Cutstuff Forum

Mega Man 8-bit Deathmatch => Projects & Creative => DECORATE and ACS Modifications => Topic started by: DarkAura on September 17, 2011, 11:51:12 PM

Title: Aura's Weapon Archive (V1 In Stores Now!)
Post by: DarkAura on September 17, 2011, 11:51:12 PM
*generic welcome greeting*
Meh, I'll get fancier about it when I feel up to it.

*Links removed due to "some" poor coding. Will reupload between the time of now and never.*
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Mendez on September 18, 2011, 12:08:41 AM
Hey Lament, why don't you make your own account? Also, the mediafire images aren't working for me. Could you fix that? I would suggest using imageshack for your images.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on September 18, 2011, 12:12:47 AM
I'm fine with sharing an account. As for the pictures, we decided to sign-up for ImageShack using one of Aura's old Usernames
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: TheDoc on September 18, 2011, 02:19:28 AM
R these just for fun or are they all unique somehow? Just wondering.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on September 18, 2011, 02:41:15 AM
The first one is a "nothing-special, straight-foward" projectile.

The other 2 are purely luck-based, each doing a random amount of damage with the weaker cards being the most common.
One shows Castlevania characters, the other shows Megaman characters.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Alucard on September 25, 2011, 10:00:28 PM
Oh hey, I'm on a weapon.

You should totally make a Gamble Card T (Touhou Deck)
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on September 25, 2011, 10:53:43 PM
Lament - If someone suggests who gets on what card, I might make a Touhou deck, although I ain't much of a fan of the series.
I might even try a Pokemon deck, but only if people show some kind of intrest.
Before someone asks: no MLP decks.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: -FiniteZero- on September 25, 2011, 10:56:35 PM
Pokemon Deck? Sounds awesome!

inb4 Magikarp as Ace.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on September 25, 2011, 10:58:37 PM
Quote from: "FiniteZero"
Pokemon Deck? Sounds awesome!

inb4 Magikarp as Ace.

Lament - Riolu is Ace, Magikarp is Joker
I can make it, but only if I get suggestions. 460+ Pokemon, not counting Unova-dex, and only 14 cards.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Shade Guy on September 26, 2011, 02:06:02 AM
Going to suggest Nidoking and Nidoqueen for King and Queen respectively.

For 1 2 3 4 5 etc. I would suggest going up in rarity...For example, make 1 Bidoof or Rattata or something else sucky.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on September 26, 2011, 02:39:43 AM
Lament -
2 would be one of the common rodents
Maybe Bidoof
3 would be Poochyena
4 would be one of the 1st stage common flyers
5 and 6 would be anyone's popular opinion
7 would be Pikachu
8-10 would be one of the 2nd stage starters for each type, Torterra, Typhlosion, and Swampert
For J-K, I was thinking of one of the trios from the game, whichever seems more popular.
It gonna end up being Kyogre, Groudon, and Rayquaza
Ace would be Riolu, for reasons.
and Joker is Magikarp

My idea for anyone willing to testify.

Fff, now I'm thinking on doing one for each reigon.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Red on September 26, 2011, 02:44:32 AM
Please make J-K Regice, Registeel, and Regirock.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Alucard on September 26, 2011, 03:22:27 AM
I say Riolu should be king and Arceus should be Ace. :ugeek: Because, Well, Arceus is the god of Pokemon, right?
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Korby on September 26, 2011, 04:08:21 AM
Supposed God, yes. There's no proof for it, it's just implied.

Also, Nidoking and Nidoqueen make the most sense for King/Queen for incredibly obvious reasons.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Hallan Parva on September 26, 2011, 10:59:29 AM
Add the cries when the cards hit and I will love you forever. :ugeek:
Also I support Victini and Totodile as cards.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Korby on September 26, 2011, 06:08:31 PM
Maybe if that Totodile was Shaymin, I'd agree with you.
 :cool:  :cool:  :cool:  :cool:
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on September 26, 2011, 11:37:05 PM
Quote from: "Korby"
Also, Nidoking and Nidoqueen make the most sense for King/Queen for incredibly obvious reasons.
Lament - We're gonna need a Nidojack then :mrgreen:. I'll put in Rhydon for Jack since he's a bit similar in design.
Quote from: "SmashBroPlusB"
Add the cries when the cards hit and I will love you forever. :ugeek:
I actually had the idea of doing so, and it will be done.
Quote from: "Lag Man"
Please make J-K Regice, Registeel, and Regirock.
Unfortunately, Red, My mind is very swift to change. I actually decided on not putting in the trios. for J-K, but instead, putting in some popular Pokemon.
*pulls self together*


