Cutstuff Forum

Mega Man 8-bit Deathmatch => Help & Editing => Topic started by: CutmanMike on October 09, 2010, 12:45:14 AM

Title: Do not edit the MM8BDM pk3 file
Post by: CutmanMike on October 09, 2010, 12:45:14 AM
People started making maps in the SGC demo, which is awesome. However, they were simply adding the maps to the main mm8bdm pk3 file which is wrong.

If you wish to make your own maps, do not edit the main PK3 file of MM8BDM. Why? Because if you do, it will cause conflicts between you and whoever does not have the exact same pk3 file as you, causing you or the other player to disconnect. I'm sure you're aware of this.

In the next few days I'll explain how to correcty make patches, maps etc for MM8BDM and all other doom mods for that matter. You never edit the source material, which makes distribution much easier  ;)

Stay tuned for tutorials explaining how to do this soon.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Mr. X on October 09, 2010, 01:50:45 AM
Yeah, I was going to post pull the download links to my stages because I need a better way to fix the main game.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: ficarra1002 on October 10, 2010, 06:52:15 AM
About time this got posted, Got tired of having to mess with the files because people didn't want to host multiple wads.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: BlaXun on October 10, 2010, 03:55:35 PM
so where do I put my maps to access them ingame?
Should I create a maps folder or something like that? o.o
Title: Re: Do not edit the MM8BDM pk3 file
Post by: CutmanMike on October 10, 2010, 04:05:02 PM
For now, you should create them as .wad files and put them in the same folder as mm8bdm.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: BlaXun on October 10, 2010, 05:17:36 PM
I did that...but with the MAP TEST01 command I couldnt test my map as the console told me it doesnt exist :(
Title: Re: Do not edit the MM8BDM pk3 file
Post by: CutmanMike on October 10, 2010, 05:20:58 PM
You need to tell skulltag to include the wad. The only way to do it via the launcher at the minute is through the connect screen. Connect to localhost but put "-file wadfilename.wad" in the extra command line params field and launch. You'll fail to connect but from the console you should be able to warp to that map.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: BlaXun on October 10, 2010, 06:33:20 PM
Cant get it to work...
Is this behaviour normal:

I try to start my map and it tells me "unknown texture SKY01" ...but I dont even use this texture anywhere...my room is rly small and I would know if I used such a texture.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: squidgy617 on October 10, 2010, 09:31:58 PM
What about bots?
Title: Re: Do not edit the MM8BDM pk3 file
Post by: ficarra1002 on October 17, 2010, 07:21:16 PM
People still doing it. I just spotted a server with mmctf04 as a map, without any PWADS
You need to make an announcement on how to host with PWADS
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Mr. X on October 17, 2010, 07:55:05 PM
So that was you who came in.  Apparently, you didn't read my readmes or my topic or anything before accusing me of destroying the game.  I DID NOT EDIT THE PK3.  I DID NOT TOUCH THE PK3.  I put the files in the skins folder, and Mike is well aware of this.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: ficarra1002 on October 23, 2010, 01:23:01 AM
Sorry! But thats still not the way your supposed to do it. So either way, it was wrong.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Mr. X on October 23, 2010, 01:32:23 AM
Mike said it was okay for now until the new launcher is released.  The way he told me to do it did not work.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Anonymous on December 17, 2010, 10:50:58 PM
i made a sprite :p (http://)
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Ivory on December 18, 2010, 02:54:25 AM
Great. This is not the place to post that.
Create a thread for showcasing any of your work.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: overwarelord on July 01, 2011, 01:26:44 PM
mike ? I need help on Hyper Storm H. I got it on 8-bit style  :|
Title: Re: Do not edit the MM8BDM pk3 file
Post by: overwarelord on July 10, 2011, 12:46:18 PM
well I ahve a page of megaman char's (in 8-bit) well some arnt done  :?
Title: Re: Do not edit the MM8BDM pk3 file
Post by: NitroBro on July 10, 2011, 02:11:09 PM
why dont you pm him? or someone else who could help you this topic was inactive for 6 months
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Korby on July 10, 2011, 06:17:42 PM
First, post that in a different thread, or make a new one, as this is not the place to discuss that.

Second, he's saying that he found sprite sheets of megaman characters, but they're "not done."

I'm assuming he means they don't have rotations, in which case I'm going to say that you have to make them yourself, Overwarelord.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: RedMettaur16 on May 11, 2012, 08:40:19 PM
Quote from: "squidgy617"
What about bots?

I use the LAUNCHER to load them.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: fortegigasgospel on May 11, 2012, 09:24:43 PM
Quote from: "RedMettaur16"
Quote from: "squidgy617"
What about bots?

I use the LAUNCHER to load them.
That post you quoted was from 2 years ago. "Sun Oct 10, 2010 4:31 pm"

Pay attention to the date of the last post in topics.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Korby on May 11, 2012, 09:44:48 PM
Well, it's also a sticky, but yes, that is a very silly thing to do, RedMettaur.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: RedMettaur16 on May 11, 2012, 10:08:47 PM
Quote from: "Korby"
Well, it's also a sticky, but yes, that is a very silly thing to do, RedMettaur.

Ugh, blame my stoopid brain... .3.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Korby on May 11, 2012, 10:11:49 PM
Naw, it's just a mistake. Just try not to do it again, kay?
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Jennifer on February 02, 2013, 06:34:55 AM
Just a quick question - Would editing the music files for the game cause me to be unable to connect? By that, I mean changing, for example, CTFMUS08 from the Wily Field theme from Mega Man Soccer to, say, the Wily Stages theme from Mega Man 4?
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Ivory on February 02, 2013, 06:46:37 AM
Yes. Keep the file external and in the skins folder. Never, ever, edit the mm8bdm pk3 yourself.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Colonel ServBot on February 07, 2013, 03:08:35 AM
wait, lets say i edit a sprite, except it still has the original file name, would it also mess up everything?
Title: Re: Do not edit the MM8BDM pk3 file
Post by: Korby on February 07, 2013, 03:20:50 AM
You could still play online, so no, but it is not recommended to do this.
Title: Re: Do not edit the MM8BDM pk3 file
Post by: darkzero779 on June 23, 2014, 08:07:27 PM
I see.

So.I do got some questions and like to talk about something that is being latly in my mind.
since I made some project ideas to start personaly for myself,and a few friends..

Plus Im trying to learn abit on making games,and least start modding games abit.