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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 200463 times)

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April 16, 2015, 06:28:38 PM
Reply #30

Offline Megaman94

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #30 on: April 16, 2015, 06:28:38 PM »
Quote from: "The_Broker"
Quote from: "Dr. Freeman"
hey kd, because both parties want different things how about you take out maps in general

everyone is a winner

I dunno, that might upset a third party.

Cancel the update altogether, that'll fix everything!

Nope, it will just upset everyone who is wanting this expansion.

April 18, 2015, 11:34:05 AM
Reply #31

Offline Emmanuelf06

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #31 on: April 18, 2015, 11:34:05 AM »
Quote from: "Megaman94"
Quote from: "The_Broker"
Quote from: "Dr. Freeman"
hey kd, because both parties want different things how about you take out maps in general

everyone is a winner

I dunno, that might upset a third party.

Cancel the update altogether, that'll fix everything!

Nope, it will just upset everyone who is wanting this expansion.

Make a poll then?  :p

April 18, 2015, 02:33:21 PM
Reply #32

Offline LlamaHombre

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anything to move us away from this tangent
« Reply #32 on: April 18, 2015, 02:33:21 PM »
Ultimately, a lot of the gimmicks MM9 had in its stages ultimately wouldn't work at all or would (probably) be a complete pain in the ass to both code and implement (stuff like Tornado Man's capsule spinny platform things, 9DW3's zero-gravity momentum rooms, Hornet Man's retracting yo-yo platforms, everything about Galaxy Man's stage, etc).

I'd imagine that while a few maps will have gimmicks, they'd be generally tame or lacking variables that made them platforming challenges in a platforming environment to better suit them for an FPS environment. Don't quote me on this, though. I personally haven't status checked any of the maps in production since before v4c's conception.

April 18, 2015, 02:48:31 PM
Reply #33

Offline Max

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #33 on: April 18, 2015, 02:48:31 PM »
Llama mentioned 9DW3

How many Dr. Wily Stages are there going to be?
2, 3 and 4 all have very similar tiles and themes (and they all have great music), but 1 is incredibly unique. 2 stages would probably work if 1 was its own thing and 3/4 or 2/3 or whatever were merged. It's probably too early in development to even answer it but I was suddenly curious, so

April 19, 2015, 02:00:53 PM
Reply #34

Offline King Dumb

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #34 on: April 19, 2015, 02:00:53 PM »
Good question!

There will be three Wily Castle maps, for Wily Stages 1, 2, and 3+4.

April 19, 2015, 03:49:09 PM
Reply #35

Offline The_Broker

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #35 on: April 19, 2015, 03:49:09 PM »
Will the 3+4 stage have both songs available and selected randomly? Sorry if it is a silly question but I was hoping for this with the combined MM8 and WW Wily stages.

May 02, 2015, 06:29:36 AM
Reply #36

Offline Baka

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #36 on: May 02, 2015, 06:29:36 AM »
This is quite exciting! I have been waiting patiently for a long time because I am really fond of MM9~

I have to wonder about the magnitude of a nerf Galaxy Man will receive from his fanmade counterpart.

May 02, 2015, 11:04:19 AM
Reply #37

Offline LlamaHombre

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(No subject)
« Reply #37 on: May 02, 2015, 11:04:19 AM »
There's a probable chance that Black Hole Bomb will suck

May 02, 2015, 02:09:46 PM
Reply #38

Offline Promestein

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #38 on: May 02, 2015, 02:09:46 PM »
Yeah, and Tornado Blow will probably blow.

May 02, 2015, 04:03:11 PM
Reply #39

Offline TheDoc

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #39 on: May 02, 2015, 04:03:11 PM »
Yea, and Jewel Satellite will probably...be...dazzling......

I have nothing.

May 02, 2015, 05:20:39 PM
Reply #40

Offline Messatsu

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #40 on: May 02, 2015, 05:20:39 PM »
Quote from: "LlamaHombre"
There's a probable chance that Black Hole Bomb will suck
Well I hope it doesn't suck too much since that would suck. Then again, if it doesn't suck then the weapon will suck. The trick will be to have the weapon suck so it doesn't suck at sucking.....why does everything smell like copper?

May 02, 2015, 06:12:54 PM
Reply #41

Offline Dr. Freeman

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #41 on: May 02, 2015, 06:12:54 PM »
But will Tornado Man's weapon blow?

May 02, 2015, 07:18:59 PM
Reply #42

Offline -FiniteZero-

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #42 on: May 02, 2015, 07:18:59 PM »
Don't forget all the buzz about the Horner Chaser.

May 02, 2015, 07:34:27 PM
Reply #43

Offline The_Broker

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #43 on: May 02, 2015, 07:34:27 PM »
(click to show/hide)

On a different note, can we expect a map preview image every month or will they be on a stricter schedule?

May 02, 2015, 08:20:07 PM
Reply #44

Offline Beed28

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #44 on: May 02, 2015, 08:20:07 PM »
If Concrete Shot ends up being bad, then stone me.