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Conquest of Mechanus [Beginning]
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Topic: Conquest of Mechanus [Beginning] (Read 28634 times)
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May 12, 2017, 03:56:27 PM
Read 28634 times
Hilman170499
MM8BDM Extender
BLUE FOR DAYS!!!
>
Date Registered: March 18, 2012, 05:49:26 AM
Conquest of Mechanus [Beginning]
«
on:
May 12, 2017, 03:56:27 PM »
CONQUEST OF MECHANUS
Hi there. Welcome to a new forum game story thing inspired by similar things the mid-2010s community did here. This game would play out like a turn-based RPG.
Story:
(click to show/hide)
In the far-off land of Tuberus, everything was fine. However... That all changed when the Mechanus Armada attacked, led by the evil goblin engineer Mechanus.
Tuberus was set into a state of chaos. Fortunately, for every bad thing, there's always hope. In this case, another land eventually noticed this attack.
General Y:
This is bad! Mechanus has run amok. He has bested all our elite forces. Men, we need a superpowered team with potential. Find voluteers, HIRE TEENAGERS WITH ATTITUDE IF YOU HAVE TO!
Remaining soldiers:
Yes, sir!
General Y:
One more thing! Send invitation letters to notify them, and keep a low profile to avoid panic among the masses.
That being said, the fate of Tuberus lies in the hands of a ragtag bunch of misfits... Will they fall short of their mission, or will they be bad enough dudes to handle the Mechanus threat?
Gameplay:
(click to show/hide)
You have 3 stats: Endurance(END), Attack(ATK) and Initiative(INT). So do the enemies. Moves have Power(POW) and Probability(PRB).
END
is health. Once yours goes down to zero, you're out. Damage taken takes away from END.
ATK
is something of an attack multiplier.
POW
is the base damage for abilities. Damage formula: POW * (ATK/10)
INT
is the order of who goes first. If INT between players and enemies is equal, players go first.
PRB
is your chances of the attack hitting, in percentage.
Players also have Energy(
ENR
) that moves use up. Certain things, mainly items, can restore ENR though.
You also get a basic attack which deals rudimentary damage without using up ENR. Damage is calculated as ATK * 1.5
Only 4 people get to be in the fight at the time, though you can switch out freely. Switching out takes up your move, though.
Once all enemies in battle are down, players that participated in the fight get
EXP
. With enough, they can increase their stats and learn new skills.
Also in this game is an elemental system. We have
Fire
,
Water
,
Wind
,
Earth
,
Ice
,
Lightning
,
Nature
,
Metal
,
Light
and
Darkness
.
Players and monsters may specialise in a certain element. This improves the PRB or POW of certain elements.
They are also weak or strong against a certain element.
Weaknesses deal 1.3 times the damage
while
elements the target is strong against deal a 0.7 factor
.
Monster Log and tutorial
Roster:
Harold
Element: Water
END 100/100
ENR 130/130
(click to show/hide)
ATK 5
INT 10
EXP 20/100
Skills:
Squirt (POW 10, PRB 65, ENR 10, Water)
Fire the water gun.
Water Shield (POW 0, PRB 100, ENR 20, Water)
Protects an ally for 2 turns, but is destroyed by Lightning attacks.
Passive:
-Conductive(Weakness to Lightning)
-Fireproof(Strong against Fire)
Bass-Sama
Element: Light
END 85/85
ENR 80/80
(click to show/hide)
ATK 14
INT 12
EXP 10/100
Skills:
Red Photon Laser (POW 8, PRB 95, ENR 10, Light)
Fire a laser.
Diagonal Slash (POW 18, PRB 45, ENR 20)
Deals a powerful swipe.
Passive:
Flammable(Weakness to Fire)
Defrost(Strong against Ice)
Jusuke
Element: Darkness
END 65/65
ENR 110/110
(click to show/hide)
ATK 15
INT 6
EXP 20/100
Skills:
Execute (POW 10, PRB 50, ENR 10)
Damage increases proportional to target's missing health.
Mark of Death (POW 0, PRB 100, ENR 13, Darkness)
Mark one target. Marked target takes more damage from Jusuke. Can only mark one target at a time.
Passive:
-Edge(Strong against Light)
Wynn
Element: Metal
END 155/155
ENR 100/100
(click to show/hide)
ATK 16
INT 4
EXP 20/100
Skills:
Grab-Strike (POW 18, PRB 40, ENR 18)
Other moves cannot be used on next turn but additional damage is dealt.
