The sprites are textures.WHAT. :shock: No wonder I didn't find them! Thanks for the help.
PROGRESS
I got charge shots to cooperate with me. Normal Style and Wood Custom's main fires have been completed. Might have to nerf Wood Custom's Twister though, the ripping attribute seems a little OP.
How do you stun players, like Spark Shock? (to complete Elec Shield's charge)
Damagetype "Shock"
What's the difference between Wave Burner and Flamethrower? (to complete Heat Support's charge)
Wave burner burns in a wave... flamethrower burns forward?
How do you make an "item" act like a weapon? (to start work on Battle Chips)
Item gives flag, flag is checked for in ready and jump to an attacking frame if it's there
Screenshots coming soon, I promise :cool:
I told you how to custom gauge bro
Quote from: "SmashBroPlusB"PROGRESS
I got charge shots to cooperate with me. Normal Style and Wood Custom's main fires have been completed. Might have to nerf Wood Custom's Twister though, the ripping attribute seems a little OP.
How do you stun players, like Spark Shock? (to complete Elec Shield's charge)
Damagetype "Shock"
What's the difference between Wave Burner and Flamethrower? (to complete Heat Support's charge)
Wave burner burns in a wave... flamethrower burns forward?
How do you make an "item" act like a weapon? (to start work on Battle Chips)
Item gives flag, flag is checked for in ready and jump to an attacking frame if it's there
Screenshots coming soon, I promise :cool:
I told you how to custom gauge bro
The chips are ITEMS, remember? Therefore they can be given out to any Style Change (similar to how all Robot Master classes can pick up Eddie). I just have to define the random draws in the Custom Gauge subroutine, really. From there, I only need to create one chip per chip-type.
Okay, now I'm utterly confused.
I want items to act like they're weapons. That means that I want to click the "Use Item" button like I'm using Item-1 but get a Mini Bomb instead. Last time I checked it's impossible to fire and alt-fire a weapon at the same time, so by the same logic it must be impossible to fire and "item-fire" at the same time. However, I want a player to be able to use a Battle Chip while they're charging their buster, or have a shield up.
Is this even possible at all?
If you're planning on having the chip show an animation on your weapon when fired? Not really 100%. You could kind of fudge it, though, by having a flag jump in the Fire state as well as in the Ready state. Firing off a chip would delay the charge a bit, but it would give the desired effect (being able to fire off chips while charging).
Also @ColdFusion: I knew there were a large number of Battle Chips in the BN series when I first had this idea. So, instead of worrying my head off by trying to determine which chips to add, or how to balance them, I just decided to include general chip "types" into the project instead. Why bother with a Cannon, a Hi-Cannon, and an M-Cannon when you could just have one "neutral" Cannon? What's the point of having a Fire Sword and an Elec Sword when one "standard" Wide Sword would suffice?
I see your point here; combining chips to make less coding. In future updates, though, why not add multi-elemental swords and other variations?
There are only ten chip types as of now, most of which being based off of the second and third games (as they were the only games featuring Style Changes). They are Cannon, Mini Bomb, Wide Sword, Invis, Repel Aura, Yo-Yo, Air Shoes, Barrier, Navi Plus, and Recov 30. I might add a few more chip types from later BN games (Stone Body and Bubble Star should at least get a good laugh out of me) but for now I don't plan on extending it from the 10 I already have.
No Shotgun, V-spread, Bubbler, Meteor, FastCutsom, AirHockey...? I can see a lot of chips I would have fun coding and adding. Besides, even though it's 6 weapons you're putting the code into, it IS mostly just copy-and-paste.
I'd be glad to help code any chips that you have trouble with.
The Shotgun family (includes V-Gun, Cross Gun, Spreader, Heat-V, Bubbler, and so on) is really just a weaker Cannon with splash damage added in. Sure the elemental Shotguns are nifty but I really don't see much of a difference. There's already a Cannon chip and Aqua Guts has a sort of "Bubbler" as his Charge Attack. (Yes I know it's not the same as BN's Bubbler but this is 8BDM, a lot of weapons had to be changed to make it work for 3D.)
Duly noted. I just thought these deserved a mention.
