{
name = "Protoman"
sprite = PROM
class = Megaman
dsnoway = LAND
dsoof = LAND
dspldeth = MEGADEAT
dspdiehi = MEGADEAT
dsplpain = MEGAPAIN
dstaunt = dsnone
gender = male
}
I wrote a macro to help rip sprites from the spritesheets in photoshop. There's still the manual labour of importing it into the wad. :pThat must take... a lot of time.
Did you have troubles with Flash and Flame Man or did you see it coming???
I Really would like someone to help me with this...cause i'm lost in all sense...
Well i'm workiing on placing my character in along with that Bunbi HeliQuote from: "PressStart"Did you have troubles with Flash and Flame Man or did you see it coming???
I believe they're FLAM and FLSM.Quote from: "COG"I Really would like someone to help me with this...cause i'm lost in all sense...
No problem, where are you stuck?
Placing your character in what? What are you trying to make?A Expansion with some custom Skins & What not...
This tutorial is just for a skin. If you're having trouble following it point out what part of the tutorial you're stuck at :?Sorry it took me long to comment on this but,i'm stuck at the transluciency part,it seems i cannot get it right...mind giving me some pointers,i'm using GIMP Btw...
I use photoshop. Try googling GIMP tutorials on it?i tried the tutorials,and they are very stupid...
it should be JEFFA6A4Thanks Cutman...let's see if it works...
If you read the structure of the spirtes it should help.ok i think i have it right...btw are the other Death Rotations Optional for the character Death/Pain? just curious
JEFFA1 is foward standing
JEFFA8A2 is side/foward standing
JEFFA3A7 is side standing
JEFFA6A4 is side backward standing
JEFFA5 is back standing
JEFFB1 is foward walk 1
JEFFB8B2 is side/foward walk 1
JEFFB3B7 is side walk 1
JEFFB6B4 is side backward walk 1
JEFFB5 is back walk 1
etc
You still need to define them but in MM8BDM we just copied the back and front frames overOh ok,also The Skin has been FINISHED....
Hi, I want to ask about the mirror in the Player Setup menu as mentioned in the tutorial. What button do you need to press in order to rotate the sprite, confirming color after sprite change, and such? Because the only thing I see is the Space button for flipping the sprite front and back.There isn't one.
Thanks in advance. :)
[IntroStrings]
"For Dr.Light!"
"Let's do this!"
"Mega Buster armed and ready!"
"Let's go!"
[FragStrings]
"Gotcha!"
"Take That!"
"Haha! Got ya!"
"Yeah!"
[KilledStrings]
"Ow! You got me!"
"Ugh... No fair!"
"I'll get you next time, $player_killed!"
[RoamingStrings]
"Here's my Mega Plan: YOU DIE!"
"I hope you're ready for this!"
"You can't hide from me!"
"You guys are going down!"
"Come on guys, let Dr.Light fix you!"
"You're making a huge mistake!"
"I hope you robots aren't hiding!"
[EnragedStrings]
"You're going down!"
"Wily has really messed you up!"
"You can't stop me!"
[WinStrings]
"Yes! I won!"
"Haha! Victory!"
[LoseStrings]
"Oh man... I lost?"
"Dr. Light... I failed you."
Then, add a lump called BOTINFO. Put this in there:{
name = "cnMegaman"
accuracy = 4
intellect = 3
evade = 2
anticipation = 1
reactiontime = 2
perception = 1
favoriteweapon = "MegaBusterWep"
color = "00 00 00"
gender = "male"
skin = "Base"
class = "Megaman"
revealed = true
script = "humanbot"
chatlump = BOTMEGA
chatfrequency = 50
}
Here are some things to replace. First, change the skin name to whatever you called the skin in SKININFO. Make the name whatever you want, the c[letter] is just for color changing. The only other thing to change is the chatfrequency, which only changes how much they talk. I would use either 50 or 0, for "talk or don't talk", basically.Also, Is the side injured sprite removed?Nope. It's not. And cut man. I tried to add my own sound but the game gave me an error saying "Invalid data encountered for texture MM8BDM-SGC.pk3:sounds/russdeat" How do I fix this?
