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Author Topic: V6a - Roboenza  (Read 1200 times)

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November 28, 2020, 02:18:50 AM
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Offline Zapper514

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  • engineer gameing
  • Date Registered: December 14, 2016, 08:53:40 PM

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V6a - Roboenza
« on: November 28, 2020, 02:18:50 AM »
Hey there, I have a question with the MM8BDM Roboenza. In chapter 12 the bots can get and obtain Roboenza while you cure it. The question that I have would be: How could the player get Roboenza?

A couple of friends and I did some tinkering and testing around with Roboenza, and figured out that Roboenza can get active in MM8BDM Multiplayer Servers. The only problem is that whoever ID 0 (as in slot number, viewable with the "playerinfo" command in console) will never get the virus, and if you force it onto ID 0, it gives all the Roboenza effects, and floods the screen with "(playername) has contracted Roboenza type: (roboenzatype)." [Video given by MegaVile: https://streamable.com/3rvosn ]

So the question stands from now, How could the player ID 0 gain Roboenza? Feel free to add your own finding and workarounds to this post.

November 28, 2020, 02:24:35 AM
Reply #1

Offline MegaVile

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  • Date Registered: August 06, 2016, 06:25:54 PM

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Re: V6a - Roboenza
« Reply #1 on: November 28, 2020, 02:24:35 AM »
As someone working on making a fully fledged mod of the v6 Roboenza Online (dubbed Viral Roboenza), this would be very nice to solve.

November 28, 2020, 03:08:06 AM
Reply #2

Offline hansungkee

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  • Date Registered: March 24, 2017, 01:17:23 AM

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Re: V6a - Roboenza
« Reply #2 on: November 28, 2020, 03:08:06 AM »
:shock: Yikes :confused:

December 08, 2020, 01:35:50 AM
Reply #3

Offline Hunters120

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  • Date Registered: February 19, 2019, 10:14:05 PM

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Re: V6a - Roboenza
« Reply #3 on: December 08, 2020, 01:35:50 AM »
Or they could have added Roboenza Deathmatch and One-Life Marathon to this game.