle of global moderator,

Llamahombre and Sora~!

27
Cutstuff Discussion and Feedback / Name Change Week {Over}
« on: August 21, 2012, 07:56:56 PM »
To celebrate my adminship, I decided to give the community the chance to change their name this week. (August 21 to 28 2012)

To do so, just make a post in this thread telling me what to change your name too. Just note I won't be doing it as they come in, but rather in bulk.

Rules:
    One request per user.
    One revert back for those who got changed.
    I reserve the right to deny a change if I deem it unsuitable.
    You must post your request here.
    All names must be 3-16 characters long.

List of Changed Names
nostalgia658  -> Nostalgia
Airman_Tengu -> Tengu and Tango
zeswissroll  -> Swiss
Awbawlisk  -> Obelisk
omegazerox12  -> OZX
sonicfan966  -> Turbodude
watzup7856 -> Watzup7856
Lag Man -> Red Eyes
Lifeup J -> LifeCraft J
Star Dood -> Magnet Dood
Blaze -> Blaze McP
Jack Corvus -> Jc494
Musashi-COM -> MusashiAA
Human Destroyer -> HD_
Epic Kirby -> Dr. Freeman
Mr. Joe -> Copy Robot
MetalManu -> TheMetalManu
Laggy Blazko -> Laggy Blazko
Solarblast5 -> Solar Equinox
FiniteZero -> -FiniteZero-
Ice-IX -> Tesseractal
Galaxy -> Galaxy Sisbro
Pie man -> Tempura Wizard
MegaLAD1514  -> TheClayman6
megamanpkmn -> Stardroid Venus
classes -> That One Boss
segasega -> SilverSin
Bluebrawl -> Mendez
ThatGuyOverThere -> A big teddy bear
Tails_Hatsune -> Tails
coolguy773 -> Atticus
Sean Nelson -> Mr. Sean Nelson
Protoman01 -> Proto Man
Nemu Kurotsuchi -> Cold Noodles
Gold1510 -> Grey1510
Manibogi -> ? Manibogi ?
thatguy74 -> ThatGuy74
SmashTheEchidna -> Gizmo The Cat

28

With Mike's permission, time to show some love for CTF with your chance in getting new CTF Maps into MM8BDM.
One grand prize winner gets a Cutstuff Architect
Any accepted maps earn a MM8BDM Extender medal.

Sounds good right? Let's get going!

To join, just sign up here. Your name will be added to a sign up list. There is a limit of 30 who can sign up, but if you aren't signed up, you aren't considered.
(click to show/hide)

(click to show/hide)

Due Date: June 10th
Rules:
    You must sign up before submitting a map.
    You may only submit one map and one map only.
    All maps must be under 6000 x 9000 units. (Wide and Across)
    There must be at least 3 paths to the flag. I don't mean to the flag room itself, but in the center leading to the bases. I will however allow for 2 larger paths as well. Give me 1 or give me 5+ and I'll be saying no.
    2 Team CTF only
    1 Flag CTF must be supported
    Stages must be symmetrical
    You may use custom textures from MM1-10, &bass, or recolor existing textures to use in the light/wily bases. No other custom textures are permitted. (Minus MM8)
    Custom Music is optional, but will not be judged
    No new actors or weapons
    Also take heed to the taboo weapon list below
Rules are subject to change.

Taboo Weapons
Shield weapons: Skull, Mirror, Leaf, Plant, Junk
Speed-boost: Charge Kick, Scorch Wheel.
Flag-Stopping: Flame Blast, Napalm Bomb, Danger Wrap
Misc: Top Spin, Gravity Hold, Wind Storm, Hyper Bomb, Time Stopper, Super Adaptor, Protoshield
Items: Eddie, Rush Jet, Beat, Exit Unit, E-Tank, M-Tank

Simple enough? Sign up and have fun. You have a month and a half to get it done. Details on how the compo will be judged will be given on a later date.

Download List
CTFC-1.pk3
CTFC-2.pk3
CTFC-3.pk3

Voting

When: Starting Now
Ends: June 17th by 11:59PM PST

How: Send me a pm with your votes.

About Voting: Contestants and the Public may vote for a total of 7 maps.

1 grand prize winner.
6 additional maps that you wish to see in MM8BDM.
(you have to pick 6, no buts)
If you do not specify which map you want as the grand prize winner, the first listed map will be considered.

    You are only allowed to send one pm. I will not be allowing anyone to change their votes.
    You must vote using the level codes. CTFC##
    Contestants cannot vote for their own map.
    I will only be accepting votes from players I acknowledge as being part of the community. In other words, if you are a recently registered account with little to no posts, I will most likely delete the pm.



The Choices
(click to show/hide)

REMEMBER: For the maps to be fully accepted into MM8BDM, the creator will have to make any changes requested by any one of the judges to ensure it is "mm8bdm core material" and we do reserve full right to deny any map.

Happy Voting. I'm looking forward to my inbox being spammed.

Additional Notes:
Judge Voting works as follows. Myself, Roc's Creation and King Yamato can only vote on 4 maps.
Our votes for the grand prize winner is worth 3 points.
Our votes for maps getting in is worth 1/3(rounded up) of the total amount of voters.


Now I am pleased to announce that the winner of contest is...
(click to show/hide)

Neat! That's just for the grand prize winner. What were the popular choices for maps getting in? Well just click the spoiler to find out!

(click to show/hide)

IMPORTANT! READ THIS
We reserve full right to accept or deny any maps. If you want your map to be accepted into MM8BDM, you must be a part of this mapping competition. Anyone trying to offer maps without being a part of it will be instantly denied. Furthermore, if we ask for any fixes or tweaks, they must be done or otherwise the maps are not getting in.

29
MM8BDM Discussion / MM8BDM: Mega Man 8 Expansion Public Thread
« on: March 01, 2012, 06:13:43 PM »
That's right, it's finally time to unveil, The MM8 Expansion! - Release Date: December 21 2012

(click to show/hide)

I'll start by answering some questions you'll probably be wondering.

1) So to answer the first obvious question everyone must be thinking at this point. Ivory? Where is CutmanMike! Mike has taken a backseat on this expansion, and has placed me in charge of development. So basically, if you have questions, ask me, not Mike.

READ THIS
2) This is important. You are probably wondering "Gee, how can I help?" The short answer is, I'm sorry, you can't. MM8 has been in progress since late October. I've assembled a team of mappers, modders, graphics artists, and so forth to work on MM8. We're more or less half way done the expansion at this point in time. If we need help from the public, then I will make a post here saying what needs to be done. In other words, don't go making graphics or anything and expect us to include it in MM8 when you were not asked to do it. Askers are not receivers, and whiners are not receivers either.

3) With that being said, I will not be mentioning who is on the MM8 Team other than myself and Mike. Those individuals are free to say if they are working on the team, but I'll leave it up to them to decide if they want to be known now, or wait until MM8 is released.

Now, onto the expansion itself. What can you expect from it?

Well:
    New weapons
     New skins
     New maps
     New assist items
     New chapter boss
     Various changes to old content (big and small)
     New changes to make a modders life easier, such as the implementation of categories for Doom Builder 2 to organize MM8BDM content.
     and more!

I'll go into more details closer to release.

Otherwise, feel free to ask questions, suggest, hype, and do whatever you want to do in this topic.

30
Anything Goes / Spamthread V.2
« on: January 13, 2012, 02:26:23 AM »
Now we have a new national dex to fill~
The other one was getting far too big.

Pages: 1 [2] 3 4