Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - xColdxFusionx

Pages: 1 2 3 [4] 5 6 ... 103
46
Anything Goes / Re: The Cutopian Writers' Guild
« on: June 24, 2014, 03:56:39 AM »
So I was thinking about random stories I could write about various things
And Arle happened to cross my mind
And one thing led to another and I had a thought

So here, have
The Hook Starring someone who may or may not be Arle Giskell, I'm not entirely sure

(click to show/hide)

47
Anything Goes / Re: $#!% Cutopians Say - The Quote Thread
« on: June 24, 2014, 03:06:24 AM »
Quote
Naessa: "Well, we've officially reached a whole new level of stupid. I don't know if I should continue laughing at you or just kill you now before I get infected with it."

48
Anything Goes / Re: $#!% Cutopians Say - The Quote Thread
« on: June 23, 2014, 01:03:23 AM »
Spoilers for heavy language.
(click to show/hide)

49
Anything Goes / Re: $#!% Cutopians Say - The Quote Thread
« on: June 22, 2014, 06:45:17 PM »
Ah, my apologies. I thought the first line was more clear than it was.
EDIT: Added the above note to the first post.

Quote
Elena: "...Alphonsium: The Densest Material Known To Man."
Alphonse: "Huh?"
Elena: "Exactly."

50
Anything Goes / Re: $#!% Cutopians Say - The Quote Thread
« on: June 22, 2014, 06:30:55 PM »
Apparently you missed the first (and only) post, so allow me to elaborate
This is meant for quotes from Cutstuff characters, such as the ones from the Character Catalog. Hence the example starring Fusion Five members.


EDIT: This post is now irrelevant.

51
Anything Goes / $#!% Cutopians Say - The Quote Thread
« on: June 22, 2014, 06:20:05 PM »
Have a scenario in your head, but don't feel like writing out a whole story just for a couple of lines of dialog? Post your quotes here!
This is for characters only. No actual members, please.

Example:
Quote
Annette: "Well, mark me down as scared and horny."
ALEXIS: "I was under the impression that 'horny' was your primary mode of operation."
Annette: "One, that's a quote. Two, that's what the 'and' was for, asswagon."

52
Anything Goes / Re: Character Catalog
« on: June 16, 2014, 01:44:32 AM »
(click to show/hide)

53
Anything Goes / Re: Character Catalog
« on: May 29, 2014, 02:47:32 AM »
The following characters have been updated:
- Caleb "Cold Fusion" Felderson
- Alphonse "Royal Flush" McGraw
- Naessa "Vanessa" Saralein

54
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 10:52:51 PM »
I personally like the new Skull Barrier. It differentiates it from Time Stopper somewhat, as silly of a reason as it is.

Even so, I feel it has a similar issue to Treble Boost as discussed earlier; it's incredibly strong in certain modes, yet not as much so in others, depending on how much fight control matters in said mode. Of course, it also has the issue of being incredibly difficult to counter thanks to the fact that it's invulnerability as opposed to evasion, which puts it in a trickier spot in terms of balancing.

Like CMM and Mess said, I think it's a bit early to make a decision just yet, but I would keep an eye on it just in case.

55
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:38:59 PM »
I feel like the Treble Boost argument has reached the "beating a dead horse" threshold at this point, but I figured I'd take one last look at it before we drop it completely.

Strengths
* It makes reaching power items much eaiser
* Aiming at a flying target is trickier than aiming at a walking one, which means running
* Opens up alternate travel paths
* Lengthy respawn timer means your opponent won't be able to get their hands on a copy easily

Weaknesses
* It's generally fairly tricky to reach in the first place, and has a lengthy respawn timer
* Pew-pew buster means you're effectively defenseless while in the air
* Pew-pew buster means you're not getting frags while evading, which means you can fall behind in modes that require offense
* Weapons with fast projectile speed or strong AoE damage can knock you out of the air
* No actual defense, meaning a well-aimed/lucky shot could still shoot you down

Overall, looking at both sides, Treble Boost seems like one of those items that has great power in some situations and isn't that great in others. Considering this game was balanced for its namesake (where it's probably the least useful) and not Duel (where it's most useful apart from CTF), that's probably where the argument is coming from.

