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Author Topic: [TUTORIAL] Creating new skins for MM8BDM  (Read 191680 times)

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July 07, 2010, 11:31:45 PM
Reply #15

Offline Blaze Yeager

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #15 on: July 07, 2010, 11:31:45 PM »
Also this might be help ful for using GIMP for the beginners

1.Open the original image.
2.Set a proper background colour as oposed to it being transparent. It is best to make this colour similar to the background colour of the website to generate the antialiasing in your image borders in order for the image to blend nicely.
3.Flatten the image (Image – Flatten image).
4.Add an alpha channel (Layer – Transparency – Add alpha channel).
5.Select the background color (Selection – By color).
6.Clear the background colour (Edit – Clear).
7.Convert the image to indexed color (Image – Mode – Indexed color).
8.Save the image to the final PNG file (File – Save as) and remember to check: Save color values from transparent pixels.

July 08, 2010, 01:37:20 AM
Reply #16

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #16 on: July 08, 2010, 01:37:20 AM »
I suggest using Paint.net. It's what I use and is basically a nerfed Photoshop.
You grab the magic wand, select the background(Shift+Click selects more than one area) and delete. Easy transparencies.

Unfortunately, the time to separate EVERY SINGLE POSE(Some more than once) is STILL really long.

July 08, 2010, 02:55:15 PM
Reply #17

Offline Blaze Yeager

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #17 on: July 08, 2010, 02:55:15 PM »
The Loader thing says bad character in JEFF6A4

Umm...what should i do?

What it says is
R_InstallSpriteLump:Bad frame characters in lump JEFF6A4

July 08, 2010, 03:30:15 PM
Reply #18

Offline CutmanMike

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #18 on: July 08, 2010, 03:30:15 PM »
it should be JEFFA6A4

July 08, 2010, 03:43:09 PM
Reply #19

Offline Blaze Yeager

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #19 on: July 08, 2010, 03:43:09 PM »
Quote from: "CutmanMike"
it should be JEFFA6A4
Thanks Cutman...let's see if it works...

"PROMH8H2 and PROMH7H3 use the front pain frames, and PROMH6H4"

Are these Frames Optional?

July 08, 2010, 04:03:58 PM
Reply #20

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #20 on: July 08, 2010, 04:03:58 PM »
If you read the structure of the spirtes it should help.

JEFFA1 is foward standing
JEFFA8A2 is side/foward standing
JEFFA3A7 is side standing
JEFFA6A4 is side backward standing
JEFFA5 is back standing

JEFFB1 is foward walk 1
JEFFB8B2 is side/foward walk 1
JEFFB3B7 is side walk 1
JEFFB6B4 is side backward walk 1
JEFFB5 is back walk 1

etc

July 08, 2010, 04:52:33 PM
Reply #21

Offline Blaze Yeager

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #21 on: July 08, 2010, 04:52:33 PM »
Quote from: "CutmanMike"
If you read the structure of the spirtes it should help.

JEFFA1 is foward standing
JEFFA8A2 is side/foward standing
JEFFA3A7 is side standing
JEFFA6A4 is side backward standing
JEFFA5 is back standing

JEFFB1 is foward walk 1
JEFFB8B2 is side/foward walk 1
JEFFB3B7 is side walk 1
JEFFB6B4 is side backward walk 1
JEFFB5 is back walk 1

etc
ok i think i have it right...btw are the other Death Rotations Optional for the character Death/Pain? just curious

July 08, 2010, 05:10:14 PM
Reply #22

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #22 on: July 08, 2010, 05:10:14 PM »
You still need to define them but in MM8BDM we just copied the back and front frames over

July 08, 2010, 05:13:59 PM
Reply #23

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #23 on: July 08, 2010, 05:13:59 PM »
Quote from: "CutmanMike"
You still need to define them but in MM8BDM we just copied the back and front frames over
Oh ok,also The Skin has been FINISHED....

So am i the first custom skin?
http://retro.staticfire.co.uk/megafan/forums/index.php?topic=318.msg5060#msg5060

Pic is here btw

July 08, 2010, 06:19:23 PM
Reply #24

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #24 on: July 08, 2010, 06:19:23 PM »
Well, I made a Galaxy Man one so I could test out making one, so technically I was first, you just posted yours.
I'mma go play MM8BDM now.

July 08, 2010, 07:06:12 PM
Reply #25

Offline Blaze Yeager

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #25 on: July 08, 2010, 07:06:12 PM »
Btw,i actually want to make this a npc for offline matches...any tips?

July 08, 2010, 10:57:47 PM
Reply #26

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #26 on: July 08, 2010, 10:57:47 PM »
Yeah, I'd like to know how to make MM8BDM Bots as well.

July 08, 2010, 11:35:16 PM
Reply #27

Offline TERRORsphere

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #27 on: July 08, 2010, 11:35:16 PM »

July 10, 2010, 10:20:56 PM
Reply #28

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #28 on: July 10, 2010, 10:20:56 PM »
Hi, I want to ask about the mirror in the Player Setup menu as mentioned in the tutorial. What button do you need to press in order to rotate the sprite, confirming color after sprite change, and such? Because the only thing I see is the Space button for flipping the sprite front and back.

Thanks in advance. :)

July 10, 2010, 10:22:35 PM
Reply #29

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #29 on: July 10, 2010, 10:22:35 PM »
Quote from: "2128Kite"
Hi, I want to ask about the mirror in the Player Setup menu as mentioned in the tutorial. What button do you need to press in order to rotate the sprite, confirming color after sprite change, and such? Because the only thing I see is the Space button for flipping the sprite front and back.

Thanks in advance. :)
There isn't one.