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Messages - Hilman170499

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31
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 19, 2020, 04:48:37 PM »
Pharaoh Man
Freeze Man
Blast Man
Nitro Man
Torch Man

Flame Man
Enker
Punk
Wood Man
Dynamo Man

32
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 18, 2020, 04:26:45 PM »
Blade Man
Jupiter
Dust Man
Plant Man
Wave Man

33
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 17, 2020, 04:52:55 PM »
Hornet Man
Mercury
Star Man
Metal Man
Gemini Man

34
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 16, 2020, 05:13:56 PM »
Magic Man
Block Man
Tengu Man
Crash Man
Fire Man

35
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 15, 2020, 04:59:59 PM »
Spark Man
Impact Man
Bomb Man
Sheep Man
Elec Man

36
Forum Games / Re: Cutstuff 2020's Best Robot Master EVER
« on: December 14, 2020, 05:24:36 PM »
Hard Man
Strike Man
Grenade Man
Turbo Man
Dive Man

37
Help & Editing / Doosmeeker keeps crashing.
« on: January 03, 2020, 04:11:40 PM »
Exactly as it says on the tin: When I try to open Doomseeker, it just immediately closes a few seconds after loading the servers, and it tells me Doomseeker has stopped working.
Anyone happen to know why this happens, let alone how to fix it? Thanks in advance.

38
Forum Games / Re: Ruin-A-Wish
« on: July 22, 2019, 01:23:36 PM »
Okay, but now you have to save the world because it's part of the package!

I wish I had a single brick, delivered safely and legitimately to me without harming anyone.

39
Help & Editing / Re: Team Spawns. How do those work?
« on: January 11, 2019, 04:02:11 PM »
Alas, there are indeed Deathmatch spawn points in that map.

40
Help & Editing / Re: Team Spawns. How do those work?
« on: January 08, 2019, 11:27:41 PM »
It opens the console and gives this message:
Code: [Select]
NO PLAYER 1 START

41
Help & Editing / Re: Team Spawns. How do those work?
« on: January 08, 2019, 01:49:45 PM »
It's been a while, huh?
Anyway, I'm just dropping by to ask about something else. Last time I worked on a Deathmatch map, I put in the team spawns. Unfortunately, I could not test the map with DoomBuilder because it causes an error, forcing me to manually run a test via the launcher. Does anyone happen to know what settings I should use to rectify this issue? Thanks in advance.

42
MM8BDM Discussion / Re: Music pack not working.
« on: July 10, 2018, 04:42:26 AM »
Alright, this is a dangerous process, and absolutely not recommended by anyone, so try it out at your own peril.(The experts are gonna kill me for mentioning this. *sigh*)
(click to show/hide)

If you do not prefer the above method, these other methods are a thing, but come with their own downfalls:
*You can load your file as an additional file in the MM8BDM launcher, but this is best used for offline play, which while it's fun in its own right, just doesn't hold up to proper multiplayer.
*If you'd like to use your custom replacement content online without the above risky method, you can always host a server with your custom file as one of the additional files(after MM8BDM's core of course). Unfortunately, this is undesirable among some players who'd like to join. You can always make it an optional file, though.

43
MM8BDM Discussion / Re: Music pack not working.
« on: July 09, 2018, 11:57:23 PM »
Did you put the files into the skins folder?
If that is the case, then here's the deal:
Anything that you place into the skins folder is auto-loaded. In Doom, auto-loaded files are loaded before any additional file. The MM8BDM files are considered an "additional file" in this case, and therefore, since it is loaded after the "replacement" music, the replacement music you put was overwritten.

That being said, there's one workaround for this, but it's an extremely risky one.

44
Events / Re: Cutstuff Mapping Jam 5: Paper Jam
« on: June 01, 2018, 04:24:42 PM »
Just asking real quickly, but is there a naming standard for the map codes, or are you going to handle that after the fact?

45
Help & Editing / Team Spawns. How do those work?
« on: May 25, 2018, 07:39:46 PM »
As most of us know, spawn points now have a team-based segregation in every map.
Alright, I've taken a quick look at some new maps. From what I saw, there are green and yellow spawns in two general areas surrounded by other spawn points. Can someone please clarify how this works? Thanks in advance.

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