Advanced Search

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Xhatahx

Pages: 1 ... 15 16 [17]
241
Closed / Re: Some weapon icons
« on: September 06, 2016, 07:42:59 AM »
Looks nicer, I say. It makes the icons less cramped. :)

242
Closed / Quit Message Failure
« on: September 05, 2016, 09:22:27 PM »
Code: [Select]
QUITMSG4 =  "Don't make us stop production on Mega Man 9...";
A bit too late to say that.
Code: [Select]
QUITMSG5 =  "The joke's on you, \nI've given your computer roboezna!";
Oh no! Not Roboezna! It's as bad as data corrutpion!

243
Forum Games / Re: Rate the avatar of the user above you
« on: September 05, 2016, 09:11:44 PM »
A mess of too many sprite styles and no focus on anything. It's like those intro cards from internet shows who think they're cool showing a random string of clips. 4/10

244
Projects & Creative / Re: Class based modification (v8c)
« on: September 05, 2016, 03:31:33 PM »
For some reason, many projectiles have their pallete messed with e.g. Burner Man's Wave Burner.
Also, the class help screen doesn't work while you're playing.
I'm hyped as shit for the remaining MM9 classes. I'd like to see how you'd handle Splash Woman.
EDIT: Drill Man can drill on bottomless pits. Why?

245
Mega Man Discussion / Re: Least Favorite Robot Master from Each Game
« on: September 04, 2016, 03:13:39 PM »
MM1: Guts Man. A short and boring stage, a way too difficult fight, one of the few bad music tracks in Mega Man history, and a useless weapon.
MM2: Heat Man. A bad weapon, a boring fight, and ARRGH I NEED ITEM 2
MM3: Top Man. He's okay, except for Top Spin. No explanation needed.
MM4: Dive Man. Water gravity, moving spikes, Moby, a very spinny(?) weapon, and Dive Man's fight is too hard.
MM5: Wave Man. Okay, what's Megaman's main ability? Taking other Robot Masters weapons. Fucking Wave Man takes this ability away. The first part of his stage is an obstacle course and isn't that bad. Then there's the wave bike section. Hoo boy. And then there's Wave Man's repetitive boss fight. He's weak to Charge Kick(actually a pretty good weapon), but you can't kick through his water spouts. His weapon's okay.
MM6: Plant Man. He's okay, except for Plant Ba- Wait, what?

246
Projects & Creative / Re: [Update?!] Chaos Generator Upgraded Ver. H
« on: September 04, 2016, 02:48:48 PM »
Maybe it could, and I'd like to see this go on, maybe work on it myself. Problem is that I can't download the newest version. The link doesn't work.
Oddly enough, I could download the older versions, but not Ver. H. :confused:

247
Help & Editing / Re: Help in ACS
« on: September 03, 2016, 09:24:19 PM »
Thanks! About 5 of them!
Now I just need to fix... everything else related to online play. :|
But that's enough for now. I'll finish this someday.

248
Help & Editing / Re: Help in ACS
« on: September 03, 2016, 07:16:15 PM »
It's player activated. Kinda. Maybe.
Ya see, my class has a projectile that spawns an item that's picked up by another player. That item activates the script.
it takes time to join a forum you know

249
Rejected / Texture issues in MM8DW1
« on: September 03, 2016, 08:49:13 AM »
MM8DW1 is, if I'm allowed to be brutally honest, the ugliest fucking map in the game.
(click to show/hide)

Pages: 1 ... 15 16 [17]