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June 23, 2011, 08:16:35 PM
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Offline Beed28

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[Old thread] Chaos Generator Upgraded Ver. M
« on: June 23, 2011, 08:16:35 PM »
After downloading and playing the original Chaos Generator release, I was hooked on what it could do and the crazy matches it could result. So I decided to tweek and add more and more features.

Note: From Ver. I onwards, all releases will be handled by Xhatahx, not me. He has taken over development of this mod now. See the new thread here.

How to run
Simply add chaosgenerator_upgraded_vm.wad. That's it!

About the Hub
The Chaos Hub's map name is CHAOSHUB, and to return there, someone will have to do a map vote to it. The current "Master" can only pick any of the Chaos Effects while the other players wait. The Master can also reset the reels, any misc options and choose which level to go to. Also, note that not all Chaos Effects are compatible with each other (e.g. you can't have Half Damage AND Double Damage), so the hub won't let you pick incompatible effects.

Change Log
(click to show/hide)

Screenshots:
(click to show/hide)

Latest Version Download (Ver. M):
(Allfearthesentinel)

Old Versions:
(click to show/hide)

June 23, 2011, 08:19:00 PM
Reply #1

Offline BiscuitSlash

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Re: [RELEASE] Roll's Chaos Generator Upgraded
« Reply #1 on: June 23, 2011, 08:19:00 PM »
Kyrorown swarn eh? This is awesome!

June 23, 2011, 08:19:28 PM
Reply #2

Offline Gummywormz

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Re: [RELEASE] Roll's Chaos Generator Upgraded
« Reply #2 on: June 23, 2011, 08:19:28 PM »
No guts man g?

I am dissappoint.

June 23, 2011, 08:33:41 PM
Reply #3

Offline Beed28

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Re: [RELEASE] Roll's Chaos Generator Upgraded
« Reply #3 on: June 23, 2011, 08:33:41 PM »
Quote from: "Gummywormz"
No guts man g?

I am dissappoint.

I accually tried adding him in (there is evidence of Gutsman G in the DECORATE file) but I couldn't find a single good way to do it (if he fell into a pit, he would get stuck). :(

June 23, 2011, 11:13:11 PM
Reply #4

Offline KillerChair

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Re: [RELEASE] Roll's Chaos Generator Upgraded
« Reply #4 on: June 23, 2011, 11:13:11 PM »
I like the birdies ^^

How about some other effects.
Like teleporting people to random spawn locations every 30 seconds or so.
Or random fire trap spawns, a bit like the quick beams.
Or reversed controls! Back = forward and stuff like that. And the jump and fire button swapped around.

But thats just my thoughts ;)

June 23, 2011, 11:17:36 PM
Reply #5

Offline Gummywormz

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Re: [RELEASE] Roll's Chaos Generator Upgraded
« Reply #5 on: June 23, 2011, 11:17:36 PM »
Write a replace for gustman g that has -NOBLOCKMONST set.

June 24, 2011, 03:17:05 AM
Reply #6

Offline CutmanMike

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Re: [RELEASE] Roll's Chaos Generator Upgraded
« Reply #6 on: June 24, 2011, 03:17:05 AM »
As this is a completely different version, I would appreciate it if you named the version something different other than 2 as I do plan to update this eventually.

June 24, 2011, 08:44:57 AM
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Offline Beed28

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Re: [RELEASE] Roll's Chaos Generator Upgraded
« Reply #7 on: June 24, 2011, 08:44:57 AM »
Quote from: "Gummywormz"
Write a replace for gustman g that has -NOBLOCKMONST set.

I accually did that, but if he went into a non-deadly pit (like in MM3DW1, the water pit with the teleporter), he wouldn't be able to escape.

Maybe I'll try going down the Kyorown route and have multiple copies of Gutsman G that dissapear over time. They'll have to move really slowly, though. :p

Quote from: "KillerChair"
How about some other effects.
Like teleporting people to random spawn locations every 30 seconds or so.
Or random fire trap spawns, a bit like the quick beams.
Or reversed controls! Back = forward and stuff like that. And the jump and fire button swapped around.

