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Messages - Bikdark

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1
Anything Goes / Re: General Offtopic Discussion
« on: March 02, 2022, 12:02:45 AM »
i cannot believe i hung out with yall for like the last 11 years

wild bro

2
Anything Goes / Re: Cutstuff Sanctuary
« on: March 01, 2022, 11:59:48 PM »
are u guys okay jesus christ did this game damage us THAT much

3
Events / Re: Cutstuff Mapping Jam 7: Jamomma
« on: October 25, 2021, 07:21:19 PM »
Are you guys ready for


another blatantly thieved quake map

4
Events / Re: Cutstuff Mapping Jam 6: Green Eggs and Jam
« on: November 16, 2020, 03:08:44 AM »
only took me 10 years to actually release something so lets give it a go

5
MM8BDM Discussion / Re: MM8BDM V6 - Released!
« on: October 23, 2020, 04:48:35 PM »
dude holy jesus i am so happy rn. i have played this game for TEN YEARS. I am 22 goddang years old right now and I just. Man. Thank you for your work.

6
MM8BDM Discussion / Re: MM8BDM V6 - Development begins!
« on: July 11, 2019, 02:50:57 AM »
what a great way to turn an innately bothersome concept into a MUCH more skillful interaction

7
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 09, 2018, 03:20:56 AM »
the lack of team themes is detrimental to our tournament experience

i demand that all teams supply a hype theme ASAP for the music pack

:v)

8
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 05, 2018, 01:45:47 AM »
AYAYAYAII
Hope y'all motherjojos are ready to get your DEUS VULT on, because
THE STARDUST CRUSADERS
ARE READY TO SHOW YOU THROWAWAY STAND-USERS-OF-THE-WEEK HOW TO PUMP SOME HARDCORE HAMONeven tho hamon wasn't a thing from season 3 onward but whatev THROUGH YOUR WIMPY PILLARMEN VEINS. GRAB YOUR MEMEY TAROT DECKS AND BRITISH RAZOR-HATS AND WITNESS THE ASCENSION OF THE U L T I M A T E  L I F E - F O R M S... I mean uh... The muscular and VERY British Joestar family line. Yeah. Definitely that.

Starring: Bikdark as Joseph Joestar and Muzaru as Jonathan Joestar even tho jonathan isn't affiliated with the stardust crusaders in any fashion but whatev
Contact: Agent Arcadia#2073 for the dashing Joseph, and Muzaru#8503 for the gentlemanly Jonathan on discord.
Availabilities: Bikdark/Joseph is available 10pm-3am EST every day, guaranteed. Other times available will be determined on a weekly basis due to the sun-- I mean, hamon training. Muzaru's schedule is also somewhat grey, but he will assuredly make time.
Theme:
(click to show/hide)
Map picks are consistent with my other post's picks.

9
Events / Re: Wily's Iron Gauntlet - A 2v2 CBM Tournament!
« on: June 03, 2018, 08:56:44 PM »
Team name: Once I get a partner, something to do with JoJo
My name: Bikdark/ Agent Arcadia#2073
My teammate's name: Unknown atm, trying to reel in one of 3 people
General times available: Guaranteed available 10pm - 3am EST, sparsely available other times during the evening/afternoon
Map pool: MM4DUS, MM6FLA, MM2CRA

10
MM8BDM Discussion / Re: MM8BDM v5b - Weapon Tuning (New Weapons)
« on: February 08, 2017, 09:23:03 PM »
Oh yeah totally I agree, CBM is reliant on vanilla, but I'm not sure you're going to get what you want (more people to play vanilla) with just balancing weapons alone. To be honest, vanilla is a lot more fair than people make it out to be, but the sheer lack of gameplay stems from a burden of knowledge and burden of mechanics, among other "unfun" attributes. I mean... you might get closer to a "truly balanced" game with this thread, which I commend you all on, (because even through said lack of gameplay, you strive for quality,) but I don't know if it's going to amount to very much.

There's a particular term referred to in a video discussing competitive game balance, called "medium maximization", described as "The propensity to forget all about the end goal one wants to achieve, and to pursue instead, the means or mediums to that end goal." I think it has some relevance in this context, with the end goal being "fun and competition", and the medium being "balance".

Just some food for thought.

11
MM8BDM Discussion / Re: MM8BDM v5b - Weapon Tuning (New Weapons)
« on: February 08, 2017, 08:34:40 PM »
I'm gonna be blunt when I say you're not going to get any proper feedback. People don't play nearly enough vanilla to warrant having an opinion on ANY weapons, let alone these ones in particular. I'm not gonna get into the Classes vs Vanilla topic too much, but that's unfortunately the core problem. Maybe a "real talk" thread regarding making the vanilla game more enjoyable would be a better option, because I'm not sure this thread is going to do much good.

Oh, and threads like this should probably get @everyone'd on discord due to the massive drop in CS participation.

12
Projects & Creative / Re: Justified Classes v4a
« on: January 11, 2017, 02:14:28 AM »
As I said Mr. Lazy-To-Read, we played online with extreme abuse of anything spawnable, including bots. We had no problem but I accepted the mod can cause lags.
bots... dont cause anything like that, though. i'm not sure why you're relating bots to the ever-present brokenness of this mod

13
Projects & Creative / Re: Justified Classes v4a
« on: January 01, 2017, 01:41:58 AM »
yeah i have to agree

super update with no problems at all!! :DDD

14
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: December 25, 2016, 02:10:59 AM »
Please, Rozark, don't imply I have to play the same 3 mediocre swamp maps all year by mentioning "universal".

15
Events / Re: [EXPANSION] The Nightmare Before Christmas!
« on: December 24, 2016, 12:55:31 AM »
This map pack is the largest evidence one could present AGAINST giving out medals for making maps.

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