Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
[Old thread] Chaos Generator Upgraded Ver. M
Print
Pages:
1
...
19
20
[
21
]
22
23
...
25
Author
Topic: [Old thread] Chaos Generator Upgraded Ver. M (Read 149682 times)
0 Members and 1 Guest are viewing this topic.
September 10, 2016, 06:41:26 PM
Reply #300
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
>
>
Date Registered: June 20, 2011, 08:07:58 PM
Re: [Update?!] Chaos Generator Upgraded Ver. H
«
Reply #300 on:
September 10, 2016, 06:41:26 PM »
Alright, Xhatahx. Here's the thing. I can fix the Jelly World effect so that entire maps can start bouncing properly again. There's just two caveats, though:
- Every core map will need to be replaced to allow it to work.
- The mod will need to be converted from a .wad structure to a .pk3 structure once I'm done.
It might take me a few days because there's so many maps.
Logged
September 10, 2016, 08:20:05 PM
Reply #301
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Update?!] Chaos Generator Upgraded Ver. H
«
Reply #301 on:
September 10, 2016, 08:20:05 PM »
What an offer. But my response is...
(click to show/hide)
No. Because:
-It's overkill; like killing a fly using Astro Crush.
-I wouldn't want you to be drowning under the work.
-I wouldn't want you/myself to be doing the tiresome task of updating the maps when v5b or any future version comes.
-I think you pronounced my name wrong.
There are three viable solutions for the Jelly World deal:
-Removing Jelly World(most likely
)
-Keeping it(don't recommend it)
-Get Zandronum to re-add the sector tag trick for Version 3, as The Cutmeister will use that version for v5b(unlikely)
Logged
September 10, 2016, 08:31:38 PM
Reply #302
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
>
>
Date Registered: June 20, 2011, 08:07:58 PM
Re: [Update?!] Chaos Generator Upgraded Ver. H
«
Reply #302 on:
September 10, 2016, 08:31:38 PM »
Ah well. I'll probably release the changed maps separately then, or probably not.
Logged
September 10, 2016, 08:37:54 PM
Reply #303
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: [Update?!] Chaos Generator Upgraded Ver. H
«
Reply #303 on:
September 10, 2016, 08:37:54 PM »
R.I.P. Jelly World.
Logged
September 10, 2016, 09:00:49 PM
Reply #304
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Update?!] Chaos Generator Upgraded Ver. H
«
Reply #304 on:
September 10, 2016, 09:00:49 PM »
SEMI IMPORTANT ANNOUNCEMENT:
Should I put Jelly World down?
Vote
here
.
Note: At 22:32:14 to 22:34:17, I was called a wanker about once every 8 seconds. Those 15 votes are, of the time of this writing, about 40% of all votes.
I don't know about you, but that sounds really fucking suspicious.
Logged
September 10, 2016, 11:46:33 PM
Reply #305
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
>
>
Date Registered: June 20, 2011, 08:07:58 PM
Re: [Update?!] Chaos Generator Upgraded Ver. H
«
Reply #305 on:
September 10, 2016, 11:46:33 PM »
By the way, just a note (possible MM8BDMv5 spoiler warning):
(click to show/hide)
You're missing Solar Blaze for a selectable New Base Weapon. How about hiding it somewhere in the hub?
Logged
September 12, 2016, 10:31:35 AM
Reply #306
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. I
«
Reply #306 on:
September 12, 2016, 10:31:35 AM »
VOTING IS OVER!
I should've scrapped that voting system and gotten Beed to make a poll a loooong time ago, cause I suspect double(or more) voting. The votes are:
21 votes in favor of keeping Jelly World
20 votes in favor of removing Jelly World
6 voted "other".
But that's "at the surface" the of votes. However, recall that in my last post I had a note, saying that 15 "no" votes came in a mere 2 minutes. There were no "yes" votes in that time, and it happened one and a half hour after the poll started. That's fucking suspicious.
I disclude 14 of those votes(I don't want to completely silence him). Now the votes are:
7 votes in favor of keeping Jelly World
20 votes in favor of keeping Jelly World
6 voted "other"
This feels a little cheaty, however. But even if all the "other" votes counted as no, the poll would still be 13 v 20 in favour of removal.
My decision is finalized:
A recount is in order.
As far as you know, I pulled these numbers out of my ass. And I just realized having a third choice(only select Jelly World in the hub) might be a good compromize. But with the in-built poll system of the forum, everyone can see each others votes and you can't vote more than once.
(Fun fact: I originally considered hosting the poll on Weebly because it saved the voter's IP adress as well. But I was on my phone and I couldn't get it to work.)