Okay, damage assessment:
(click to show/hide)
Still open to suggestions. Also adding a poll. Somethings gone hay-wire with the poll, so taken down
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Hallan Parva on September 26, 2011, 11:58:08 PM
PICHU but no Totodile.
wtfamireading.jpg :ugeek:
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Red on September 27, 2011, 12:33:56 AM
(http://images1.wikia.nocookie.net/__cb20090710113642/es.pokemon/images/d/d6/Totodile_cristal.gif)

So god damn epic.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on September 27, 2011, 12:42:19 AM
Lament - Ffff...okay, I'll take out Pichu for Totodile. I'll admit I have a bit of a soft-spot for Pichu, though.

Also, because the poll asploded on me, gonna ask a question I need answered:
Should I make it into 5 separate weapons, or 1 largely-coded weapon?
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Hallan Parva on September 27, 2011, 12:44:47 AM
Every time you switch to Gamble Card it should randomly pick one of the decks, which you will use until you switch out of it. :cool:
Though, that's probably extremely difficult / time consuming / impossible, so... meh, whatever.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: -FiniteZero- on September 27, 2011, 12:46:02 AM
I personally prefer simply having it as seperate decks. More change of Magikarp that way.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on October 04, 2011, 11:38:59 PM
Whilst working on the Pokemon decks, I made this:

(http://img543.imageshack.us/img543/2053/gamblecardt.png)

Say the word, and I'll do it, BUT I may need permission from Jafar and Lightdasher (if anyone can get a hold on him) in order to continue with this.

2 = Kedama (Lament)
3 = Rumia (Jafar)
4 = Letty Whiterock (Lightdasher)
5 = Yuugenmagan (Lament)
6 = Kurumi (Jafar)
7 = Tewi Inaba (Lightdasher)
8 = Aya Shameimaru (Jafar)
9 = Cirno (Jafar)
10 = Yuugi Hoshiguma (Jafar)
Jack = Remilia Scarlet (Lightdasher)
Queen = Shinki (Lament)
King = Miko Toyosatomimi (Lament)
Ace = Reimu Hakurei (Jafar)
Joker = Yukari Yakumo (Jafar)
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: xColdxFusionx on October 04, 2011, 11:50:50 PM
I'm about 80% sure Lightdasher is on hiatus/exploded.

Again.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: LlamaHombre on October 04, 2011, 11:57:16 PM
Queen should be Ivory's Shinki.  :cool:
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Alucard on October 05, 2011, 12:06:31 AM
Because these weapons are TOTALLY supposed to use joke sprites.

Also, the dress was the wrong color on Shinki's sprite in both the OP sprite and the skin sprite.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: LlamaHombre on October 05, 2011, 12:10:11 AM
It wasn't a joke sprite.

It's my new favorite custom skin.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Alucard on October 05, 2011, 12:13:20 AM
> Not a joke
> Cartwheels
> Turns into a UFO
> Handstands
> Hops on her side

...I DO BELIEVE IT WAS A JOKE SPRITE, GOOD SIR. :ugeek:

Also, the dress was still the wrong color.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: LlamaHombre on October 05, 2011, 12:18:39 AM
So Shinki doesn't do any of that in the game?
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Alucard on October 05, 2011, 12:38:37 AM
You tell me, Llama. (http://www.youtube.com/watch?v=ynBM4Z_-pxo)

Though, I CAN see where the UFO may have come into play.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: LlamaHombre on October 05, 2011, 12:42:05 AM
I think so.

I don't know, half of the time she's surrounded by thousands of giant bullets, so I can't tell.

Also, the dress color is generally the same.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: xColdxFusionx on October 05, 2011, 01:18:15 AM
The skin isn't perfect colorwise, but who's counting?
The rest of the skin is spot-on to the character, though.
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Hallan Parva on October 05, 2011, 01:57:10 AM
No Marisa in a weapon for Mega Man? Son, I am disappoint. :ugeek:
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Duora Super Gyro on November 15, 2011, 07:57:40 PM
Would it be okay for me to use this weapon in my levels?
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on November 16, 2011, 05:20:58 AM
I thought this topic died. Ah well...

If ya want to use them, ya can as long as I get credit.

On a side note, I've decided to stop working on the other Gamble Card variations. Happy now Gummy? The reason being:
(click to show/hide)
That being said, I might just tear down the thread unless I get a more...no, a MUCH more better idea for an actual weapon.

