"Welcome to Skullhunt. We hope you enjoy your stay, it won't last long."Skullhunt is a new gamemode in development, made by me, Manibogi, and:
The idea behind this is that all items dissapear from whatever map you're playing on, and other items, including normal health and weapon power-ups, will start to gradually appear in their place.
The main items, and namesakes of this mod, are
Skulls:
Picking up a Skull will increase your Skullcount by 1 and restore a small amount of health. Whenever a Skull appears on the battlefield, all players will be notified. By default, all players start with 1 Skull. Killing an enemy will make them drop all of their Skulls. Each Skull carried by a player will increase damage dealt. A single player may get the boost from up to 15 Skulls at once. The player with the most Skulls will become the Underlord. Underlords Have this icon
over their heads at all times. There's no additional bonus awarded for being the Underlord.
The next item is the rarest, but most rewarding item to find, the
Crystal Skull:
Crystal Skulls have the same effects as normal Skulls, but increase the Skullcount by 5 upon pickup.
Next is the
Gear:
Pick up the Gear to recieve a random Item!
Finally, Megaman's
Helmet:
Pick up a Helmet to recieve 2 random weapons!
Winning Conditions:
When the Timelimit is hit, the current Underlord wins!
A player will win automatically if he/she grabs a 25 Skulls.
Aaand, that's about it.
I hope this idea actually becomes an actual thing, and that it keeps growing, even after the (possible) official release!