Be sure to try out different weapons in the mirror. If your colors don't change when cycling through weapons, it means the palette is wrong. DOH! Unfortunately this means you have to fix it and extract the sprites from the sheet again, which is a pain! (trust me, I've done it a few times)
I made a skin of a Triangular Prism on top of a Cylinder on top of a Rectangular Prism. I think you're aloud to make Phoenix Wright.
I could do this if I knew how or had access to the templates
What templates are you talking about? I've seen your question lots of times in this thread. What exactly are you talking about?
Also this might be help ful for using GIMP for the beginnersI just did this but it ruined my character because he has alot of black. I can't change it back, what now?
1.Open the original image.
2.Set a proper background colour as oposed to it being transparent. It is best to make this colour similar to the background colour of the website to generate the antialiasing in your image borders in order for the image to blend nicely.
3.Flatten the image (Image – Flatten image).
4.Add an alpha channel (Layer – Transparency – Add alpha channel).
5.Select the background color (Selection – By color).
6.Clear the background colour (Edit – Clear).
7.Convert the image to indexed color (Image – Mode – Indexed color).
8.Save the image to the final PNG file (File – Save as) and remember to check: Save color values from transparent pixels.
Just use Paint.net, it's a ton easier for spriting than gimp.
You could have used Ctrl+Z to revert it, but you're pretty much screwed if you already saved it like that. Check if the black on the outside is different from the black outlines of your sprites, maybe you can revert it back with some paint bucketing.K, I'm screwed.
K, I'm screwed.
I'll do a guy with no black.
...You know, Roboenza-ites have a green, yellow and red palette, right? You can tell by the other colors.
First you will need to create your sprite sheet. Click here for examples (http://cutstuff.net/forum/viewtopic.php?f=13&t=335).
It's in the development forum, in which people without the mega man badge can not visit.
It has been posted. Several times. At least once in this topic as well.
USE. THE. SEARCH. FUNCTION.
seriously.
Do they HAVE to be transparent? It just screws me up.bUMP
I think he means like all of the official templates,EVERY,LAST,ONEQuote from: "MLDKF"I could do this if I knew how or had access to the templates
How many times does somebody have to post the template before you either stop asking or elaborate further?
Do you want an annoying background on your skin?Quote from: "MagnetMan497"Do they HAVE to be transparent? It just screws me up.bUMP
Just don't use GIMP. Try Paint.net like a lot of people, including me, have recommended. Or look for another editing program that let's you use alpha backgrounds freely. In regular Doom cyan was supposed to be transparent btw, but I highly doubt that is the case here so yeah.Quote from: "MagnetMan497"Do they HAVE to be transparent? It just screws me up.bUMP
In regular Doom cyan was supposed to be transparent btw, but I highly doubt that is the case here so yeah.Wrong. It was actually colour 256 which is black, it's displayed as cyan in most editors and most editors translate 256 to Cyan.
Leave it on normal zoom, and put the bottom pixel ON the line. So that it becomes PART of the line. That's how the official skins do it.(http://i.ytimg.com/vi/eMshZ4TqTVo/0.jpg)
Yeah they do, my custom skins line up with the official onesYour skins line up with the official ones but they still aren't ON the line but UNDER the line.
I use paint.net. My dude is screwed because of his black outline.The backrpund istransparent it just screw it up. What shouod I do?
Quote from: "Yellow Devil"Yeah they do, my custom skins line up with the official onesYour skins line up with the official ones but they still aren't ON the line but UNDER the line.
BUMPQuote from: "MagnetMan497"I use paint.net. My dude is screwed because of his black outline.The backrpund istransparent it just screw it up. What shouod I do?
Draw around the outline in green thenIt worked! Muchos Gracias, YD!
Use your magic wand and select all of the background on a skin.YES
Delete.
Save.
???
Profit!
Use your magic wand and select all of the background on a skin.
Delete.
Save.
???
Profit!
Use your magic wand and select all of the background on a skin.
Delete.
Save.
???
Profit!
Do skins without legs/feet HAVE to have more than one walk set of frames?I think so. Check what I did with mine for a "levitation effect" while I check zdoom wiki.
