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I was working on it, but then that was put on hold to make all of the mmx weapons, and then RL got in the way of that
v2:-Updated for MM8BDMv5b compatability.-New Weapon/Pickup/Drop system for different classes. *Classic Megaman **Can pick up Classic copyweps. **Can't pick up X copyweps. *X **Can pick up X copyweps. **Can't pick up Classic copyweps. *Mavericks **Can't pick up any weapons. **Can't pick up any weapon energy (ammo autorefills). **Drop X copyweps when killed.-Added Storm Eagle map by Knux.-Launch Octopus changes *Edited and added Wil's Launch Octopus skin. *Homing Torpedo **Projectile is now based on Jax's Homing Sniper instead of the Mage Staff thingy. **Torpedoes make a rocket-ish sound when homing. **Damage reduced from 20 to 15. *Whirlpool **Added a big jump altfire to better get the drop on foes. **Added a cloud effect to show the weapon's range. *Speed decreased from 0.8 to 0.67. *Health increased from from 107 to 119.-Boomer Kuwanger changes *Teleport so that it doesn't teleport other players using the same weapon. *Fixed Boomerang Cutter's altfire so that it needs ammo to fire. *Speed decreased from 1.0 to 0.93. *Health increased from 81 to 86.-Fixed most custom pain types so that they go to A_Stop properly.-Storm Eagle changes *Now only the front of the Storm Tornado stuns players instead of the whole thing. *Wing Wind given a larger area of effect and pushes enemies in a more predictable direction. *Pipi Egg **Egg damage lowered from 25 to 20. **Pipis now use Homing Sniper coding. **Fixed Ammo recharge rate. *Speed decreased from 0.8 to 0.77. *Health increased from 95 to 104.-X Changes *Hadouken **Raised Hadouken firing height to normal level. **Lowered Hadouken required ammo from 200 to 150. *X Buster **Fixed bug where charge sound would keep playing after death. **Lowered the maximum damage from final charge shots from 90 to 60. *Added 8 copyweps from the game (with charge shots too!). **BoomerangCutterX **ChameleonStingX **FireWaveX **ElectricSParkX **HomingTorpedoX **RollingShieldX **ShotgunIceX **StormTornadoX -Armored Armadillo Changes *Changed Armored Armadillo's temp skin from Proto Man to Hard Man. *Head Beam / Arm Shields *When the arm shields are fully charged, they will be unable to deploy until after you fire the charged shot, plus a 2 second cooldown (visualized by AA's HUD having spread hands instead of fists) *Getting hit with electric weapons when arm shields are deployed will instead stun and damage you 20 HP *Rolling Shield *Total rewrite of Rolling Shield code. Hopefully eliminating skybox stranding. *Projectile now bounces off players instead of trying to go through them. *Player skin now does the Rolling Shield animation instead of the projectile. *Damage increased from 30 to 35. *Speed decreased from 25 to 20. *Speed decreased from 0.8 to 0.61. *Health increased from 126 to 130.-Sting Chameleon Changes *Cloak now takes time to decloak instead of instantly. *Chameleon Sting **Now uses smaller spike-based projectiles. **Firing rate slowed. **Damage lowered from 20 to 16. **Shrunk radius from 15 to 5. *Iron Tongue **Now only the end stuns players. **Ammo used increased from 1 to 2. **Lowered Ceiling Spike damage from 30 to 10. *Speed increased from 0.8 to 1.05 *Health increased from 72 to 76.-Spark Mandrill Changes *Reorganized weapon layout **1st Weapon: Electric Spark, Alt:Lights Out **2nd Weapon: Dash Punch, Alt: Lights Out *Electric Spark Damage lowered from 40 to 25. *Dash Punch changes **Damage lowered from 60 to 40 **Takes 4 tics longer to fire. *Speed decreased from 0.8 to 0.57. *Health increased from 136 to 140. *Gave him FATLAND sounds.-Flame Mammoth Changes *Lowered Oil Puddle Count from 10 to 8 *Gave Oil Puddle fancy voxel model. *Speed decreased from 0.8 to 0.55 *Health increased from 141 to 144. *Fiddled with Jump Press to make it more like the Power Muscler.-Removed LMS invincibility if sv_maxlives are greater than 1.-Chill Penguin Changes *Speed changed from 0.8 to 0.86 *Fixed crazy damage variations for Ice Statues, should now be 20. *Bug Fixed Ice Breath's freezing ability.
v2c:-made compatible with MM8BDM v5c.-Added more sound effects to Hadouken and hopefully made it more reliable.v2b :-Sting Chameleon *Now correctly drops Chameleon Sting X instead of Electric Spark X.-Flame Mammoth *Fixed oil sprites overwriting default MM8BDM ones. *Weapons can now light up oil pits. *Oil puddles can now be lit on fire by more weapons.-Fire Wave X *Can now light up oil pits. *Starts out as a lobbed projectile before it hits the ground and starts the chain reaction.-Storm Eagle *Can now fly with his first weapon equipped. *Ammo drains constantly while flying instead fo just when boosting, now with icon indicator.