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Messages - BombHornet

Pages: 1 2 [3] 4 5
31
Resources / Re: Resources Requesting thread!
« on: January 15, 2015, 04:15:22 PM »
Anybody interested in making HUDs for Megaman Zero, prefereably for Zero himself?

32
Skins & Bots etc / Re: Official Request Thread
« on: January 13, 2015, 05:53:42 PM »
So I made a sprite of the Buster shots from Megaman Zero. What do you guys think of it? I tried to make the D6D4 and D6D8 view of the sprite, but I don't think it came out well. I'm still practicing spriting so that I can try and do some of the requests here as well.


Also I found a good Zero Spritesheet to work with. Can somebody make a skin out of this please? Just ignore the extra frames for his firing, jump and dash sprite. Credit to whoever made the spritesheet

33
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: December 16, 2014, 03:56:33 PM »
Code: [Select]
Script error, "Classes-KY-NESv3h.pk3:wep/damagereplacing.txt" line 27:
Replaced type 'AirShot1' not found in AirShotC

I can't open it up in v4.

34
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 2)
« on: November 30, 2014, 05:09:23 PM »
Quote from: "LarissaFlash"
I hope the bug when "player 0 is not ingame" the boss health goes super saiyan is fixed

I've never really had a problem with that before.

35
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: November 25, 2014, 03:55:29 PM »
And I think I should add that the save function still does not let you play as another character and keep the other one's weapons

And secondly, in cutman's stage, If you end up having to restart the stage, a lot of Bladers will be spammed

36
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: November 25, 2014, 01:21:09 PM »
I also noticed that the room with the Gaea armor capsule does not appear in Needleman's stage anymore.

37
Events / Re: Cutstuff Community Classes Contest #2
« on: November 03, 2014, 04:28:41 PM »
So is the CSCC template updated to work with v4a?

38
Help & Editing / Re: Advice on Perspective of Sprites?
« on: October 31, 2014, 03:44:35 PM »
Ok so i continued on working on the front view of the Buster Shot's Level 2 blast. How Does it look now? If there's anything wrong, just tell me.


39
DECORATE and ACS Modifications / Re: MM8BDM official Weapon Template (v3)
« on: October 31, 2014, 03:02:38 PM »
Quote from: "Lego"
I lied about it taking a week
https://www.dropbox.com/s/nl6h1tujmfv7btd/WeaponTemplatev4a.pk3?dl=0
Exellect. Now I can continue making my buster shot weapon

40
DECORATE and ACS Modifications / Re: MM8BDM official Weapon Template (v3)
« on: October 30, 2014, 03:37:35 PM »
Wait. Isn't the template supposed to be updated to v4?

41
Help & Editing / Re: Advice on Perspective of Sprites?
« on: October 29, 2014, 09:40:26 PM »
I think we can go more in-depth. And yeah, some of it actually doesn't make sense to me.

Also, these are the sprites that i'm working on.




42
Help & Editing / Advice on Perspective of Sprites?
« on: October 29, 2014, 07:29:04 PM »
So I'm trying to make an 8-bit version of the Buster Shot's Blast sprite From Megaman Zero, but I got stuck on the position like front view, back view, etc. So how do you skin makers handle this problem?

43
Skins & Bots etc / Re: Official Request Thread
« on: October 14, 2014, 03:11:26 PM »
You know what, I'm going to drop my Harpuia request. Instead, can I get an Alia skin? Bonus points if a bot for her is made. And also, are there any MM9-10 Class/Weapons Pack?

44
Projects & Creative / Re: Mega Man X Singleplayer Classes (Version 1-2)
« on: October 10, 2014, 12:22:48 AM »
So is Black Zero and White Axl in this update?

45
Skins & Bots etc / Re: Official Request Thread
« on: September 27, 2014, 12:02:52 AM »
Quote from: "Kapus"
Sure.

https://www.dropbox.com/s/gbt2oo5yhuf1l ... 4.rar?dl=0

I tried to startup MM8BDM with all the skins, but all I got was an error.

Code: [Select]
couldn't open L:/MM8BDM-v4a/skins/Firemet.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/FireQuacker.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/firetelly.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/FlandreScarlet.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/Flint.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/fourmonthbreak.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/Francesca.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/FrankenStoneMan.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/Franziska.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/freon.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/Frieza.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/Fujiwara No Mokou.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/Fyone.pk3
  Access is denied.

 couldn't open L:/MM8BDM-v4a/skins/Galaxyman.pk3
  Access is denied.

 couldn't open MM8BDM-v4a.pk3
  Access is denied.

I_Init: Setting up machine state.
CPU Speed: 2001 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM)2 Duo CPU E4400 @ 2.00GHz
  Family 6, Model 15, Stepping 13
  Features: MMX SSE SSE2 SSE3 SSSE3
I_InitSound: Initializing FMOD
FMOD Sound System, copyright Firelight Technologies Pty, Ltd., 1994-2009.
V_Init: allocate screen.

Execution could not continue.

W_GetNumForName: PLAYPAL not found!

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