Nice ideas, I'll try them soon. But the random teleporting may completely break some maps, mainly with water like MM3GEM (there was a reason CutmanMike removed the Exit Unit from that stage). Also I don't think it's possible to swap the jump and fire buttons.

Quote from: "CutmanMike"
As this is a completely different version, I would appreciate it if you named the version something different other than 2 as I do plan to update this eventually.

How about chaosgenerator-upgraded vB.wad for the next version?

June 24, 2011, 06:55:10 PM
Reply #8

Offline Beed28

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Re: [UPDATED] Roll's Chaos Generator Upgraded Ver. B!
« Reply #8 on: June 24, 2011, 06:55:10 PM »
I have uploaded a new version for you all to try! And yes, I finally managed to get Gutsman G in this time round! :cool:

Download link is in the first post.

June 25, 2011, 07:17:23 PM
Reply #9

Offline Crashman-X

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Re: [UPDATED] Roll's Chaos Generator Upgraded Ver. B!
« Reply #9 on: June 25, 2011, 07:17:23 PM »
thank you i love this game mode!  :D
what about make it change the effects in a certain amount of time (like every 2 or 5 min) or if its possible making a menu that let you change what effects you would like and what effect you wouldnīt like, and other stuff...
P.D sorry my bad english...

June 25, 2011, 08:03:26 PM
Reply #10

Offline MegaTuga

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Re: [UPDATED] Roll's Chaos Generator Upgraded Ver. B!
« Reply #10 on: June 25, 2011, 08:03:26 PM »
I knew it!

Reversed controls is the awesomest idea eva for Chaos.
...
SOmeone asked which cool chaos effects would be. I said inverted controls would be nice.  :p

June 27, 2011, 02:21:29 AM
Reply #11

Offline FCx

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Re: [UPDATED] Roll's Chaos Generator Upgraded Ver. B!
« Reply #11 on: June 27, 2011, 02:21:29 AM »
Hahaah in dr light lab I got owned by that gutsman :ugeek:
I'd like to see moar chaos (with this upgrade of course)

Quote from: "Crashman-X"
thank you i love this game mode!  :D
what about make it change the effects in a certain amount of time (like every 2 or 5 min) or if its possible making a menu that let you change what effects you would like and what effect you wouldnīt like, and other stuff...
P.D sorry my bad english...
Hell yes!! Another argentinian!!! :mrgreen:

June 27, 2011, 12:28:02 PM
Reply #12

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #12 on: June 27, 2011, 12:28:02 PM »
Glad you like it! :D

Now then, I've been getting reasonably good feedback on this, but now I want to know; does anyone want a hub map where you can choose your own chaos effects? I've built one right now and it works (besides the primitive interface) perfectly (although the server host needs to use "CHANGEMAP" to acually use the effects). However, it is optional, and you don't need to visit the hub if you still want the random element of the Chaos Generator.

June 27, 2011, 01:03:02 PM
Reply #13

Offline KillerChair

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #13 on: June 27, 2011, 01:03:02 PM »
By the way... I love the fire traps and the reversed controls :D

June 27, 2011, 11:58:40 PM
Reply #14

Offline Crashman-X

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #14 on: June 27, 2011, 11:58:40 PM »
Quote from: "Beed28"
Glad you like it! :D

Now then, I've been getting reasonably good feedback on this, but now I want to know; does anyone want a hub map where you can choose your own chaos effects? I've built one right now and it works (besides the primitive interface) perfectly (although the server host needs to use "CHANGEMAP" to acually use the effects). However, it is optional, and you don't need to visit the hub if you still want the random element of the Chaos Generator.

nice idea!!! it will be great!!! i vote for the hub, because there are effects that i donīt like... i canīt wait for try it!!!
@FCx: si otro argentino!  :D  estamos por todos lados... :mrgreen: