Megaman: swaps through all his weapons firing each once at megabuster RoF
Bass: buggy flybass that taunts every time he jumps
(Done- Jack Corvus) Cutman: "shwing" sound replaced by taunt
Gutsman: Moonwalks. Alt replaced with the ability to pick up another player, whether ally or enemy and throw them for damage to both target and projectile.
Fireman: any damage dealt by fireman increases the victim's speed by 3 times, but drains health quickly
Bombman: Deals 500 damage to anything in 256 map units when he kills himself.
(Done- Jack Corvus) Crashman: instant crashout
Metalman: blades move like shadowblades and instakill any metalmen they touch, including the one who fired it
(Done- Jack Corvus) Quickman: moves at top speed, backwards.
Bubbleman: Cannot walk or shoot on land, and must "roboenza climb" his way across the ground.
(Done- Jack Corvus) Flashman: allies near him go quickman fast when flashed
Topman: constantly spinning slowly, anything he touches dies
(Done- Jack Corvus) Hardman: *0.1 armor, 0.1 speed.
Shadowman: handimasa
Geminiman: When he dies, 3 clones of him jump out. Lasers turn into quickbeams on their last bounce.
Magnetman: ALT: Anyone in his reticle is pulled towards him extremely fast and is stuck to him until either of them dies. The victim is stuck to his back and neither can turn around to shoot each other, so he must simply play turret attached to the unfriendly magnetman.
(Done- Jack Corvus)Drillman: 1 minute drill time
(Possibly done- Jack Corvus)Brightman: Lightbulb creates a "smoke cloud" (think Assassin mode) of rainbows for 10 seconds. Damages everyone, including allies and brightman himself
Toadman: Constantly surrounded by rain flush
Stoneman: anyone he lands on with his alt is gibbed and leaves a pile for the rest of the match.
Waveman: eternal wavebike
Gyroman: His alt attack causes him to spin his blades the wrong way, forcing him to fly straight backwards, building up speed until he crashes painfully into a wall. Any opponent behind the flying gyroman will be instantly killed with a different death sound effect (unless it's hardman, in which gyroman will instead explode, leaving hardman safe).
(Done- Jack Corvus)Starman: 1.5 speed, immoble when star crashing. everything is pulled in and dies instantly if they touch him.
Napalmman: bombs do not explode until shot. Stronger fireman effect.
Plantman: buster heals the target.
Knightman: demoknight.
(Done- Jack Corvus)Centaurman: Infinite ammo exit unit alt
Yamatoman: Has one spear which he throws (175 damage) and must recover. If it falls into a pit or someone else grabs it first, he must use his alt, which becomes a headbutt (that hat has to hurt) to recover it from whoever stole it or go on a rampage if it's lost forever
(Done- Jack Corvus) Slashman: max speed possible, 10* armor. 200 damage slash claw.
Springman: Goes into a 5 second coma if he hits the ceiling. Alt is OHKO, and whoever codes this class may select a quote of his choosing to be announced when he obtains this OHKO
Burstman: Alt stuns an enemy for slightly longer than flashman's alt and summons a non damaging floaty bubble underneath them.
(Done- Jack Corvus)Freezeman: Swapped ceiling and floor spikes. Shooting the ground creates a spike which flies upwards.
Enker: reflectionrune. MM10 style mirror buster. Does a centaur flash whenever hit
Punk: Alt goes full speed for 10 seconds. During these 10 seconds, he bounces off walls like a gemini laser.
Ballade: crackers do not explode unless they make contact, where they do 1 damage and make the target sound effect/explosion