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Messages - sh4dowpik4chu

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1
Bugs/Suggestions / Teamspawn feedback
« on: May 29, 2022, 12:32:49 AM »
Gonna give feedback on a few map's teamspawns real quick, sorta informal but you'll soon get what i mean as i list what i believe to be teamspawns that need improvement in hopes that they can be fixed.

General complaints preceded by a minus, suggestions preceded by a plus, equals means it probably requires a layout change which is not what im trying to give feedback on.

These are only the ones i've noticed in the maps i have edited for PlusPack so far, which is specifically made for classes LMS so some feedback may be taken with a grain of salt due to how i see the game.

MM4BRI
- Literally just the random pit in the map only exists to screw over light teams potential rollouts
+ Move spawns to be more towards the corners of the map
= Mess with the pit.

MM7CLO
- Literally bullfacing the enemy on spawn.
+ Move spawns to above the ladder next to spawns.
= Add sight blockers, not a bad idea as highground in mid is abit whacky unfightable strong compared to most highgrounds, so something to play around there is good.

MM7JUN
- One spawn is a small platform that can be shot into from a decently safe area.
- The other is literally a hangback and camp nothing area above the lava.
= Very little can be done without proper sightline blockers or a general map jumble, changing the spawns slightly will make people crawl into these areas like rat nests anyways.

MM8SWO
- One team spawns literally in the best room in the map AND gets a window to freely shoot at the other team
+ Give the other team a equal spawn.
+ move both teamspawns to different corners at the map so the best room on the map becomes something to fight over.

MM9CON
+ This was improved with v6a but i think wily should spawn simply a few feet back above the first small set of stairs just so where they meet with the enemy is cleaner and helps immediate rollouts.

MMVURA
- The spawns are all over the opening rooms
- Your spawn dictates your optimal rollout, which is different for every player on the supposed team you are on
+ Centralizing spawns to be on the corner/front of the stairs on wily and between the pillars on light.

MMVMER
- Spawn facing the enemy team in a sightline. (not to mention you just dont want to fight in that corner either)
+ Move light team to the side room with the duofist.

2
Projects & Creative / Re: Class based modification (v7bh)
« on: May 19, 2014, 03:36:27 AM »
Quote from: "Korby"
that's nice
this won't be updated for a while to allow for vanilla to be played
i'd also prefer if people didn't update for me
But, he will be able to work on it, not release it, right?

3
Help & Editing / sv_cheats not working on lan server?
« on: June 20, 2013, 08:07:01 AM »
Me and some friends wanna screw around with sv_cheats for a while in multiplayer, but on the server i type "sv_cheats 1" then i changemap/end the round....and then says i need sv_cheats set to true.
am i noob for not seeing the problem?

4
Projects & Creative / Re: Class based modification (v6F)
« on: June 19, 2013, 01:35:12 PM »
Download link is busted btw...

5
Skins & Bots etc / Re: Official Request Thread
« on: June 18, 2013, 05:49:05 AM »
What about BassCross from megaman.exe?

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