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Messages - Superjustinbros

Pages: 1 [2] 3 4 ... 42
16
Graphic Alterations/Submissions / Re: (IMPROVED SPRITES) Snake Man
« on: September 23, 2018, 03:06:55 AM »
Aside from the weird front hurt pose (I know what you're trying to go for with the eyes but it looks odd IMO) it looks good.

17
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« on: August 20, 2018, 10:14:48 PM »
If MM11 ever gets added into 8BDM, it's likely to be after Version 7 drops, which will be the MMV update.
Also, and just to keep it brief: Dynasty Warriors characters in any context would be extremely out of place in the Mega Man universe.

18
Skins & Bots etc / Re: South Park - Stan Skin
« on: August 13, 2018, 01:34:44 AM »
Pretty good skin.

19
Projects & Creative / Re: MM8BDM Fishing!
« on: August 09, 2018, 08:32:33 PM »
Good to hear you can now get un-stuck from the boulders from hell.

20
Projects & Creative / Re: MM8BDM Fishing!
« on: August 03, 2018, 11:07:45 PM »
Excellent update all around, always excited to see new catchable fish.

21
Resources / Re: SJB's collection of Resources
« on: August 01, 2018, 12:43:38 AM »
Since it's been a while, here's a pack of raw voxel files made using MagicaVoxel, containing all the ones from the previous collection plus new ones.
What you'll find here:
(click to show/hide)

DL: https://mega.nz/#!N7Q0nC7C!bukJJP3_9LEhaCc79kVAleiikNgcESc_F-UjDCyyGc8

22
Skins & Bots etc / Re: SJb' attempts at skinning.
« on: July 25, 2018, 05:08:31 PM »
Bringing this back from the dead, here's Spring Man (the one form Nintendo's ARMS)




You can grab it below:
https://www.dropbox.com/s/87nyhnxom457rct/SpringmanArms.pk3?dl=0
Thanks to Ivan for CBM comparability.

23
Projects & Creative / Re: MM8BDM Fishing!
« on: July 03, 2018, 09:36:03 PM »
Sounds like a great feature! I'll have to try it out sometime, provided I can find my login info again.

24
Resources / Re: SJB's collection of Resources
« on: March 08, 2018, 04:56:40 PM »
I tried doing skins of them once a while back, but the sprites/limbs are way too large for your typical 8BDM skin and would require customs (apart from rotations) to get them to be accurate-sized while still keeping the limbs far apart from one another.

25
Projects & Creative / Re: MM8BDM Fishing!
« on: March 08, 2018, 04:54:38 PM »
If I could add a suggestion, it would be to increase the number of Upgrades you can consume by a sizable amount, but make each one have diminishing returns (so you can't reach a 100% uncommon/rare catch rate). It would give common fish longer use, and would add progression to servers that have long match times.
Agreed. I would love to be able to catch more fish with special effects upon use after minutes worth of fishing for commons.

26
MM8BDM Discussion / Re: Mega Man 11 and the future of 8BDM
« on: December 18, 2017, 06:53:49 PM »
Personally I don't really care if we get something 8-bit or 128-bit, though if I do had to make a point I think it's time to move on from the 8-bit style for the main series especially after the overabundance of 8-bit fan games. (No offense intended to anyone that makes those games or enjoys playing them)

If MM11 content were to be integrated into MM8BDM, I think the plot should still end after MMV, with whatever story MM11 adds being a simple "afterstory" plot that doesn't connect to the main plot of 8BDM's singleplayer.

27
Projects & Creative / Re: Justified Classes v4b Beta 14
« on: December 10, 2017, 07:15:32 PM »
It would be grateful if you guys could add horizontal bars for every class, since not everyone uses vertical bars. (for me, horizontal bars are in a much better and convent position compared to vertical ones)

28
Skins & Bots etc / Re: The SuperJustinBros Tauntpack
« on: October 31, 2017, 04:30:02 PM »
Made some volume adjustments to certain classes to make them less loud and fixed compatibility for BBA Mega Man.

29
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5C - RELEASED!
« on: October 22, 2017, 06:21:26 PM »
Well this is quite the surprise! Can't wait to check out the replaced maps.

30
Resources / Re: SJB's collection of Resources
« on: July 11, 2017, 04:58:54 PM »
Bit late, but thanks for the update.

Lately I've been experimenting with voxels and made a few to replace certain props in core. Feel free to import them and use them in voxel packs. If I figure out how to put the voxels into the game myself, I'll update with a proper voxel pack.
(There's also voxel props I made for Geekie's ComHotel, but those'll be for another time.
(click to show/hide)

https://www.dropbox.com/s/a5k2rxogypob9lf/SJB%20voxel%20pack%201.zip?dl=0

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