Filter (POW 0, PRB 35, ENR 8)
Dose of nutrients that may eliminate negtaive statuses.
Passive:
Weighted(Weakness to Earth)
Ashie
Element: Metal
END 75/75
ENR 125/125
(click to show/hide)
ATK 15
INT 8
EXP 20/100
Skills:
Energy Fists (POW 12, PRB 55, ENR 10, Metal)
Punches that increase damage if used consecutively.
Machine Gun (POW 6, PRB 40, ENR 15, Fire)
Summons a machine gun that fires 6 shots in one turn.
Boarfanger Man
Element: None
END 60/60
ENR 0/0
200p
(click to show/hide)
ATK 15
INT 16
EXP 20/100
Skills:
Portable Spit (POW 0, PRB 100, ENR 0)
Cooks meat for 2 turns.
Stamina Oil (POW 0, PRB 100, ENR 0)
Subsequent attacks build up K.O. for 6 turns.
Passive:
Flammable(Weakness to Fire)
Defrost(Strong against Ice)
Strike(Basic attacks may cause Stun)
Yellow Jack
Element: Nature
END 70/70
ENR 120/120
(click to show/hide)
ATK 12
INT 9
EXP 10/100
Skills:
Swarm (POW 8, PRB 60, ENR 15, Nature)
Bees deal extra damage every turn for 3 turns.
Throw Jar (POW 4, PRB 50, ENR 12, Nature)
Slow down enemies with honey for 2 turns.
Passive:
-Keep-dry(Weakness to Water)
-Grounded(Strong against Wind)
Camila Carter & Jem
Element: None
END 140/140
ENR 100/100
(click to show/hide)
ATK 10
INT 5
EXP 0/100
Skills:
Weapon Shift (POW 0, PRB 100, ENR 0)
Switch weapons in inventory at the end of turn. May be used after other moves.
Use Weapon (POW ~, PRB ~, ENR ~, ~)
Use current weapon. ~:Varies depending on equipped weapon.
Passive:
-Insulator(Strong against Lightning)
-Overcharged(Lightning may cause Stun)
Shepard
Element: Darkness
END 55/55
ENR 140/140
(click to show/hide)
ATK 5
INT 5
EXP 20/100
Skills:
Nightmare Swipe (POW 70, PRB 80, ENR 18, Darkness)
Nightmarish claw swipes that deal some damage to enemies other than target.
Healing Dream (POW 50, PRB 100, ENR 16, Light)
Conjure heart sheep to heal up allies. *:Health is calculated by damage formula; Element has no effect.
Simon & Finley
Element: Lightning
END 120/120
ENR 70/70
(click to show/hide)
ATK 12
INT 8
EXP 20/100
Skills:
Overbearing (POW 18, PRB 85, ENR 16)
Knocks down the enemy until the next move.
Hammer Head (POW 0, PRB 100, ENR 15, Metal)
Temporarily reduces damage and prevents disabling status conditions.
Passive:
Flammable(Weakness to Fire)
Natured(Strong against Nature)
Inventory:
(click to show/hide)
Assault Rifle (5)
Camila's versatile rifle. Item count indicates ammo. (POW 15, PRB 100, ENR 16)
Dagger
Camila's daggers. (POW 27, PRB 46, ENR 16)
Potion (6)
Emergency instant-healing fluid. Recover 20 END.
Antidote(2)
Specialised potion that can neutralise deadly chemicals. Cures POI.
Gold Chunk(9)
A small amount of gold. Looks like valuable stuff.
Sanke Fang(2)
A tooth from a Snake. Can be used for crafting or sold for a small price.
Join the Discord server here.
Logged
May 12, 2017, 06:49:54 PM
Reply #1
ZipZap
Standard Member
M a s t e r s O f S c i e n c e
Date Registered: November 19, 2016, 02:13:43 AM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #1 on:
May 12, 2017, 06:49:54 PM »
Name:
Harold
Personality
: Cool guy that's just there to help B)
Appearance:
Brown hair, Marine-green sweater, Dark blue pants.
Element:
Water
Playstyle:
Harold's a supportive dude so he isn't that offensive, His weapon of choice is the Water Gun.
