Cutstuff Forum

Mega Man 8-bit Deathmatch => Bugs/Suggestions => MM8BDM Discussion => Closed => Topic started by: Gumballtoid on March 06, 2018, 10:54:28 PM

Title: [ACS/Colors] Proto Buster Translation
Post by: Gumballtoid on March 06, 2018, 10:54:28 PM
Here's another thing I happened upon while on my Slade adventures.

(https://i.imgur.com/VcsbFA1.png)

Proto Buster's second charging palette uses an antiquated, off-gold color translation from the days before MM8BDM got its fabled palette overhaul (top tow, 166, 148, 160). This is a far cry from its actual palette, as it appeared in Mega Man 9 and 10 (bottom row, 230, 229, 138). With a quick change to one ACS file, it can be fixed with great ease. Incidentally, the Proto Buster HUD has used these colors proper for as long as I can remember.

Here's a pk3 patch (https://www.dropbox.com/s/nnjodrlns11p80h/protocharge.pk3?dl=1), if you want to see it in-game.
Title: Re: [ACS/Colors] Proto Buster Translation
Post by: CutmanMike on October 27, 2018, 07:08:22 PM
Fixed