Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Gaming
»
Mega Man Discussion
»
[Fan game]Megaman Infamous Intent
Print
Pages:
1
[
2
]
Author
Topic: [Fan game]Megaman Infamous Intent (Read 22049 times)
0 Members and 1 Guest are viewing this topic.
June 05, 2015, 11:47:58 PM
Reply #15
Threxx
Standard Member
Date Registered: January 19, 2014, 10:52:40 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #15 on:
June 05, 2015, 11:47:58 PM »
https://youtu.be/0jMgujAbo68
LL has more remixes on his channel. Check those out too!
Logged
July 12, 2015, 03:38:54 AM
Reply #16
Threxx
Standard Member
Date Registered: January 19, 2014, 10:52:40 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #16 on:
July 12, 2015, 03:38:54 AM »
First showing of assets from the fortress stages!
Logged
July 31, 2015, 12:56:52 AM
Reply #17
Threxx
Standard Member
Date Registered: January 19, 2014, 10:52:40 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #17 on:
July 31, 2015, 12:56:52 AM »
http://deadteamifi.tumblr.com/post/1254 ... tures-poll
We got a poll for you guys.
Logged
August 08, 2015, 04:47:24 PM
Reply #18
Threxx
Standard Member
Date Registered: January 19, 2014, 10:52:40 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #18 on:
August 08, 2015, 04:47:24 PM »
This video is intended to show off all of the menus and options that we've added to the game, as well as a short preview of Tome Woman's stage.
Tome Woman's stage is still incomplete, and does not have enemies programmed in yet, but you can take a look at some of the gimmicks we have planed for the stage.
Logged
September 07, 2015, 03:28:02 AM
Reply #19
Threxx
Standard Member
Date Registered: January 19, 2014, 10:52:40 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #19 on:
September 07, 2015, 03:28:02 AM »
http://deadteamifi.tumblr.com/post/1285 ... re-polling
Vote about mouths.
Logged
December 07, 2015, 02:33:22 PM
Reply #20
Threxx
Standard Member
Date Registered: January 19, 2014, 10:52:40 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #20 on:
December 07, 2015, 02:33:22 PM »
Dusting off the thread...
We’re ramping up our search for programmers.
See this post for more info and how to apply:
http://deadteamifi.tumblr.com/post/1347 ... mblrcomask
Logged
August 17, 2016, 06:12:08 PM
Reply #21
CHAOS_FANTAZY
MM8BDM Extender
Still Around, But Only Kind Of
Date Registered: November 21, 2010, 08:21:24 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #21 on:
August 17, 2016, 06:12:08 PM »
Hello, everyone.
It's me, Chaos.
You've probably guessed from the months upon months of silence that production on Mega Man: Infamous Intent is going...less than well.
...You would be right.
To keep a long story short, our sole programmer's standards ramped up, which caused him to feel the need to rewrite the engine from the ground up. Progress on the game itself stalled, and everyone's motivation came to a grinding halt. Finally, after some previously unknown issues came to a head, we decided it would be best to stop leading everyone on and lay this game to rest.
It's ironic that we turned out this way. I, for one, joined up with this project because I was so, so tired of seeing bad fangames make it to release while good ones got left behind in development hell. I wanted to finally create a really good fangame, or at least one to not disappoint people, and so we all started on Mega Man: Infamous Intent. Two years later, here I am, writing this cancellation announcement to all of you. I believe how sorry I am—how sorry all of us are—for what I'm sure is a great disappointment is beyond my expression right now.
...But not all is lost. To anyone who was still interested in the project, I have news you may consider good. Though a few members of the graphics team have decided to claim what is theirs and leave, we have decided to release the remaining files to the public in a single, giant Dropbox dump—the sprites, the story script, the music, everything (Although, the composers are planning to release the OST more formally at a later date). They are all to be considered
public domain;
you may do with them whatever you wish.
In addition, Deadteam isn't dead quite yet. There's talk in the chat of reforming to work on a new original IP, and if that comes to fruition, you'll hear about it here. Until then...
I hope this old pile of junk is a sufficient apology for all the disappointment we've already caused you.
Logged
August 17, 2016, 06:18:17 PM
Reply #22
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #22 on:
August 17, 2016, 06:18:17 PM »
Quote from: CHAOS_FANTAZY on August 17, 2016, 06:12:08 PM
the music
Quote from: CHAOS_FANTAZY on August 17, 2016, 06:12:08 PM
public domain
apology accepted
Logged
September 06, 2016, 11:08:52 PM
Reply #23
LemonPig
Standard Member
Im Chompdoge
Date Registered: August 09, 2016, 06:46:02 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #23 on:
September 06, 2016, 11:08:52 PM »
Ill make a remix of this game(new weapons,patterns and stuff etc)
Logged
May 24, 2020, 05:00:08 PM
Reply #24
Andersonmiguelfavian15
Standard Member
Hello my name is ed
Date Registered: May 21, 2020, 07:54:25 PM
Re: [Fan game]Megaman Infamous Intent
«
Reply #24 on:
May 24, 2020, 05:00:08 PM »
the megaman infamous intent project is canceled
R.I.P
megaman infamous intent project 2015 - 2016
Logged
Print
Pages:
1
[
2
]
Cutstuff Forum
»
Gaming
»
Mega Man Discussion
»
[Fan game]Megaman Infamous Intent