Stats:
END: Medium
ENR: High
ATK: Very Low
INT: Medium
He starts with 2 basic moves
Squirt:
POW: 15 PRB: 100 ELE: WTR
Water Shield
: Creates a water shield that protects the selected ally for 2 turns, Lightning will pierce & destroy the shield. POW: 0 PRB: 95 ELE: WTR ENR: 10
I'll think of more moves as the game continues
Logged
May 12, 2017, 08:42:09 PM
Reply #2
bass44
MM8BDM Extender
Yeah call us, we'll be drunk!
>
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Date Registered: November 23, 2011, 03:40:05 AM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #2 on:
May 12, 2017, 08:42:09 PM »
Name: Bass-Sama
Appearance:
Personality: Checkered past, mentally scarred etc.
Primary element: Light
Playstyle: Offensive.
Stats:
END: 34
ENR: 26
ATK: 5
INT: 73
Attack moves:
Blade of Light
Red Photon Laser (gun)
Ultimate:
Judgement Slash
Logged
May 13, 2017, 12:18:43 AM
Reply #3
Hilman170499
MM8BDM Extender
BLUE FOR DAYS!!!
>
Date Registered: March 18, 2012, 05:49:26 AM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #3 on:
May 13, 2017, 12:18:43 AM »
Pardon me, but I edited the original post to make things clear. You gentlemen don't have to, but feel free to make changes accordingly to your posts before signups end.
Thanks in advance.
Logged
May 13, 2017, 02:11:32 AM
Reply #4
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #4 on:
May 13, 2017, 02:11:32 AM »
This... actually doesn't look half-bad. Consider me surprised.
It sounds like the elements have a fixed weakness order, like in Pokemon or Mega Man Battle Network. If that is indeed the case, how does the order go?
Also, can a player/enemy unit have
no
element? (Mettaurs, Cannon battlechips, etc. are "Null" element, which takes neutral damage from everything.)
Logged
May 13, 2017, 02:57:36 AM
Reply #5
Hilman170499
MM8BDM Extender
BLUE FOR DAYS!!!
>
Date Registered: March 18, 2012, 05:49:26 AM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #5 on:
May 13, 2017, 02:57:36 AM »
Actually, there are no weakness orders here. Sorry. I originally intended to make a Pokemon-styled weakness system, but I scrapped it after realising I can't compromise making a balanced elemental system while making it still make sense.
Also, as for a non-element player, I guess it would work if it made sense with the character and abilities. I guess only the user knows...
Pardon the conversation here.
Logged
May 13, 2017, 03:03:03 AM
Reply #6
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #6 on:
May 13, 2017, 03:03:03 AM »
So it's more like Etrian Odyssey or something, where weaknesses are on a per-unit basis? Like, this green slime is weak to Lightning but this
blue
slime is weak to Metal, despite both slimes using mainly Water attacks.
And speaking of Pokemon, I noticed there wasn't information on basic attacks, only a placeholder formula for special moves. Does this mean that
all
attacks are technically "special moves", like in Pokemon?
Logged
May 13, 2017, 03:07:13 AM
Reply #7
Hilman170499
MM8BDM Extender
BLUE FOR DAYS!!!
>
Date Registered: March 18, 2012, 05:49:26 AM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #7 on:
May 13, 2017, 03:07:13 AM »
The weakness thing is pretty... Yeah... Different weaknesses per enemy unit.
As for basic attacks, I'll edit the main post on that.
Logged
May 13, 2017, 04:21:49 AM
Reply #8
Jman
Standard Member
( ͡° ͜
Date Registered: June 28, 2011, 02:09:25 AM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #8 on:
May 13, 2017, 04:21:49 AM »
Name: Jusuke
Appearance: Black hair in a pomp. Black clothes. Black Tattoos. Wearing at least 10 belts and an eye patch as accessories, as well as a broken ankle chain.
Likes: 9 inch nails, being badass, anarchy, alcohol, 9 inch nails (the band), satanism, stepping on legos
Dislikes: Vegetables, the color pink, boy scouts, friendship
Primary element: Dark
Playstyle: Offensive.
Weapons:
Unlimited supply of disposable katanas
Bare fists
Abilities:
Swordsmanship. Kung Fu, Dark Magic, Teleportation, Shark Taming
Tl;dr specializes in hitting single targets harder than a sock full of quarters. Slays enemies with high attack power and precision, and goes for the vitals for critical hits. Also calls upon the powers of the dark lord to make himself darker and edgier. Lacks speed and defense.