Remove from Duel? Maybe. But I'm gonna side with CutmanMike on this one; Let's not jump at it right this second.

56
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 05:42:58 AM »
Quote from: "Bikdark"
Stop assuming that the person using Treble Boost is bad at the game. You use Treble Boost to leave a fight that's disadvantageous. If you can't lose a fight, you can't lose the game.
I'm not assuming the person using Treble Boost is bad at the game. I'm assuming that you're using Treble Boost to leave fights that you're losing. Which means that you'd have to be losing fights in order for Treble Boost to be useful. Let's see where this gets you, assuming you successfully disengage:

(T)DM - Disengaging means you aren't killing people, which means you're not getting frags, which means you're falling behind. It's much faster to just take the death with honor and respawn.
Duel - The best mode for disengaging, because it actually matters somewhat. However, you net your opponent the same amount of time to recharge, meaning you're essentially back where you started.
(T)LMS - If you disengage in this mode, you can't heal, meaning you're still in pretty bad shape. Sure, it lets you keep playing and have a chance at a kill, but if you're relying on the disengage to save you, it's still a crapshoot.
Terminator - See DM. The terminator might actually like disengage to save his ass so he doesn't give someone 10 points, but even then it's not spectacular since you can't exactly heal as a Terminator iirc.
Possession - The only time it would be useful is while you're holding the Board. Which, if you do, means you've bugged the game and might get votekicked for being a douchebag.
(OF)CTF - If you got a Treble Boost on a CTF map, you should probably ask yourself a few questions about the quality of the map you're on as opposed to the weapon.
Screw Scramble - Disengage is actually kind of really good in this mode for delivery. Then again, who even plays this mode?

Overall verdict: Disengage isn't spectacularly useful in most modes, essentially offering you one more shot at getting the battle right, or (in some cases) simply prolonging the fight longer than it needs to be. It doesn't directly improve your chances of winning substantially in most gamemodes.

SUCH STRAWMAN WOW
You don't understand that static vertical position != changing vertical position. Hitting someone on a ledge above you is easy, because they're keeping a constant vertical position that is easily predictable. What you're not getting is that if someone can EASILY change their vertical position at will, they will be 5 times as hard to hit compared to someone on a ledge above you, or below you.

Again, I never said that the two were equivalent. Sure, hitting a target who's moving in three dimensions is harder. I'm just saying it's not impossible, and a competent (or lucky) player would be able to shoot someone out of the air.

No response to this. Further increasing either player's skill will not lead to anything.
No response to this. Just saying "you're wrong" doesn't automatically make me wrong.

No, knight doesn't have proto buster.
Okay, my mistake. I have trouble remembering what's on certain maps sometimes.

On Windman, a player can traverse the outsides of the rooms as well with flight, you know.
The invisible ceiling on the outdoor maps are still fairly low, though that is a fair point. The map does, however, have Ballade Cracker, which (while it isn't a perfect solution) has a fast projectile speed and good damage, two things that Treble Boost doesn't exactly like.

Dynamo isn't as cramped as you think. The moving floor sections are great spots to abuse Treble Boost.
Keep in mind that you have to make a tricky jump from the conveyor belt to the platform Treble Boost is on without getting shot, and even then in order to get back you have to expend most of its ammo bar, and then you have to refill it manually because I don't believe there's a Balancer or a W-Tank on the map (again, correct me if I'm wrong.) That seems like a lot of effort for the ability to run away from a fight.

Uh, what? Doing WHAT wrong? If you have powerful disengage then you have an immediate handle on the game's flow.
"If you rely entirely on aim you're doing it wrong."
"If you rely entirely on map control you're doing it wrong."
"If you rely on anything you're doing it wrong."
We call these "playstyles"

I phrased that wrong, and I apologize.
There are ways to counter Treble Boost's disengage, and its effectiveness as a primary strategy is nowhere near ideal. If you believe it's going to save you 100% of the time and rely on that fact as part of your strategy, you are doing it wrong.