God damn. How could I forget Air Hockey? *writes on to-do list*
It's AirHockey. You can't disrespect AirHockey
Meteors could be very fun, indeed. I would imagine it being similar to the 8BDM Astro Crush, with smaller meteors but bigger fire explosions on contact. Also, the meteors need to stop early if the "summoning stick" gets destroyed, which would be pain-in-the-ass coding as far as I'm concerned.
It doesn't seem like it would be too hard to do. Give the stick +SHOOTABLE, a "health bar", a "reactiontime", and a looping Ready state with A_CountDown.
Wood Custom has a built-in fast charging Custom Gauge so I don't see the point in a chip doing the same thing.
...It would make the custom gauge go even faster? ...This is a good point, and has been duly noted.
The problem with having multiple chip types is the chance of drawing a specific chip. If we put in a lot of nifty elemental Swords for instance then the chance of drawing a Recov 30 or some Air Shoes is decreased (since, y'know, we put in FIVE SWORDS).
Again, good point and duly noted, but you could always add different variations to other chips too (including possibly a "weak" (Recov 10) and "strong" (Recov 50) variation of certain chips.) This would make EXE more of a "lucky draw" class, which would make sense based on the concept, but be slightly trickier to balance. Mainly because you'd have to make sure the tiers aren't too large of a gap that weak ones would be useless and strong ones would be OP. I realize this isn't quite what you were planning for the first version, but I figured I'd put the idea out there in case you wanted to add this feature in the future.
Of course, I could just steal the Chaos Generator's code and make it possible to give out three DIFFERENT chips per draw, but I kind of liked being able to hold three Mini Bombs in case I screw up throwing the first one. Also, you would have to change items if you wanted to play a specific chip before another one, and like I said it's harder to hit someone in 8BDM than it is hitting a guy in a three-row 2D playing field. Dude, that's like a 33% hit chance in comparison to about 2% (assuming you were just firing wildly).
This probably won't be necessary, considering you could have duplicates in the MMBN series as well.
Thanks for your help (and your great suggestions), I really appreciate the time you're taking to assist me.
PLEASE DON'T STOP CHECKING THIS THREAD. EVER.
Glad I can help.
I won't.[/size]
BUST B 1 ACS_ExecuteAlways(991,0,60)
BUST B 0 ACS_ExecuteAlways(991,0,3)
I think I broke something. (http://www.fileden.com/files/2009/6/27/2490851/MegaManEXE.pk3)
I put in the first Battle Chip, the Cannon. I also tried adding custom graphics and weapon icons... but I can't get anything to work. (Okay that's a lie... the weapons and the chip fire just fine, but the weapon icons won't show up, and neither will the Battle Chip icon.) Would anyone mind telling me what I need to do to fix it?
Thanks.
I also made my own weapon translations, but I can't compile them for some strange reason. Slade keeps bitching about missing "acc.exe" so I'm doing a quick Google search to find the file I need.
"flag calling pause trick"
Ready:
XXXX X 0 A_JumpIfInventory("CannonFlag", 1, "Cannon")
<Code and stuff>
Fire:
XXXX X 0 A_JumpIfInventory("CannonFlag", 1, "Cannon")
<Code and stuff>
Hold:
XXXX X 0 A_JumpIfInventory("CannonFlag", 1, "Cannon")
<Code and stuff>
Cannon:
<Code for firing a Cannon chip>
XXXX X 0 A_TakeInventory("CannonFlag", 999)
XXXX X 0 A_Refire
Goto Ready
Please PM entries to me. Don't post in this thread, as it will clutter things and make important posts hard to read. Failure to do so will result in your disqualification from the contest. Have fun, and get to NetBattling!
Here's that sexy 8-bit skin of MegaMan.EXE I will be using.
These photos also double as showing off the weapon color schemes.(click to show/hide)
It's .EXE's mask. You can see it during netbattles.
Fffffffffffffff
Don't use the Mega Man edit, use the giant that Ice-IX posted.
Quote from: "Korby"It's .EXE's mask. You can see it during netbattles.
Odd. I just because I didn't see it in any of his artwork (http://megaman.wikia.com/wiki/MegaMan.EXE#Gallery).
Then again, it's been decades since I last played a BattleNetwork game...
