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WARNING: MASSIVE WALL OF TEXT. READ WITH CAUTION.Potential Class Idea: "MegaMan.EXE"I highly doubt people would play as a Finn class... or take the Finn class seriously. So, instead, I have formulated the MegaMan.EXE class! There's a few different skins of MegaMan.EXE, and it's Mega Man related, so I say "why not?"I recorded my thoughts about this idea, and you can listen to them here. Or, you can read about it below.MegaMan.EXE only has one weapon to start with, the "Battle Network Buster". Rapidly fire the BN Buster to shoot normal 10-damage buster shots. The weapon is comparable to standard Mega Man's buster, but the projectiles travel faster than a standard buster. Other than that, the stats are identical: accuracy, fire rate, damage dealt, and so on. You can charge the BN Buster and release a fast-moving Charge Shot similar to Proto Man's charge. However, MegaMan.EXE's charge only does 40 damage, not the 50 damage that Mega Man and Proto Man are used to.MegaMan.EXE's alt-fire will raise a temporary shield, dubbed the "Star Force Shield". The shield would behave similar to Proto Man's shield, as it would block frontal attacks; blast damage and radius attacks still hit, as well as attacks from the rear. After about one or two seconds the SF Shield will dissipate and undergo a short cooldown period, during which you cannot fire or re-equip the shield. This cooldown would prevent MegaMan.EXE from being incredibly cheap and running around with a perma-shield all day.In place of an ammo bar would be the "Custom Gauge". This gauge starts to fill as soon as you spawn, and slowly-but-continually fills up as time passes. The gauge should not stop filling when shooting the BN Buster or when raising your shield. When the Custom Gauge fills completely, an item is added to MegaMan.EXE's inventory. When this "Cust. Item" is activated, the Custom Gauge empties out and MegaMan.EXE is given three Battle Chips. These Battle Chips are drawn randomly from a pool of potential chips, and are all of the same type. For example, you might get three Wide Swords or three Cannons, but you would NEVER get a Wide Sword and a Cannon in the same draw.Battle Chips are dealt out as items and, as such, are used by pressing the Use Item key. Various chips have various effects. Chips can only be gained from filling and using the Custom Gauge, and any old unused chips are forfeited when a player draws for new chips. For example, say you have a Mega Bomb left over when you activate the Cust. Item and grab new chips. Your Mega Bomb would be taken away before the RNG shuffles and deals out a new chip type, just like in the Battle Network series of games.MegaMan.EXE, in a sense, would feel like playing six classes in one. Every time you spawn as MegaMan.EXE you undergo a "Style Change" and transform into a unique elemental Navi. Each Style has a unique charge shot (hereforth referred to as a "Style Shot"), as well as elementally-aligned weaknesses and resistances. All styles, however, will retain the BN Buster and the SF Shield alt, as well as the Custom Gauge chip system.How is this all possible, SmashBro?To help achieve this difficult dream, I suggest borrowing code from both the Chaos Generator and Roboenza. The Chaos Generator has its own unique RNG code that seeds "randomer" numbers than Skulltag's crappy built-in RNG. Roboenza, on the other hand, has a system of "actor morphing" that can dynamically allocate player classes. The improved RNG would be used for determining your Style Change, as well as drawing chips from the Custom Gauge. The actor morphing is used for changing MegaMan.EXE's style upon each new life.It has been brought to my attention that morphed classes are "locked into" one weapon, unlike normal classes which can equip several weapons. However, this ends up working into my favor, as MegaMan.EXE really doesn't need additional weapons! Your BN Buster and SF Shield are built into the same weapon, and Battle Chips are used as items, so creating extra weapons would only consume time and confuse the player. As Yellow Devil is painfully aware of, taking away weapons and giving out weapons creates a huge headache and numerous glitches (like the infamous Mirror Buster Beam and Infinite Skull Barrier exploits).Plus, restricting MegaMan.EXE from using other weapons would help to balance him against other classes. I mean, MegaMan.EXE is already powerful enough, with Style Changing, randomized Battle Chips, powerful charge shots and Style Shots, and a re-usable shield. If he was able to use weapons like Top Spin and Power Stone IN ADDITION to all this cool crap, that would be really unfair to the other classes, now wouldn't it?Now that I'm done talking about the technical side of things, it's time for the fun parts! Yep, now I'm going to detail the various Style Changes and Battle Chips that MegaMan.EXE encounters during combat.Style ChangesNormal StyleWeakness: NoneResistance: NoneCharge Shot: BN Charge (40 damage shot that travels extremely fast, non-elemental)Navi Skill: BN Buster charges a little faster than other Styles.Aqua GutsWeakness: Electricity, Stars, GravityResistance: Water, Ice, GutsCharge Shot: Bubbler (15 damage x 6 grouped random-speed bubbles, Water elemental)Navi Skill: Much less knockback than other Styles. Also, normal buster shots do 12 damage.Elec ShieldWeakness: Wood, Plants, CuttersResistance: Electricity, Stars, Gravity, FlashingCharge Shot: Stun Blast (30 damage, causes stun, Electric elemental)Navi Skill: SF Shield lasts longer than other Styles, but suffers a slightly longer cooldown.Heat SupportWeakness: Water, IceResistance: Fire, Bombs, Dust / JunkCharge Shot: Flamethrower (continual mid-range damage for 1.5 seconds, Fire elemental)Navi Skill: More likely to draw "Recov" or "Navi Plus" chips.Wood CustomWeakness: Fire, Bombs, BustersResistance: Wood, Plants, WindCharge Shot: Twister (20 damage x 3 green Air Shooters, Wood elemental)Navi Skill: Custom Gauge fills faster than other Styles. Draws 4 chips instead of 3.Hub StyleWeakness: Only has 60 HPResistance: BustersCharge Shot: Counter-Attack (11 damage + lost HP, max 70 damage, non-elemental)Navi Skill: Greater movement speed and knockback. BN Buster fire rate slightly increased.Battle Chip TypesCannonCommon, 40 damage, non-elementalFires a large blast, similar to normal Mega's charge shot.Mega BombCommon, 35 hit damage + 10 splash, Bomb elementalThrows a grenade which explodes upon impact. Aim-able like Super Arm.Wide SwordUncommon, 70 damage, Sword elemental (if not Sword then maybe Slash?)Swings a far-reaching sword with a range comparable to Slash Claw.Repel AuraCommon, non-damaging, non-elementalSimply pushes away nearby players. Similar to the "Rage Blast".Yo-YoRare, continual ripping damage, Cutter elementalThrows a large saw wheel that returns like Shadow Blade.BarrierUncommon, non-damaging, non-elementalNullifies the effects of one attack. Watch out -- it doesn't stop ripping!Navi Plus *Rare, non-damaging, non-elementalEquips nearby players with rapid fire. Doesn't work on yourself, though.* Note: Normally you only draw ONE Navi Plus. Wood Custom can draw TWO Navi Plus chips.Recov 30Rare, non-damaging, non-elementalMegaMan.EXE heals himself by 30 HP. A reliable stand-by chip.InvisUncommon, non-damaging, non-elementalBecome invisible for a short period! However, you can still take damage.Air ShoesUncommon, non-damaging, non-elementalFlight for a short period of time! Just don't run out of time and fall to your death.So, what do you think?
The sprites are textures.