Advanced Search

Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 166542 times)

0 Members and 1 Guest are viewing this topic.

July 31, 2016, 04:51:40 PM
Reply #120

Offline MusashiAA

  • MM8BDM Contributor

  • Byeah
  • *****
  • Date Registered: February 16, 2010, 04:44:54 AM

    • View Profile
    • My Covers on YouTube
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #120 on: July 31, 2016, 04:51:40 PM »
(click to show/hide)

July 31, 2016, 05:36:51 PM
Reply #121

Offline Messatsu

  • MM8BDM Extender

  • ....
  • *****
  • Date Registered: November 10, 2010, 04:06:39 PM

    • View Profile
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #121 on: July 31, 2016, 05:36:51 PM »
(click to show/hide)

August 01, 2016, 01:51:17 PM
Reply #122

Offline DarkClawXD

  • Standard Member
  • Date Registered: March 24, 2014, 11:11:16 PM

    • View Profile
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #122 on: August 01, 2016, 01:51:17 PM »
Uh oh, running into some problems...
When I try loading up v5 (and this happened also when I initially downloaded it back Friday), my antivirus mistakes the game for being a virus when it clearly isn't, and it deletes it out of the unzipped folder. (I do have a backup copy of the unzipped v5 folder on a junk drive), though I fear it may conflict with saved data. I have v4 and v5 (v4 specifically to copy the Zandronium.xx file over to v5 to carry over saved progress, and I also have v4 just to use stuff like Chaos Generator--whenever stuff like that is updated to be compatible with v5).

Does anyone know how to remedy this issue of it being mistaken for a virus?

August 01, 2016, 01:53:49 PM
Reply #123

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #123 on: August 01, 2016, 01:53:49 PM »
You could make an exception in your antivirus settings.

August 01, 2016, 05:59:34 PM
Reply #124

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #124 on: August 01, 2016, 05:59:34 PM »
Some antiviruses likes to run a scan for what they believe is a Potentially Unwanted Program, or they have some sort of hardened mode that has a huge chance of mistaking some applications for viruses due to the kind of access they require.

August 01, 2016, 07:39:51 PM
Reply #125

Offline Geno

  • MM8BDM Extender

  • ❤ ❤ ❤
  • ******
  • Date Registered: March 31, 2012, 10:07:28 AM

    • View Profile
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #125 on: August 01, 2016, 07:39:51 PM »
While the launcher was updated to remove the banner that antiviruses were thinking was a virus, it could be falsely triggering it either because it was released less than a week ago, or because the antivirus is assuming that this new MM8BDM.exe is the same as the old one that had the banner, so it's treating it the same as well

In any case, yeah, try to set up some sort of an exception for it

August 01, 2016, 10:14:48 PM
Reply #126

Offline PressStart

  • MM8BDM Contributor
  • ****
  • Date Registered: August 13, 2009, 03:06:04 PM

    • View Profile
    • http://minimega.tumblr.com/
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #126 on: August 01, 2016, 10:14:48 PM »
So, I'm a little fuzzy on who all was responsible for what boss fights/graphics, but... to everyone who worked on this, awesome job!

I am terrible, awful at this game, so for literally every fight I cheated to heck and back, but I never would've seen all the cool stuff/funny setups you put in without em.

I hope someone makes a good video showcase of all this stuff, because I know a lot of fans would love to see all these great scenarios you made.

August 01, 2016, 10:44:18 PM
Reply #127

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #127 on: August 01, 2016, 10:44:18 PM »
This guy has all the bosses up, except for the super secret one.

August 02, 2016, 04:00:03 AM
Reply #128

Offline Zero1000

  • Standard Member

  • How did I do this?
  • Date Registered: October 08, 2014, 03:08:19 AM

    • View Profile
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #128 on: August 02, 2016, 04:00:03 AM »
(click to show/hide)

August 02, 2016, 04:23:59 AM
Reply #129

Offline Megaman94

  • Standard Member
  • Date Registered: April 08, 2013, 08:49:51 PM

    • View Profile
    • http://sonicfansunited.forumotion.com/
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #129 on: August 02, 2016, 04:23:59 AM »
(click to show/hide)

August 02, 2016, 06:53:25 AM
Reply #130

Offline ice

  • MM8BDM Extender
  • ***
  • Date Registered: October 05, 2010, 05:09:31 PM

    • View Profile
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #130 on: August 02, 2016, 06:53:25 AM »
Sooo... Who's found all the yashichis yet?

August 02, 2016, 05:04:50 PM
Reply #131

Offline Dittoman

  • Standard Member

  • It's been how long since I was last here?
  • Date Registered: February 22, 2015, 09:25:04 PM

    • View Profile
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #131 on: August 02, 2016, 05:04:50 PM »
I looked through all of the MM9 stages and I only found 7. I'll admit it, I was a scrub and used a combo of fly and noclip, but for some of them it's a requirement.

(click to show/hide)

Seriously though, what's with the out-of-bounds boxes?

August 02, 2016, 05:08:12 PM
Reply #132

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #132 on: August 02, 2016, 05:08:12 PM »
They are sectors that control any 3d floors (floor over floor sectors) in the maps. Also all these should be able to be spotted without any cheats at all. Be sure to check the map for movement utilities and weapons!

August 02, 2016, 05:11:15 PM
Reply #133

Offline Myroc

  • MM8BDM MM8 Contributor

  • Tyst! Jag ser på TV!
  • *****
  • Date Registered: October 13, 2010, 08:35:35 PM

    • View Profile
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #133 on: August 02, 2016, 05:11:15 PM »
This expansion has some of the most evil yaschishis this game has ever seen. Several of them require you to think outside of the box. I know the one in Plug Man nearly drove me insane, even after I was explicitly told by Lego how to find it.

August 02, 2016, 05:20:49 PM
Reply #134

Offline Yoshiatom

  • Standard Member

  • Procrastination Woman
  • Date Registered: May 29, 2016, 07:59:25 PM

    • View Profile
    • Check out the award-winning COP MARIO today!
Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #134 on: August 02, 2016, 05:20:49 PM »
The "random" out of bounds boxes are dummy sectors, which are used to define the hight and textures of 3d floors. (For example, there's a lot of them in MM7DW4, since the map mostly is 3d floors)

Also, MM9CON and MM9DW2's yashichis are possible to see without noclip:
(click to show/hide)