Fffffffffffffff
Don't use the Mega Man edit, use the giant that Ice-IX posted.
Pick Guardian instead xoxox
Guardian is a standard chip in Battle Network 2 and a Mega Chip in Battle Network 3 and what it does is places a statue on the ground and if it gets shot it hits the opponent at the location there standing with a lightning bolt for heavy damage.
WHY DIDN'T YOU PICK SHOCKWAVE. YOUR OBITUARY WAS CUTE.
After doing a bit of research, it turns out Area Grab is a chip in MegaMan Network Transmission, which was a "classic-style" platforming shooter that used Battle Network game elements. Area Grab was also in the "classic-style" Battle Network games for the WonderSwan in Japan.
I know what MMNT is. It's the only BN game I got anywhere near completing.
In these games, Area Grab chips increased the speed of the player for a short period of time. These chips were "stackable", so if you played 4 at the same time you'd have jet-like agility. I'm thinking this version of Area Grab would work better for 8BDM simply because this is a 3D FPS and there are no lockable internet panels.
That works. I actually kind of like this idea better.
Area Grab can deny your opponent some valuable breathing room, yes, but it can also give you added maneuverability to avoid the opponent's attacks (which is especially true when you use an Area Grab to undo someone else's Area Grab).
Can't wait to see this in action!
I took a look at the skin that's going to be used with this, and I felt compelled to see how I can improve it.He's a bit taller and skinnier then the short and chubby megaman we know and love.(click to show/hide)
What do you guys think? Anything I should change? I'm open to any and all suggestions.
My God, bro. The choice of music made me laugh a little.
What might it be? I'll never tell you
LOTS OF PEOPLE should go and make sprites, right!!?Updated the front page with sprite requests GO GO GO
Yellow Devil was a real lifesaver!You're welcome :cool:
These Battle Chips are drawn randomly from a pool of potential chips, and are all of the same type. For example, you might get three Wide Swords or three Cannons, but you would NEVER get a Wide Sword and a Cannon in the same draw.
Quote from: "SmashBroPlusB"These Battle Chips are drawn randomly from a pool of potential chips, and are all of the same type. For example, you might get three Wide Swords or three Cannons, but you would NEVER get a Wide Sword and a Cannon in the same draw.
Mmmyes I am rather awesome aren't I?
I tried(click to show/hide)
Quote from: "Yellow Devil"I tried(click to show/hide)
I tried V2(click to show/hide)
Somebody make the sprites on the front page hnnngggg
BTW, is this project thing ever going to take off? I'd like to see a Battle Network Deathmatch mod, with battle chips and special Navi Master weapons that replace the current copyweps.You have to look at things from my perspective for a little while, too! An expansion's quite a lot of work, and about 97% of all "expansions" end up getting canceled or shift into permanent hiatus (even the ones with a lot of quality work put into them). This all started as a simple goal to make a MegaMan.EXE class, to so-called "fight the power" after xColdxFusionx rejected me from his community classes whatever. (In retrospect, I'm kind of glad that happened.)
Somebody make the sprites on the front page hnnngggg
@Gutsman.EXE: Why does his head look like a giant box? Please fix this.
Quote from: "xColdxFusionx"@Gutsman.EXE: Why does his head look like a giant box? Please fix this.
(http://images3.wikia.nocookie.net/__cb20080328030560/megaman/images/thumb/0/04/GutsmanEXE.jpg/297px-GutsmanEXE.jpg)
That's because it is a giant box. So nope. MAYBE some tinkering might get rid of that weird shape, but it is supposed to have a box figure.
Also thisQuote from: "Yellow Devil"Somebody make the sprites on the front page hnnngggg
How Do i make it Un-Smooth?Can you send it to me?
hmmmm...I've beaten MMBN 3, 4, 5 DS and 6
(http://i54.tinypic.com/24ow1go.png)
??????????
(http://i54.tinypic.com/24ow1go.png)
??????????
(http://i55.tinypic.com/24o206s.png)
Does it still suck??????
