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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 166378 times)

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October 10, 2016, 11:06:24 PM
Reply #255

Offline MegaVile

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #255 on: October 10, 2016, 11:06:24 PM »
Wow, that's definitely looking amazing. I'm pretty glad that campaign's getting an overhaul. Looks like I'll have to replay the entire campaign once v5b is out.
You god darn said it!

October 10, 2016, 11:08:58 PM
Reply #256

Offline Superjustinbros

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #256 on: October 10, 2016, 11:08:58 PM »
Oh, I'm hella hyped for this.

October 11, 2016, 12:46:11 AM
Reply #257

Offline Beed28

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #257 on: October 11, 2016, 12:46:11 AM »
Question: Will we be able to replay these cutscenes whenever we want?

October 11, 2016, 12:51:01 AM
Reply #258

Offline Korby

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #258 on: October 11, 2016, 12:51:01 AM »
Specifics are still being ironed out, but chances are looking good for being able to rewatch them.

October 11, 2016, 01:03:33 AM
Reply #259

Offline Zard1084

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #259 on: October 11, 2016, 01:03:33 AM »
I have a feeling that this will make it more lets-play friendly and might interest bigger Youtubers to play MM8BDM for the story.

October 11, 2016, 03:26:45 AM
Reply #260

Offline Gumballtoid

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #260 on: October 11, 2016, 03:26:45 AM »
I'm so happy to see this, I can't even begin to explain.

(click to show/hide)

October 11, 2016, 09:16:29 AM
Reply #261

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #261 on: October 11, 2016, 09:16:29 AM »
I like how the presentation of the story is getting a major facelift. As the latest public release stands, Dr. Light's dialog at the lab actually changes during the MM8 and MM9 campaigns (specifically, upon reaching MM8DUO, MM8DW1, and MM9FAK), though there's no notification during the main gameplay, since generally, you only automatically return to the lab after completing a chapter.

Also, I hope this means that TITLEMAP will finally get MM7 and MM8 intros!

One question, however: will the V1 and V2 credits be updated to feature teasers for the next campaign storyline, like in V3 and onwards?

October 11, 2016, 04:44:48 PM
Reply #262

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #262 on: October 11, 2016, 04:44:48 PM »
(click to show/hide)

I think that was something Ivory was planning but never happened? I forgot about that to be honest.

October 11, 2016, 10:39:33 PM
Reply #263

Offline JohnVyttalRay

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #263 on: October 11, 2016, 10:39:33 PM »
Really good man, I won't replay it again, because I am a people with not too much time, but I'll certainly see all the cutscenes by using the "saveprogress" cheat, this is so good, if the cutscenes have the same style from this one that you showed, it will give such a cinematografic and dramatic appeal to the story mode from the game.

And it will be cool seeing how the people in the lab (light,roll,elec man,jewel man, tornado man and others) are shocked due to the roboenza case in mega man and protoman.

October 12, 2016, 07:28:07 AM
Reply #264

Offline Ivory

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #264 on: October 12, 2016, 07:28:07 AM »
I think that was something Ivory was planning but never happened? I forgot about that to be honest.

Actually, it's more of a joke that got left in the code as I recall. Proto Man is DLN000 and in the coding, he occupies Case 0. Proto is too cool to hang out in a family oriented lab after all.

October 12, 2016, 07:14:57 PM
Reply #265

Offline Xhatahx

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #265 on: October 12, 2016, 07:14:57 PM »
Since the Air Man goblins are kinda platform-y, will they be given voxels?

EDIT: Also, will the MMBTEN balloons be given voxels?

October 15, 2016, 05:29:36 PM
Reply #266

Offline Brash Buster

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #266 on: October 15, 2016, 05:29:36 PM »
This may be a weird question, but do you have any plans for Mr. X (The Megaman character, not the Cutstuff user)? As of right now, the only impact he holds on the story is being the host of the tournament that serves as the main focus of chapters 1-6,
(click to show/hide)
Even then, you could arguably replace Mr. X with someone else, such as Dr. Light, and remove Mr. X from the cage at the end of Chapter 6.
Are you going to expand his role in V5b, or is he just going to remain an awkward bystander past the first intro?

On a side note:
Sadly I can't reveal anything too huge yet, but I can say bosses that you probably thought were terrible will probably become some of your favourites!
Does this mean I can actually make it through the Chapter 4 and 6 bosses without cheats?

October 15, 2016, 05:37:38 PM
Reply #267

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #267 on: October 15, 2016, 05:37:38 PM »
This may be a weird question, but do you have any plans for Mr. X (The Megaman character, not the Cutstuff user)? As of right now, the only impact he holds on the story is being the host of the tournament that serves as the main focus of chapters 1-6.

He will keep this role as host of the tournament. After MM6 the tournament is over so he is really no longer needed for the story as new characters get introduced over the next chapters (Bass, Duo, King etc). Perhaps he will make an appearance at the very end of the game but other than that there are no other plans for him.

Since the Air Man goblins are kinda platform-y, will they be given voxels?

EDIT: Also, will the MMBTEN balloons be given voxels?

No, Air goblins aren't used as platforms and the balloons round so they look a little strange as voxels.

October 16, 2016, 11:44:34 PM
Reply #268

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #268 on: October 16, 2016, 11:44:34 PM »
Mini update!

It turns out Sniper Joe bot was causing a lot of trouble for me while making some cutscenes in Dr. Light's lab. I'll spare you the details but it forced me to move Auto's virtual training arena into a new map. I did just that, but as I was copying the scripts over I started remembering that I hated the training UI. So I decided to remake it and add some new training features while I'm at it!

You can now practice with inventory items, change the arena type and change how the Sniper Joe bot behaves! Hopefully these new features will prove useful for players and modders alike.

One more thing, a little something I tweeted a while back:

(click to show/hide)

October 17, 2016, 12:55:38 AM
Reply #269

Offline LKnight

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Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« Reply #269 on: October 17, 2016, 12:55:38 AM »
Interesting! But what does "Research" mean and why is it unavailable? If you can answer that is. Definetly will be using the training room more often though!