Logged
May 13, 2017, 05:32:31 AM
Reply #9
Thunderono
MM8BDM MM9 Contributor
The Treaded Treasury
>
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>
>
Date Registered: December 04, 2010, 11:20:27 PM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #9 on:
May 13, 2017, 05:32:31 AM »
jman I do not appreciate that last ability
there are probably people to blame for this that aren't me
(click to show/hide)
Name: Wynn
Appearance: Wynn is a great white shark measuring at 3.17 meters in length. His locomotion on land is achieved through his Aquatic Specimen Preservation Suit (affectionately referred to by Wynn as "Aspus"). This suit is a large water tank with two mechanical arms and 4 legs, all light gray in color with blue stripes running along them. The back of the suit is equipped with a multi-purpose backpack with various functions to sustain Wynn, such as an automated nutrient injection system that deals with the water and a raincatcher to replace any displaced water. Wynn communicates through a speaker mounted by harness that can project what he wants to say. If the tank takes damage, it will begin to slowly leak water until the suit is repaired enough to refill the tank.
Personality: Not overly nice. Wynn is relatively standoffish and stubborn, though he's reliable to those he feels he can trust. Is a fan of what he refers to as "The hunt," though this just boils down to frequent sparring matches. Will occasionally remind others of his species. Those who do well against or with him in battle earn his respect, and Wynn will typically treat these people as though they have been long friends of his. This side of him is very boisterous. Treats Aspus as a person.
Element: Metal
Playstyle: Tanky. Aspus is capable of projecting barriers to protect the main tank and any allies. Can also fight with its powerful robot arms.
Logged
May 13, 2017, 05:47:08 AM
Reply #10
Flippy
Standard Member
I eat memes.
Date Registered: March 20, 2017, 09:08:51 PM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #10 on:
May 13, 2017, 05:47:08 AM »
Name
: Ashie
Appearance
: Silver hair, sideswept bangs with red tip, purple hoodie, sometimes wearing a lab coat when experimenting, but keeping the hoodie for some reason
Personality
: Young scientist prodigy who created energy gloves for battle, capable of manipulating every creation of her, kind of a psychopath when experimenting succesfully
Element
:
Metal
Playstyle
: Ashie sits in the back lines, can deliever punches with her fists, increasing them in size for the period of the attack, also has a whole arsenal of machineguns, pistols, missiles and pocket army that can summon using energy from her gloves
Offensive role, mage style, but with Heavy Metal, some of her attacks induce certain weaknessess in exchange of firepower and PRB, has low endurance for direct hits
Stats
:
END
: 30
ENR
: 50
ATK
: 7
INT
: 55
Logged
May 13, 2017, 07:48:43 AM
Reply #11
Cyclo
Standard Member
SCREECHING LOUDLY IS UNSAFE
Date Registered: May 13, 2017, 04:53:29 AM
Not-Bullfango Man.
«
Reply #11 on:
May 13, 2017, 07:48:43 AM »
I'm really being subtle here
Character Info and other such fluff.
(click to show/hide)
Name:
"Boarfanger Man"
Appearance:
Wearing a rather distinctive boar mask and donning a striking yellow sheepskin coat; it seems as if he's not concerned about his smell. This distinctive appearance also gives the impression that he wants to at least be very noticeable. He always seems to have his carving knife at his side; as if it was proof of his profession, whatever it is. In his right hand; he wields a bone club; curving slightly towards the user, wrapped in yellow scaly hide, the hide ending at the handle. Fangs adorn the striking end and red eyes on the sides make the weapon look like the top jaw of a beast. He has a pentagon-shaped bone buckler strapped to his left forearm; the same hide going down the middle, cut off at the sides. Although the shield is too light to block anything substantial; it is also too light to burden the user in battle. Basically, this is what he wields;
http://vignette1.wikia.nocookie.net/monsterhunter/images/6/63/Weapon497.png/revision/latest?cb=20120512094125
. This is his mask:
http://vignette2.wikia.nocookie.net/monsterhunter/images/7/73/Mask-Bullfango.png/revision/latest?cb=20100130041831
Personality:
Contrasting his outfit and his weapon; he's rather boring, having nothing much to talk about; which could be mistaken for being a quiet person. He often spends his free time cracking bad jokes or quietly reading. He's got a case of trying too hard at times, or that's what he believes. A sure-fire way to anger him would be to ruin his plans, especially if you're on his side. Sometimes wonders what parts he could mine or carve off of the Mechanus Armada's goons and how many he needs to slay in order to make anything worthwhile.
