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Messages - Hallan Parva

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MM8BDM Discussion / Re: Screenshots
« on: September 26, 2010, 10:24:06 PM »
Actually, with all the de-railing of the topic, it's probably only up to about 80 pages of relevant content......


MM8BDM Discussion / Doom Maplist
« on: September 26, 2010, 09:56:55 PM »
Is it possible to change the maplist that is displayed in the .wad file?

The SGC demo had all of Doom's original maps shown, with the MegaMan maps at the end of the list, even though the Doom maps weren't in the .wad file. Is it possible to remove these from showing up?

It's not a big issue, I'm just asking about it. The in-game menu would certainly look better without the Doom map names, and not having to scroll through those maps would also save time. I mean, we're adding about 60+ maps in the final release version, so....

MM8BDM Discussion / Re: Screenshots
« on: September 26, 2010, 09:38:10 PM »
By TimeMan and OilMan, I meant like, stages and weapons.

Time Slow would just make the game feel like it's lagging, so maybe Hands of Time for TimeMan instead?

Also, will there be "Auto explains the game!" signs for One-Flag CTF and Instagib? I know what Instagib is, but I have NO IDEA how you would play CTF with only one flag...

MM8BDM Discussion / Re: Screenshots
« on: September 24, 2010, 11:17:24 PM »
And yet, even more nonsense is spewing out of my mouth.

I realize this is a strictly 8-bit project, but...


It had to be said.
"Because time... is precious."

MM8BDM Discussion / Re: Screenshots
« on: September 24, 2010, 11:02:19 PM »
No, by "crappy" I meant "it intentionally looks bad".
But in reality, it has a lot of details like shading and stuff around Brotoad's body. I honestly could not do that in MS Paint with standard computer components.

And just to prove a point that "looking bad" does not make something less funny...

*cue Mega explosion*
OOOON OOOON OOOON OOoon oooon oooon....
*concentric circles!*

MM8BDM Discussion / Re: Screenshots
« on: September 24, 2010, 10:47:19 PM »
Brotoad, you should totally make this a series.
You're a green blob with no appendages.
And you look like Finn from Adventure Time.
Plus, the material is hilarious. (Read: Frost Man on waterbike.)
And the crappy art style adds to the charm.

MM8BDM Discussion / Re: Screenshots
« on: September 24, 2010, 10:12:05 PM »
Sorry for more questions, but after reading about ninety pages of content in ONE DAY, I just had to go for it.

Quote from: "CutmanMike"
CTF map 2 of 3.

We have about 60 maps for Deathmatch. Which, theoretically, also means that we have 60 maps for Last Man Standing, Duel, Possession, Terminator, and the Team versions of DM, LMS, and Possession.

... And yet, with six games of Mega Man, we only have three maps for CTF?

... Theoretically, with things like Sheep Man and Blade Man stages being made by other users (coughcoughMRcoughXcough), we have about twelve games of Mega Man (maybe even more than that)... and only three maps for CTF?

I'm not being an impatient, nitpicking bastard, I'm just putting it in perspective.

MM8BDM Discussion / Re: Screenshots
« on: September 24, 2010, 05:53:07 PM »
Hey everybody, I'm a new user here, just wanted to say hi. Instead of wasting space, though, and possibly getting ignored, I posted here, as I have a few questions to ask as well.

Quote from: "CutmanMike"
(click to show/hide)

This is a good idea, fantastic. My issue is that the bars are stacked, leaving a bit of space to either side while making a block in the middle. With three bars stacked, it will become even more of an obstruction. A solution would be to have the bars next to each other along the bottom horizontally, like Unreal Tournament or something. The health bar would be in center, the weapons bar on the left, and (when equipped) the items bar on the right.

It just seems to me like that would look and feel more organized and not-in-the-way to the player.

Also, this:

Quote from: "brotoad"
(click to show/hide)

This HAS to be a game mode. Just for the lulz.
I mean, an original game mode like this would make this game VIRAL.
It would take over the world faster than Sigma! I mean it!

Now, time for a suggestion from me:

A cool game mode would be where you select one weapon to spawn with, and you use nothing but that weapon (and standard buster, of course) during the match. Weapon Generators would have to be replaced with something else (large Weapon Energy, E-Tanks, etc.) though. After you die a certain number of times, you can change your one weapon to something else. This would allow players to use their favorite weapons on any map while adding a neat little element of strategy to the game mode.

One more thing... in the final game, would it be possible to set up map lists for games? As in, you could only play maps based on MM2 on a server.

EDIT: DERRRRRRRRRRR of course there are map lists. What I meant to say was, "can you configure map lists for local single-player matches with bots"?

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