Maybe my old Metroid Prime Hunters idea. Hmm...
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: ice on November 16, 2011, 04:34:29 PM
MPH was a game I've always wanted to play but could never get, I'd say go for it, extra points if it evolves into a classes thing
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Duora Super Gyro on November 16, 2011, 08:10:48 PM
Quote from: "ice"
MPH was a game I've always wanted to play but could never get, I'd say go for it, extra points if it evolves into a classes thing

NOOOOOO!!!!!!!!!!!!!! NOOO CLASSES!!!!
I really dont wanna see that because we will end up with another Classes_v1A shadow man on the loose.
damn Trace always gets me frome behind
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on November 16, 2011, 10:12:59 PM
Quote from: "ice"
extra points if it evolves into a classes thing

If someone else wants to, 'cause I ain't doing it for extremely obvious, hard to not-see reasons.

Now all I need is some actual time away from Skyrim, which probably won't happen.

I think Shock Coil would be the hardest to make. Similar to Jupiter's weapon, but homing. And I don't know if anyone knows how to slap the Imperialist with a scope as an alt-fire
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: Shadow Blade on May 25, 2012, 04:59:18 AM
Why when i see this mod, I think of Spider from Megaman X Command Mission?
Title: Re: Lament's Weapon Archive (Gamble Cards)
Post by: DarkAura on May 25, 2012, 05:32:18 AM
GAH!!! This just had to be bumped!

Well, if this will help me get off my aft and do work, I have been working on a fistfull of weapons and now I need to pester people to get some opinions on them.

More details on these "weapons" when intrest is achieved.
Title: Re: Aura's Weapon Archive (Under Construction)
Post by: Hallan Parva on May 27, 2012, 04:48:09 AM
> front paged nuked

Considering how Lament didn't exist, I can see why.

Well, I can't wait to see what you're digging out to show us.
Title: Re: Aura's Weapon Archive (Open for business. Oh god.)
Post by: DarkAura on June 03, 2012, 04:11:09 AM
Open for busyness. Enjoy what I have to offer.

Okay, since the "poll" thing is being a dick, I will say here:

What should the Whistle be?

An Exit Unit?
A Counter Attack perk?
A Banishment item?
or Something else?
Title: Warp Whistle was so cool
Post by: Magnet Dood on June 03, 2012, 04:20:54 AM
SOMETHING ELSE

It instantly warps players to another stage, keeping the frags and everything.
Title: Re: Aura's Weapon Archive (Open for business. Oh god.)
Post by: Orange juice :l on June 03, 2012, 04:37:52 AM
I second this opinion.

Either that, or it forces all clients to connect to a different server.
Title: Re: Aura's Weapon Archive (V1 In Stores Now!)
Post by: DarkAura on June 21, 2012, 09:15:29 AM
Bumping for official V1 release.

Includes 6 new weapons:

Spike Lariat
Arcane Bolt
Hover Mine
Fury Swipes
Magical Paintbrush
Sand Burst

I'm gonna need to classify all these weapons for LMS use. No clue what goes where, though.
Title: Re: Aura's Weapon Archive (V1 In Stores Now!)
Post by: Hallan Parva on June 21, 2012, 05:17:54 PM
Roulette Buster harder

Did you actually get Whistle to work like that? Oh man...

I need to download this and see for myself.
Title: Re: Aura's Weapon Archive (V1 In Stores Now!)
Post by: Beed28 on June 21, 2012, 08:13:49 PM
Heh heh heh... that's not how I originally envisioned Spread Laser. (http://youtu.be/ZYUx9MRDPM8?t=1m52s)
Title: Re: Aura's Weapon Archive (V1 In Stores Now!)
Post by: Gummywormz on June 21, 2012, 08:28:31 PM
* MTank does not refill some weapons.
* Arcane Bolt's pickup is broken. It uses Cutar's icon and has no pickup sound.
* The different forms of Cutar can be picked up from people when drop weapons is on.
* Paint Brush can be reflected by centaur flash.
* Something crashed my server. Unsure of what but it happens.
* Bombs and spread laser are still totally not overpowered.
Title: Re: Aura's Weapon Archive (V1 In Stores Now!)
Post by: fortegigasgospel on June 21, 2012, 08:36:18 PM
Cutar also doesn't always work, I tried grabbing one (I think it was Cutar) but it gave me the Mega Buster.
Title: Re: Aura's Weapon Archive (V1 In Stores Now!)
Post by: Gummywormz on June 21, 2012, 08:51:06 PM
Quote from: "fortegigasgospel"
Cutar also doesn't always work, I tried grabbing one (I think it was Cutar) but it gave me the Mega Buster.

That's part of arcane bolt's broken pickup thing.

Also Dr. Hax is now invisible.