* sprite
The sprite of the skin. This is the four letter name before the sprite's rotations. Such as, if the first frame of the sprite was BUGRA1 you would use sprite = BUGR. You must include ALL the frames needed or else zdoom will not accept it and give you an error.
Do skins without legs/feet HAVE to have more than one walk set of frames?Yeah, the game needs the extra lumps for the skin to work or else it won't work. Just repeat the same image over and over on each walking frame in the pk3 and change the offset a bit if you're trying to make it look like "hovering".
Hmm... Yes it's possible, via SNDINFO. My Shy Guy skin on Doom uses multiple taunts but I'm not sure if the skin format people use in MM8BDM is the same as the one I used on that skin, or if said format would work on MM8BDM. I think it should though, so if you're interested I can pm you the skin so you can use it as a base.
EDIT: I just checked and yes, it's the same format. It's hard to explain the way SNDINFO works here, and looking at the lump should be self explanatory so I'll upload the base if you want to.
Click here for examples (http://cutstuff.net/forum/viewtopic.php?f=13&t=335)
You are not authorised to read this forum.
Try SEXEA1, SEXEA5, and so on.
Skin problems... :|
When I try to load the skin into the game, it tells me that "sprite S_ST frame B is missing rotations". I've checked the files, and everything's named correctly... but I'm obviously doing something wrong. Any suggestions?
I can't figure out how to get SlumpEd workin. It just won't work!Use Slade instead. SlumpEd isn't very reliable.
Quote from: "Dialer Bourne"I can't figure out how to get SlumpEd workin. It just won't work!Use Slade instead. SlumpEd isn't very reliable.
The answer is kind of obvious, get the new version. But I recommend getting Slade if your PC is having problems with SlumpEd or you want a clean interface. Just Google it up.
I didn't really understand what you just said, but I think you're asking how to import things to photoshop?
Well first off, GET PAINT.NET. It's free, it's light, it's easy to use. Why do people use Photoshop for such trivial things like adding transparency?
If you're still going to use PS, then just make a new file with transparent background, paste the sprites over that and erase everything you don't need on the sheet. Finally, separate each sprite on a new file using the same method.
Defines whether the skin filter "Disable cheat skins" filters it out as a cheat skin. Possible values are true (cheat skin) and false (normal skin).
Is it possible to have more than one taunt? and then have it be randomized of sorts, as in you push the taunt button and one taunt comes out, you push it again and a different taunt comes out.
Create a directory (folder) in the 8BDM folder called "skins" and insert it there.
8BDM will automatically add it to the game.
In the MM8BDMV2B Folder,make a folder called Skins and drag all the skins into it.Quote from: "LlamaHombre"Create a directory (folder) in the 8BDM folder called "skins" and insert it there.
8BDM will automatically add it to the game.
so, just create a "skins" folder in whatever folder skulltag is in, and put the pk3 in it?
Quote from: "Plyers"In the MM8BDMV2B Folder,make a folder called Skins and drag all the skins into it.Quote from: "LlamaHombre"Create a directory (folder) in the 8BDM folder called "skins" and insert it there.
8BDM will automatically add it to the game.
so, just create a "skins" folder in whatever folder skulltag is in, and put the pk3 in it?
Make sure the folder isn't compressed.
And it must be titled "skins" minus the quotations.
Quote from: "LlamaHombre"Make sure the folder isn't compressed.
And it must be titled "skins" minus the quotations.
still nothing... damnit.
whelp, guess i'll take another shot at this tomorrow.
g'night, all.
Quote from: "Plyers"Quote from: "LlamaHombre"Make sure the folder isn't compressed.
And it must be titled "skins" minus the quotations.
still nothing... damnit.
whelp, guess i'll take another shot at this tomorrow.
g'night, all.
The game won't read the folder unless it has skins in, it also works with music packs, crosshair packs and map packs
Allow me to make a separate 8BDM folder and walk you through this to make sure you aren't missing a step.
Inside the 8BDM folder...(click to show/hide)
Create a new folder...(click to show/hide)
Name this folder "skins"(click to show/hide)
Open this folder...(click to show/hide)
nope, I've done everything there...
It's probably something stupid that i just didn't notice. I'll go through the SLumpED process again.
And insert the pk3 needed.(click to show/hide)
I hope this helps.
