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Author Topic: MM8BDM v5 Public Thread - MM9 Expansion  (Read 201843 times)

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January 03, 2016, 09:04:24 PM
Reply #195

Offline Bikdark

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LOOKIN GOOD BROTHERRRR
« Reply #195 on: January 03, 2016, 09:04:24 PM »
Better not be

January 03, 2016, 09:10:46 PM
Reply #196

Offline LlamaHombre

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #196 on: January 03, 2016, 09:10:46 PM »
there isn't because they're dumb and unreasonable to convey to someone playing for the first time

January 03, 2016, 11:04:59 PM
Reply #197

Offline Max

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #197 on: January 03, 2016, 11:04:59 PM »
could use recoloured floor tiles to wall tiles especially in the third screenshot, all those 64 grey squares
i'm not sure but i think that was an issue for magma/jewel too but i can't be bothered to search for proof

fake floors can easily be incorporated using different textures (patterns on blocks were different in mm9 when fake) and / or transparency but i don't think it went well in burner so like don't bother reworking the entire map for them

January 04, 2016, 01:57:15 AM
Reply #198

Offline fortegigasgospel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #198 on: January 04, 2016, 01:57:15 AM »
Quote from: "Max"
could use recoloured floor tiles to wall tiles especially in the third screenshot, all those 64 grey squares
i'm not sure but i think that was an issue for magma/jewel too but i can't be bothered to search for proof

fake floors can easily be incorporated using different textures (patterns on blocks were different in mm9 when fake) and / or transparency but i don't think it went well in burner so like don't bother reworking the entire map for them
Also Search Snake is in the map, potential alternative use for it in finding the holes, like how Bubble Lead was used for that in Megaman 2.

January 04, 2016, 05:02:47 PM
Reply #199

Offline Brash Buster

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #199 on: January 04, 2016, 05:02:47 PM »
I personally don't think there'd be much point to it. If anything, it would make the map more annoying and less fun to play on, because you'd have to keep looking around to make sure you don't fall down and die. I think I can speak for several people when I say that it's not pleasant to suddenly die because you weren't looking at every pixel on the map.

January 04, 2016, 06:18:04 PM
Reply #200

Offline Rozark

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #200 on: January 04, 2016, 06:18:04 PM »
Fake Floors can be done correctly if there's enough clairvoyance to them. However, they have no place in this map nor was the map built around them and as a result do not exist. There's no reason to shoehorn a gimmick or mechanic in just because it exists; that's bad design.

January 04, 2016, 09:45:41 PM
Reply #201

Offline CopShowGuy

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #201 on: January 04, 2016, 09:45:41 PM »
It also becomes a matter of just knowing where they are versus people who don't know.  People who know the map better than others should do better than those who don't, but cheap deaths aren't fun.

January 05, 2016, 02:09:05 AM
Reply #202

Offline fortegigasgospel

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #202 on: January 05, 2016, 02:09:05 AM »
I wouldn't suggest them being over death pits if they were added anyway, besides, Burner already has those in it, so no need for Concrete to.

January 06, 2016, 02:03:18 PM
Reply #203

Offline The_Broker

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #203 on: January 06, 2016, 02:03:18 PM »
No need for fake floors, I'm sure the stage is fine without them. It certainly looks great! And I'm very glad to hear we're approaching the release date.

January 09, 2016, 02:06:05 AM
Reply #204

Offline Megaman94

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #204 on: January 09, 2016, 02:06:05 AM »
Quote from: "LlamaHombre"
Hey, Mega Man fans. Pardon the double post, but I'd like to go ahead and follow up on my announcement from yesterday by providing some meat. It's been a good while since we've unveiled a Mega Man 9 map, but I feel like said wait has only proven to help allow some of our newer maps to marinate.

For example, today we have...

(click to show/hide)

I am so excited. This map looks very nice. Is that Black Hole Bomb I see in the first picture?  :D

January 10, 2016, 08:05:27 PM
Reply #205

Offline LlamaHombre

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #205 on: January 10, 2016, 08:05:27 PM »
Good afternoon, Mega Man fans. I don't have any new screenshots today (those are for next Sunday) but I figured today would be a good day for an info dump.

Next update will feature a smorgasbord of numerous smaller changes to maps currently in core, an example being minor changes to MM5GRA based on reception in the v5 map thread. I'd like to emphasize that these upcoming screenshots will represent maps whose layout has remained largely unchanged, but has received a few changes in the interest of building upon an idea or dynamic that the map already had.

Additionally, I'd like to start up our official v5a QnA! Alongside each screenshot update, I'll return to you all with upwards of 10 answers to questions asked in this specific thread. There are a few guidelines I'd like to put down in advance, but I hope they won't be too restrictive.

1) Don't ask about who is developing an aspect of the game, be it a skin, map, weapon, etc. You'll know following release anyway.
2) Note that there is content in v5 we cannot discuss simply on the virtue that it is a secret. This includes the campaign boss, secret maps, or skins (like Wily Tower). Questions even prodding for such will not be answered.
3) To build up backlog, please understand that I'll probably only answer one or two questions per person. If you want to wall of text us with questions I guess I can't stop you, but I'll be answering them very slowly so it might be beneficial to space them out.

That said, let's get this show on the road, and see you all again in a week!

January 10, 2016, 09:51:40 PM
Reply #206

Offline Thunderono

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #206 on: January 10, 2016, 09:51:40 PM »
will concrete shot shoot concrete

January 10, 2016, 09:52:08 PM
Reply #207

Offline Magnet Dood

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #207 on: January 10, 2016, 09:52:08 PM »
Only got one at the moment: How are some of the odder weapons, like Concrete Shot and Tornado Blow, going to work? Most of the others seem pretty self-explanatory (Hornet Chaser - homing projectile, Plug Ball - floor crawler, Laser Trident - ripping straight projectile), but those two seem like they'd be a little tougher to solve.

Also, will Jewel Satellite allow us sick lightsaber projectile deflections so we can hit others with their own shots?

January 10, 2016, 09:52:35 PM
Reply #208

Offline Gumballtoid

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #208 on: January 10, 2016, 09:52:35 PM »
okay questions huh let's ask a nice question

What is it about Laser Trident that makes it different from other weapons that fill its niche, like Metal Blade?

January 10, 2016, 10:00:53 PM
Reply #209

Offline Trillster

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Re: MM8BDM v5 Public Thread - MM9 Expansion
« Reply #209 on: January 10, 2016, 10:00:53 PM »
So I've got a question about the campaign, will there be any special gamemode for it, or will it stick to DM?