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Author Topic: Mega Man 8-bit Deathmatch V5B - 22/05/17!  (Read 166404 times)

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August 03, 2016, 10:11:08 AM
Reply #150

Offline Hallan Parva

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #150 on: August 03, 2016, 10:11:08 AM »
actually I've fought everyone and I'll side with Shmeckie on this one; Bass 2 fucking sucks hardcore

it's entirely because of the stage and it's entirely because of Super Adaptor
I honestly felt like I was fighting the game more than I was fighting the boss

at least with Mega Mech Shark, I could fly around fully instead of use my singular boost jump and then fall in a pit anyway
at least with the chase, I'm made immediately aware of the area I can stand in, and I can't fall off into death or anything
hell, Enker/Ballade/Gamma all technically have death pits, but the stages are either moderately large or have the edges railed off

Bass 1 is near flawless but Bass 2 completely sours the mood

August 03, 2016, 10:57:49 AM
Reply #151

Offline Shmeckie

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #151 on: August 03, 2016, 10:57:49 AM »
Quote from: "SmashBroPlusB"
it's entirely because of the stage and it's entirely because of Super Adaptor
I honestly felt like I was fighting the game more than I was fighting the boss
Summed up my whole rant in a nice, pithy package. You couldn't be more right.

August 03, 2016, 11:24:24 AM
Reply #152

Offline RifleGod

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #152 on: August 03, 2016, 11:24:24 AM »
Mike is going to nerf that idiot. We just need to wait.

August 03, 2016, 11:50:52 AM
Reply #153

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #153 on: August 03, 2016, 11:50:52 AM »
You can find info about that here

August 03, 2016, 11:07:51 PM
Reply #154

Offline Astro Seraphim

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #154 on: August 03, 2016, 11:07:51 PM »
Someone should totally probably upload some video(s) with the new original songs in the game just like they did with Erbattle  or something becauseQuint'sthemesaregodly

Speaking of which, was Erbeserk uploaded too or?

August 03, 2016, 11:41:13 PM
Reply #155

Offline Dr. Freeman

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #155 on: August 03, 2016, 11:41:13 PM »
The originals I made will be uploaded, but I'm waiting 2 weeks til after release for a little grace period.

August 04, 2016, 05:54:02 AM
Reply #156

Offline VonStein

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #156 on: August 04, 2016, 05:54:02 AM »
Hi, new fool here, came by for three things:

a) new expansion is very nice, I played (solo) for quite a while and enjoyed the game and its changes a lot over that time.

b) one of my favorite things about the game is, amusingly enough, the yashichi search, and the new expansion was one heck of a ride for that one. (Plugman, Jewelman, MM9DW1, I am looking at you) Which brings me to...

c)
(click to show/hide)

That said, thanks for the game folks.  <!-- s:D -->:D<!-- s:D -->

August 04, 2016, 07:46:22 AM
Reply #157

Offline PowerGloveNinja

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #157 on: August 04, 2016, 07:46:22 AM »
Will Need to try out when I have the time.

August 04, 2016, 08:08:12 AM
Reply #158

Offline Shmeckie

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #158 on: August 04, 2016, 08:08:12 AM »
I know it's not from this update, but I really wanted to say the Evil Robot fight was flawlessly designed and I have nothing but endless praise for everyone responsible for designing that fight.

August 04, 2016, 10:58:59 AM
Reply #159

Offline CutmanMike

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #159 on: August 04, 2016, 10:58:59 AM »
Quote from: "Shmeckie"
I know it's not from this update, but I really wanted to say the Evil Robot fight was flawlessly designed and I have nothing but endless praise for everyone responsible for designing that fight.

That would be me! I hear this a lot but I think he's a bit on the easy side as some attacks you can just sit in the corner and go to sleep. I won't change him though.

August 05, 2016, 08:15:38 AM
Reply #160

Offline Shmeckie

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #160 on: August 05, 2016, 08:15:38 AM »
If you can, I'm unaware of which ones because I kept moving the whole time. Had a blast fighting him! Kudos to you on that one!

Also I noticed the musics loop properly now instead of starting all over after one loop like a basic music file. I really appreciate that touch. The music sounds right, now.

August 06, 2016, 09:15:12 PM
Reply #161

Offline CutmanMike

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August 06, 2016, 09:27:19 PM
Reply #162

Offline The_Broker

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #162 on: August 06, 2016, 09:27:19 PM »
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August 07, 2016, 02:35:37 AM
Reply #163

Offline Dr. Freeman

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #163 on: August 07, 2016, 02:35:37 AM »
Actually have it a bit earlier than 2 weeks.
have fun


August 07, 2016, 05:18:02 AM
Reply #164

Offline NES Boy

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Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« Reply #164 on: August 07, 2016, 05:18:02 AM »
Some things I'd like to point out:
    A while back, I made a suggestion that TITLEMAP would be updated so that when you reach the MM7 and MM8 campaigns, they would play appropriate intros reflecting those campaigns. Ivory confirmed that updating TITLEMAP to include new intros for those campaigns was planned. During my replay of the entire game, I went back to TITLEMAP after clearing the MM6 and MM7 chapters, only to find that they still play the same tournament intro despite it no longer being relevant to the story.
    The ending when you defeat Gamma still refers to Maestro as "it" regardless of the gender you set.
    I was looking through the game's code, and I discovered that when you defeat Bass at the end of the MM7 chapter, the game uses the Console Commands "set MM8BDM_BassDefeated 1" and "ArchiveCvar MM8BDM_BassDefeated", much like how certain events in the game (such as Plug Man getting the Memory Scanner working) work. However, nothing in the game's code references the MM8BDM_BassDefeated value. Does this indicate that Bass was meant to temporarily replace the Wily Capsule fight until you beat him, and could only be available through Plug Man's memory scanner from then on (much like Quint)?
Other than that...
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