I use the MSPaintThanks but how do i make the sprites transparent?
Try changing the sound names to something shorterThanks, it worked.
Do you mean have the game switch songs when you select a skin?This is what I meant.
You can't. You could add a music file to the skin replacing an already existing track, but it would play regardless of the skin being used.You could just make it as a taunt. A very loooooooooooooooooooong taunt.
You'd need to create a custom class for the skin or something similar with a few ACS scripts.
The numbers in the frames indicate which rotations they are.My mind does not comprehend this :shock: but thanks i guess??? wait...does this mean for 6-8 I need to simply flip the sprites then rename them as a different file? :) if so, then forget the part where I said I don't get this :p
Here are the valid rotations: [Direction the object is facing]
0 is omnidirectional. This sprite will always appear the same way in all directions.
1 is front
2 is front left
3 is left
4 is back left
5 is back
6 is back right
7 is right
8 is front right
Repeated frames, such as PROMA8A2, the base frame is taken for frame 8 [front right] and reflected for frame 2
I actually didn't know how all this worked until I cracked open my copy of the Doom2.wad...this was about a year after making my first skin, but this information does help.
To answer your last question, you need four characters in a sprite name to establish a set of sprites that are unique from everything else. PROM is the sprite set for Protoman's skin in 8BDM, replacing PLAY on the base class.
I'm sure you've already noticed how the frames have the conventions of four characters, a letter from A-Z, and a rotation number, yes? This is actually the case because of how DECORATE, the coding language used for establishing how objects in the game work, renders sprites on objects.
The following is the base code is highly simplified from the base Megaman class for this example:(click to show/hide)
It's fine. You don't need to know what all of this means, you just need to note the fact that each line (except the indices for states) has PLAY, a letter, and then a number.
PLAYA1 is the front frame of the base skin, which is obviously Megaman, as used in the spawn state [just him standing there.]
Also worth noting, but is irrelevant to what you're doing is the number at the end of each line. DECORATE does not call specific rotations of a frame, otherwise it would be impossible to properly render an object in the game. The number given is the number of tics that frame is supposed to last before moving to the next one.
I hope this information helps...I know I gave you way too much to work with...but yeah I hope it helps.
(http://img10.imageshack.us/img10/7386/newmegadoom.png)....What.
I believe he/she is asking for the ENTIRE palette of possible colours for 8BDM graphics.
Well, even if that's NOT what you want, I'll put it here anyway.
{
name = "Tohno Shiki"
class = TSHK <-------------
class = Megaman
dsnoway = LAND
dsoof = LAND
dspldeth = MEGADEAT
dspdiehi = MEGADEAT
dsplpain = MEGAPAIN
dstaunt = dsnone
gender = male
}
Is that so? How can I get around that?..Rename them?
That's a really bad idea. You don't know if those kind of files have been tampered with. Also use SLADE (http://slade.mancubus.net/index.php?page=downloads) instead as it's far better and up to date. All the files should come with it, if not there's a link right below the main download.I suppose that is true, but I've never had any problems with dll-files.com specifically, and that's usually the first thing that comes up in the search.
cool. but I wish it was better ... yeah
cool. but I wish it was better ... yeahwait WHAT!? someone who is not registered posted!? WTF!? WHATS GOING ON!!!???
What Version of slumpED should i use for MM8Bit Death match?Any version of slumpED will work
Hi guys, I have a problem , I made the skin of Toon Link , using sprites from LoZ Minish Cap game to make the skin even use the program Paint.Net to make the sprites in 8 bits, but when to run the game, it removes the skin from lack of frames, i don´t know how to solve the problem, please can someone tell me how to solve my problem, here is the skin, so you can review it better.
http://www.4shared.com/file/zyZ5lJiKce/ToonLink.html (http://www.4shared.com/file/zyZ5lJiKce/ToonLink.html)?
Thanks for the fast response!how i open SLumpED? says that is missing MSVCP71.dll
I had already known about how to use it, but thanks for the info on file-sharing sites! Now to search and make sure this isn't something already in the uploaded skin forum thing, and if it isn't already there, I might put something in...Is it a custom sprited skin of Lucario or Mystery Dungeon Lucario?