Base Gameplay Stuff
(click to show/hide)
Element:
Weak to Fire. Strong against Ice. Has the skill Thunder Attack +1 on his armor. Element specialty is a moot point.
His garb gives him an awful weakness to fire; but does nothing for his choice of weapon. Most people would be convinced that he's just wearing his clothing just for the sake of an odd appearance. Every now and then, a jolt of static can be felt; which may give people a feeling that he should put it to better use. The silver lining to this is that he may be very resistant to Ice.
Playstyle:
Supportive; Although he has high INT and high ATK on paper; he doesn't have any special moves that make direct use of his attack and his END is trash. To compensate; he wields the Deathprize, which can paralyze enemies; given enough strikes. He can also apply oils to his weapon to add modifiers to his attacks; which will make better use of his attack. If worst comes to worst, he can at least take part in "Stylish Bombing", a fighting style involving item usage and status abuse. Rumors float about; rumors that he uses his carving knife on the corpses of the monsters he fells.
Really Long Fluff that gives a general idea of how I want to play.
(click to show/hide)
Stat Guidelines (use these to help you allocate stats)
END:
Very Low
ENR: None
ATK:
High
INT:
Very High
He starts out with 3 moves.
Portable Spit
Description
: You can cook meat with this. There's not really any other use for this. Takes 2 turns if used in the middle of battle.
Apply Stamina Oil
STOCK
: 5 (
Carries this much when going into battle. Restocks in intermissions.
)
Description
: Apply an Oil to your weapon; making every weapon attack (on the head) also build-up K.O. (stuns victim for 1 turn) for 6 turns.
The build-up is equal to a 8 POW attack. Adds 10 POW ENR damage (doesn't matter where this hits), too.
Only one oil can be active at a time. May be changed at GM's request.
"Boarfanger Man oils up his weapon! The weapon starts glowing blue!"
"The oil wears off."
Strike
(MAY BE CHANGED AT GM'S REQUEST)
Element
: Null/Para (MAY BE CHANGED AT GM'S REQUEST)
PRB
: 100/(1 in 3)
POW
: 10/5
Description
: A simple strike, no bells or whistles, besides dealing Paralysis build-up sometimes. Paralysis stuns the enemy for about 2 turns if threshold is reached on bosses and tough targets or if activated on normal enemies (May be changed at GM's request.). It's never been simpler. For all intents and purposes, this is a basic attack.
He can learn later on (if it doesn't scream "Monster Hunter" to you, nothing will);
Apply Affinity Oil
STOCK
: 5
Description
: Apply an Oil to your weapon; making every weapon attack have a +20% crit rate (roll 1 ~ 5) for 6 turns. When a critical hit is successful, the attack will deal 25% more damage, rounded up. Only one oil may be active at a time. May be changed at GM's request.
"Boarfanger Man oils up his weapon! The weapon starts glowing red!"
"The oil wears off."
Apply Mind's Eye Oil
STOCK
: 5
Description
: Apply an Oil to your weapon; making every weapon attack
unable to be deflected
for 6 turns. Only one oil may be active at a time. May be adjusted at GM's request.
"Boarfanger Man oils up his weapon! The weapon starts glowing white!"
"The oil wears off."
Apply Destroyer Oil
STOCK
: 5 (may be changed at GM's request)
Description
: Apply an Oil to your weapon; making it easier to
break guards or parts
for 6 turns. Only one oil may be active at a time. May be adjusted at GM's request.
"Boarfanger Man oils up his weapon! The weapon starts glowing green!"
"The oil wears off."
Throw Flash Bomb
STOCK
: 5
Description
: Surprisingly, this blinds the enemy. This could be able to also stun an enemy, or interrupt attacks; though then again it could just be rumors.
"Boarfanger Man chucks a
Flash Bomb
at <target>!"
"<target> is blinded by the light!"
Throw Sonic Bomb
STOCK
: 10
Description
: Emits an extremely loud noise, interrupting whatever the enemy was doing, if they can hear. Side effects may include; Sending the target into a fit of rage.