NEW ~ HUD sprites for the Style Busters ** HIGHLY APPRECIATED **
Hey finish this because 3v3 grab bag kthxIn all honesty I could release an early build right now if I wanted to. Distinctly different charge shots, elemental weaknesses/resistances, and special Style Field Bonus abilities are already fun to play around with, and I also have six chips (Cannon, Air Shoes, Invis, Recov30, Wide Sword, and Air Hockey) fully operational. I've just been polishing the project for the initial release (better HUDs, more battle chips, fixing bugs, MAYBE an additional Navi) but as of now it's fun to play as-is.
Cannon, Air Shoes, Invis, Recov30, Wide Sword, and Air Hockey) fully operational.Oh my god, yes.
Air Hockey fully operational
Quote from: "SmashBroPlusB"Cannon, Air Shoes, Invis, Recov30, Wide Sword, and Air Hockey) fully operational.Oh my god, yes.
Air Hockey fully operational
[MAYBE an additional Navi)
That was Ukiyama's old derp version. I got a better version from Ukiyama put together (with help from the Green Shell code, lol Mario weapons pack) and it doesn't have any floor bounce. It's completely grounded, yet still bounces off walls. Great fun to spam too.Quote from: "Bikdark"Quote from: "SmashBroPlusB"Cannon, Air Shoes, Invis, Recov30, Wide Sword, and Air Hockey) fully operational.Oh my god, yes.
Air Hockey fully operational
(http://i270.photobucket.com/albums/jj107/MaxPower7137/Screenshot_Doom_20111002_205908.png)
Air Hockey doesn't bounce darnit whyy smashbro whyyyyyyy
Maybe I can push a first build by this weekend... ?
Maybe I can push a first build by this weekend... ?Yesyesyesyesyesyesyesyes, so I can go on with my 3v3 tdm :ugeek:
If you seen his video of the preview of the class though you notice that there are a bunch of bubbles on the ground right next to him... those come from the charge of the aqua style, the yo yo probably already made it back to him by the time he screenshoted it .This. :ugeek: I'll try to get a screenshot of Yo-Yo next time. I just wanted to show off the dual obituaries.
heatsupport - piss everyone off at close to mid range while using invis and recovs to make them rage
woodshield - MURDER EVERYONE AH HAH HAH
piss everyone off at close to mid range while using invis and recovs to make them rageLooks like Heat Support...
Does anyone here know how to rip sound effects (or where a person could obtain ripped sounds)? I need some sound effects from the Mega Man Battle Network series, preferably sounds from any of the first three games. I had found a sound bank (http://rmexe-zone.vndv.com/downloads.php) with sounds from MMBN5 (the crappy DS version), but it doesn't have specific sounds I'm looking for (like the Navi delete sound and Mega Man taking damage, for instance).
Please and thank you.
He doesn't want every Style to get a shield, but instead wants to limit shields to WoodShld only.Well yes, that would seem the obvious reaction, at least from my perspective. You could argue that Custom would get a shield (arguing from a BN3 standpoint), but "Shield" makes sense to be exclusive to Wood Shield. Sure, you could give Wood a reflective healing shield like in BN3, but for the sake of differentiation, I'd say every class having a shield makes Shield Style terribly outclassed. Sure, Wood's shield would be better, but giving everyone a shield is something of Star Force, not BN.
NormStyl, HubStyl, ElecShld, WoodCust, HeatSprt, and AquaGuts main attacks completedHeat Team. Of course, I'd say flip Aqua and Heat ("HeatGuts" is a bit more iconic). But if you're going to use Capcom localizations or something similarly inane, it's "Spout Spirit" and "Spout Guts". :twisted:
Mirror Buster
Wood Shield should be the only one to get a shield(except for classes like Proto.exe), mostly because it's in his name. It's like giving Napalmman the ability to fly a la Gyroman because he couldn't.
All of this is possible.
Normally, I'd help you in coding all of this, but I'm sorry I won't do it... mainly because I do not see a single player campaign getting to fruition nor it being as fun.
The weapon ones aren't hard to do. I'm pretty sure they can be done with DECORATE.
The single play > multipaly one can be done, but I pretty much have 2 or 3 reasons why you SHOULD NOT do it.
also Ken where are my buster spritestwo birds, one Power Stone :cool:
this isn't dead though, in the words of Korby "it's just sleeping"hey guess what