Quote from: "Bikdark"
"Strong projectile weapons" tend to be slow and have a slow RoF. You'll only get in 2 shots maximum before someone with Treble Boost will be WAY out of your effective range.
Proto Buster says hi. (Fastest projectile speed in the game, bro)
Ballade Cracker says hi (good projectile speed + splash, if you play your cards right).
Metal Blade says hi (Don't underestimate rippers).
Magnet Missile says hi to an extent, if you know how to use it. (Also Dive Missile, if you know your opponent's weak.)
Hell, even Silver Tomahawk says hi to some degree with proper use. (Seriously, keeping tabs on that thing in the heat of battle can be a nightmare sometimes.)

57
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 04:04:43 AM »
Quote from: "Bikdark"
Stop looking at it from an offensive point of view. Treble boost gives you massive amounts of game control if you know that it's defensive, not offensive.
The reason we're bringing up the offensive point of view is that when you're on the defensive, you're not helping your own cause. As much as semi-reliable disengage is good for saving your ass and resetting the playing field, the game typically relies on your ability to kill people to score points. And if you're running away to go scrounge up health pellets, you're not killing people. A good offense is just as important as a good defense, which is why weapons with OHK and 2HK potential, no matter how tricky or time-consuming they are to use properly, are so damned powerful. You can disengage all you want, but you're never going to win if you can't win a fight.

Sorry, but this argument is not applicable in this game. Aiming slow projectiles vertically AND horizontally at the same time is simply not going to happen. You fail to realize that adding a third dimension to how someone must aim is EXTREMELY powerful.
Leading shots in this game is difficult, but not impossible. Any weapon with a projectile speed of ~40 or 50+ is tricky to react to in a typical fight scenario. Besides, the rest of your argument basically boils down to "I don't know how to move my mouse up, therefore flight should be banned."

"If a player is good, they'll hit someone in the air"
If a player is good, they won't be stupid enough to let magnets hit them, or use treble boost while an enemy has Ghold. The argument works both ways, you know.

If a player is good, they'll be able to use Magnet Missile in a way that compensates for nearby terrain and movement, or trick the enemy into thinking flying away is a safe option. The argument works both ways, you know.

Weapons to deal with Treble Boost
Starman has Ghold (difficult to obtain, mitigated by not being an idiot), Astro (Effectiveness debatable, difficult to obtain), and Magnet (Effectiveness debatable)
Knight has Rain Flush (not able to kill directly, small chip damage at best)
Wind has Centaur (chip damage, difficult to obtain?) and Magnet. Good luck with the rest lmao
MM7DW4 has Magnet, Rain, Centaur
Astro2 has Ghold and Astro
Dynamo has Lightning Bolt (effectiveness debatable)
MMBdw1 has Lightning Bolt

I believe Knight also has Proto Buster, AKA the fastest shot in the game barring IG Metal Blade. Correct me if I'm wrong on that one.
Also, Wind and Dynamo are incredibly claustrophobic to the point where being able to fly does pretty much jack crap in most parts of the map.
Also, if Lightning Bolt isn't effective, I don't know what is. That thing is hell to try and dodge.

If you think easy disengage and hella game control ISN'T overpowered, you clearly have not played this game enough
Again, disengage is strong, but it can be countered and if you're relying on it you're doing it wrong.

58
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 03:08:36 AM »
...And all you can use is the world's shittiest spread buster while everyone else has weapons that aren't terrible.

People who are actually good at the game can lead their shots
and/or use Proto Buster/Magnet Missile/Dive Missile to mitigate the distance issue
or use Astro Crush/Lightning Bolt to pick you out of the air
or use Gravity Hold to fuck your day up completely

I'm still not sure I see the issue here. Sure, it can be annoying, but I'd hardly consider it "overpowered."

59
Let me set the record straight here.

My motivation for this and everything else I do fluctuates wildly. Ever since I announced Project Prism, said motivation spiraled into the pits and hasn't climbed back up since. In addition, real life has been leaving me with less time than I would like to work on projects. Thus, this project has been put on hiatus for the time being and I'm not sure when it's coming back.

I'll try to keep you all informed if I get back to work. In the meantime, I apologize heartily.

60
MM8BDM Discussion / Re: MM8BDM V4A - RELEASED!
« on: May 18, 2014, 02:35:01 AM »
OK, so I feel the need to chime in on a few things. A few spoilers below the break:
(click to show/hide)

All things aside, love this expansion, can't wait for v5.

Pages: 1 2 3 [4] 5 6 ... 103