"Boarfanger Man chucks a Sonic Bomb at <target>!"
"<target> seems to be unfazed. What a waste of time!"
"<target> forgets what he's doing and flies into a blind rage!"
Throw Tranquilizer Bomb
STOCK
: 8
Description
: Used for capturing weakened monsters in traps. Other than that, you could also use it as a makeshift smoke bomb; if you feel like pretending to be a ninja. Disclaimer; Capturing only works on sufficiently weakened large monsters that are caught in traps! (
If large enemy has 10% health and are trapped, two of these will remove them from the battle.
)
"Boarfanger Man chucks a
Tranquilizer Bomb
at <target>! <target> looks unfazed!"
"Boarfanger Man chucks a
Tranquilizer Bomb
at <target>! <target> falls into a deep sleep. Mission complete!"
Set Up
Shock Trap
STOCK
: 1 (consumed when successfully planted.)
Element
: Lightning
Description
: Sets a
Shock Trap
at your feet; which will be in play the turn after it is used. This trap is tripped by large monsters; perfect for capturing slippery foes.
Setting up can be interrupted by taking damage.
"Boarfanger Man sets down a
Shock Trap
!"
"The
Shock Trap
activates, loose sparks escaping from the trap every now and then."
"<victim> trips up Boarfanger Man's
Shock Trap
! <victim> can't move!"
"<victim> breaks free!"
Set Up
Pitfall Trap
STOCK
: 1 (consumed when successfully planted.)
Description
: Sets a
Pitfall Trap
at your feet; which will be in play the turn after it is used. This trap is tripped by heavy weights; perfect for catching beasts of great size.
Setting up can be interrupted by taking damage.
"Boarfanger Man sets down a
Pitfall Trap
!"
"The
Pitfall Trap
is fully deployed!"
"<victim> falls for Boarfanger Man's
Pitfall Trap
! <victim> ends up stuck in a ditch!"
"<victim> breaks free!"
Set Up
Barrel Bomb S
STOCK
: 10
DMG
: 20 (may be changed at GM's request)
Description
: Set up a Barrel Bomb S, which will explode after a set time. Conveniently, in the land of turn based games, this is instant.
Detonates nearby Barrel Bomb L/L+ without recoil damage.
"Boarfanger Man puts down a
Barrel Bomb S
at <target>'s feet , then runs back to position!"
"The
Barrel Bomb S
explodes, dealing 20 damage!"
Set Up Barrel Bomb L
STOCK
: 3
DMG
: 80 (may be changed at GM's request)
Description
: Set up a Barrel Bomb L; which will explode if it takes any damage. The target will take a sizable amount of damage; but be wary of recoil!
Indirect attacks do not trigger recoil.
"Boarfanger Man puts down a
Barrel Bomb L
at <position> , then runs back to position!"
"The
Barrel Bomb L
explodes, dealing 100 damage to <target> and <victim>!"
Set Up Barrel Bomb L+
STOCK
: 2 (These bombs smell like gunpowder and... fish?)
DMG
: 150 (may be changed at GM's request)
Description
: Set up a Barrel Bomb L+; which will explode if it takes any damage. The target will take a lot of damage; but be wary of recoil!
Indirect attacks do not trigger recoil.
"Boarfanger Man puts down a
Barrel Bomb L+
at <position> , then runs back to position!"
"The
Barrel Bomb L+
explodes, dealing 150 damage to <target> and <victim>!"
Logged
May 14, 2017, 03:27:06 AM
Reply #12
Gumballtoid
MM8BDM Extender
Recipe for Success
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Date Registered: July 13, 2011, 10:27:00 PM
Re: CONQUEST OF MECHANUS [SIGNUPS]
«
Reply #12 on:
May 14, 2017, 03:27:06 AM »
(click to show/hide)
This is one hell of a sting operation.
Name:
Yellow Jack
Appearance:
A disheveled, lanky old man wearing a gaudy yellow beekeeping veil, a black-and-yellow striped shirt, a pair of black cargo shorts, black socks that are entirely too long, and a modest pair of brown loafers. His backpack doubles as a synthetic beehive and also a repository for his bug net and endless jars of honey.
Personality:
Old. Crotchety. Always has something to complain about. Longingly reminisces of "the good ol' days." Enjoys bees.