Logged
September 12, 2016, 02:50:42 PM
Reply #307
Gumballtoid
MM8BDM Extender
Recipe for Success
>
>
>
>
>
>
Date Registered: July 13, 2011, 10:27:00 PM
Re: [Under New Management] Chaos Generator Upgraded Ver. I
«
Reply #307 on:
September 12, 2016, 02:50:42 PM »
Straw Poll
is handy for things like this.
Also, if I may make a suggestion: make any player that is not the master partially transparent. When there are lots of players in the server, it can be difficult for the master to get their bearings.
Logged
September 12, 2016, 02:57:35 PM
Reply #308
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
>
>
Date Registered: June 20, 2011, 08:07:58 PM
Re: [Under New Management] Chaos Generator Upgraded Ver. I
«
Reply #308 on:
September 12, 2016, 02:57:35 PM »
I'm not sure how I can set up a poll here. I'm not seeing an option. But then again, I haven't set up any polls since the forum moved software. I've asked a question about it in the "Cutstuff Discussion and Feedback" section, just need to wait for a reply.
Logged
September 12, 2016, 04:19:51 PM
Reply #309
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. I
«
Reply #309 on:
September 12, 2016, 04:19:51 PM »
I've made a new poll for voting on Jelly World:
Vote here
Special thanks to Gumballtoid for pointing out Straw Poll.
Logged
September 12, 2016, 08:20:30 PM
Reply #310
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. I
«
Reply #310 on:
September 12, 2016, 08:20:30 PM »
Doubleposting for a reason:
Ver.J Released!
Changes in Ver. J
(click to show/hide)
+Easter eggs added to 2 stages.
+
INFINITE AMMO:
New to Ver. J! All players are given infinite ammo(and have their Time Stoppers taken)
+
IRON FEET:
New to Ver. J! Sector damage, like bottomless pits and lava, are completely nullified.
+
ENERGY DROUGHT:
New to Ver. J! Health and ammo pickups disappear while weapons stay.
+
MET SWARM:
New to Ver. J! Mets teleport in and attack whoever's around.
*
JELLY WORLD:
Fixed a bug with Plug Ball and Conrete Shot. Enjoy it while it lasts.
*
CHAOSHUB:
Fixed a bug that made the New Base Weapon weapons in the hub disappear in LMS.
+
CHAOSHUB:
Removed Black Hole Bomb from New Base Weapon.
+
CHAOSHUB:
Added Junk Shield to New Base Weapon.
+
CHAOSHUB:
Will add a MM10 weapon to New Base Weapon.
Since when did I have the Time Skimmer?
+
CHAOSHUB:
Added MM7STR to the level selection.
*
CHAOSHUB:
Replaced MM2DW3's "mugshot". Thanks, Geno!
*
CHAOSHUB:
Removed stray blue pixels around the random level "mugshot".
*
CHAOSHUB:
Flags? My flags are better hidden now!
*
CHAOSHUB:
The master is now randomly selected.
+
CHAOSHUB:
Added a hud message to declare who the master is.
+
CHAOSHUB:
Non-master players are now transparent.
Logged
September 12, 2016, 08:30:33 PM
Reply #311
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [Under New Management] Chaos Generator Upgraded Ver. I
«
Reply #311 on:
September 12, 2016, 08:30:33 PM »
With the change to Centaur Flash, any chance of that being re-enabled as a possible Base Weapon?
Logged
September 12, 2016, 08:33:50 PM
Reply #312
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. I
«
Reply #312 on:
September 12, 2016, 08:33:50 PM »
No. Because Centaur Flash is an area of effect weapon, the invisibility provided is useless against itself. So essentially, we have a quicker but weaker Rain Flush on our hands. Not something very useful.
Logged
September 12, 2016, 08:41:09 PM
Reply #313
Rozark
MM8BDM Extender
Mr. Explorer
>
>
>
>
>
>
>
>
>
Date Registered: August 28, 2011, 04:46:04 PM
Re: [Under New Management] Chaos Generator Upgraded Ver. I
«
Reply #313 on:
September 12, 2016, 08:41:09 PM »
When's Reggae Storm
or even
CAT-ACLYSM (Tango Storm)
:^)
Logged
September 12, 2016, 09:09:26 PM
Reply #314
Xhatahx
Standard Member
*sregnif sevaelretni* stenet wef a evah I
Date Registered: September 03, 2016, 07:21:47 AM
Re: [Under New Management] Chaos Generator Upgraded Ver. I
«
Reply #314 on:
September 12, 2016, 09:09:26 PM »
Reggae Storm would be just plain cheap. Teleport-teleport-teleport-teleport-back to square one.
Cat-aclysm? Hmmm... It might work. At the very least, I'm borrowing that pun.
Logged
Print
Pages:
1
...
19
20
[
21
]
22
23
...
25
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
[Old thread] Chaos Generator Upgraded Ver. M