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3 things i noticed while playing mm8bdm
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Topic: 3 things i noticed while playing mm8bdm (Read 5512 times)
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June 27, 2011, 06:51:11 PM
Reply #15
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: 3 things i noticed while playing mm8bdm
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Reply #15 on:
June 27, 2011, 06:51:11 PM »
Skulltag has problems with jumping sprites, if I recall.
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June 28, 2011, 12:17:04 AM
Reply #16
ice
MM8BDM Extender
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Date Registered: October 05, 2010, 05:09:31 PM
Re: 3 things i noticed while playing mm8bdm
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Reply #16 on:
June 28, 2011, 12:17:04 AM »
for my original stage mode, I tried to make the megaman class with jumping sprites, they worked somewhat, but he stays in jumping pose if you go up ladders which just look weird
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June 28, 2011, 04:26:13 PM
Reply #17
VGS2
Standard Member
Date Registered: October 27, 2010, 11:53:43 PM
Re: 3 things i noticed while playing mm8bdm
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Reply #17 on:
June 28, 2011, 04:26:13 PM »
Y'know, we're bollocksed if Capcom decide to make a Jumpman or a Climbman one day.
No, not
that
Jumpman.
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July 02, 2011, 03:47:45 PM
Reply #18
Zero Fang
Standard Member
Date Registered: November 14, 2010, 03:37:47 PM
Re: 3 things i noticed while playing mm8bdm
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Reply #18 on:
July 02, 2011, 03:47:45 PM »
you do know that the name jumpman has already been taken a few years back when mario used to be called jumpman in donkey kong due to jumping all over those barrels that dk would just hurl at him
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3 things i noticed while playing mm8bdm