Element:
Nature
Playstyle:
Jack commands an army of angry bees. He can wield them to attack by releasing them as an aimless swarm, or he can order them into formation to attack with a sword made of bees, wear bee armor, and the like. He can also throw jars of honey to affect enemies with sticky debuffs, or outright consume them to restore health.
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May 14, 2017, 06:59:18 AM
Reply #13
Laggy Blazko
MM8BDM Extender
Unf
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Date Registered: April 01, 2011, 02:08:23 AM
Mary Sue online
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Reply #13 on:
May 14, 2017, 06:59:18 AM »
Gameplay wise, this is one character.
(click to show/hide)
Name:
Camila Carter (and Jem)
Appearance:
Camila is a cyborg, even though most of her internal body is still organic. She has gray, synthetic skin, Shiny blue eyes and black hair. Slightly overweight.
She wears mosty summer clothing such as shorts and a t-shirt, even during winter, as her body can easily heat itself.
Her legs are fully robotic up to the knees, so she doesn't wear footwear.
Jem is an artificial intelligence that lives inside her, and is connected to her mind. It doesn't have a real physical appearance, but its "avatar" looks like a violet human figure with blue sunglasses.
Personality:
Camila is intelligent sounding and well educated but she often criticizes people, sometimes being rude while doing so.
When following her objectives, she tries to find other benefits along the way, which distracts her from what is important.
Patience is one of her greatest virtues, but those fighting alongside her might need it too, as she is a slow fighter.
She will only fight if the cost is lower than the reward, which makes her less prone to seek revenge unless it can benefit her.
She likes controlling other people but she is sometimes submissive to Jem.
Jem is rude, cynical and even more critical. It speaks in a southern accent. It's obsessed with obtaining knowledge.
Primary element:
<insert something here>
Playstyle:
Espionage and detection. Lots of END, lacks INT.
She doesn't master any specific weapon or fighting style, but she prefers small weapons such as pistols and daggers so she can carry more, or versatile weapons such as assault rifles with attachments.
She is resistant to electric attacks, but they will stun her.
Potential habilities:
Inject nanobots: Fires a syringe dart to introduce microscopic robots into a person's body. Can be used on allies or enemies.
Destroy nanobots: Destroys introduced nanobots.
Trojan: Transmits what the nanobot host sees or hears.
Psionic network: Uses introduced nanobots in a person to share their senses, thoughts or even body control with Camila and Jem, as long as all parties are willing.
Augmented vision: Allows her to see in the dark.
Cloak: Makes her invisible to most entities for a limited time.
Environmental scan: Obtains information about the surroundings. May display nearby hidden enemies.
The following habilities are very ENR intensive and may stun Camila.
Neurovirus detonation: Uses already introduced nanobots to attack a host's central nervous system for a short period of time, causing paralysis, hallucinations, agitation, fever, terror, and in rare cases, coma. Nanobots are destroyed in the process.
EMP attack: Stuns/disables robots or electronic devices.
Sniffer: Intercepts enemy communications.
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May 17, 2017, 06:50:11 PM
Reply #14
Max
MM8BDM Extender
i ate those food
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Date Registered: July 09, 2010, 08:10:13 PM
Re: CONQUEST OF MECHANUS [SIGNUPS]
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Reply #14 on:
May 17, 2017, 06:50:11 PM »
Name
: Boner Man
Appearance
:
http://i.imgur.com/ZdTAWkT.png
He's a really tall skinny skeleton with red eyes and one of them is big and one of them is not so big
Personality
: He really likes to boner people
by which I mean he annoys people until they make big fat boners
boner - definition and synonyms
2 AMERICAN INFORMAL OLD-FASHIONED a stupid mistake
fail, miscommunication, error...
Primary element
: Water
Playstyle
: He specialises in being really useless and annoying - he has low endurance, low attack, low power, low int, and low accuracy
I repeat
he is not good at
anything
except annoying his team and the enemy and maybe status debuffs
Abilities
: He can shoot the Raging Boner (a rocket-propelled femur) and release lasers from his eyes
However the lasers are just laser pointers and don't do anything
He can also stretch his limbs but they tend to flop about uselessly and get stuck everywhere
EDIT
: here are some ways he can annoy people
* Distract enemies with laser pointers or shine them in their eyes
* Stretch his arm out past someone and tap them on the opposite shoulder to make them turn the wrong way
* Make a really bad pun about bones
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Conquest of Mechanus [Beginning]