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Messages - Orange juice :l

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31
There are usually some servers that don't respond that can safely be ignored, but you should also be getting good servers as well. Are you querying the Zandronum Master Server?

32
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 26, 2016, 10:56:41 PM »
Is the Roboenza-infected boss remix happening? He looks pretty zombiish/edgy

33
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 19, 2016, 02:05:48 AM »
Before that, I beat up Juicy

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34
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 18, 2016, 02:11:29 AM »
After discussing it with Kraven, I'm giving him the go-ahead for a match with Juicy. Medalhunter has 3 further days to overcome his connection issues and play his match with Turbodude.

35
Closed / Re: [Suggestion] Difficulty modes
« on: October 16, 2016, 06:52:08 AM »
I've expressed my support for the shop concept beforehand which would enable players to "grind" for currency that would make gameplay easier, but for this thread I'll ignore that and go off discrete difficulty settings.

Personally, I think easier difficulty modes should involve, for DM stages, giving the player more damage, incoming damage mitigation, extra resources (think MMK weapons- an EasymodeBuster with boosted stats sounds like a good idea to me about now...) and perhaps frag limit reductions. These directly make winning deathmatches easier, whereas less-tanky bots would only feed each other more. A harder DM mode I think should add a special twist rather than stat tweaks, considering the current gameplay is the most basic and "pure" (i.e. multiplayer-similar). Perhaps frags lost on death, timelimits, bot team stacks, or health handicaps? I think having these "hardmode modifiers" rotate through the stages would be a fun twist.

Bosses are entirely different, though. Simply put easier difficulties could get away with reducing damage taken, reducing boss health, or providing more resources/checkpoints- extreme examples could see troublesome mechanics removed altogether (easymode cop chase could have no aerial cops at all, for example) I've said it before so won't elaborate much on the idea but for Hardmodes I would LOVE to see special challenges tied into the boss itself ala Bass 2.

36
Closed / Re: [Suggestion] Ballade Cracker
« on: October 15, 2016, 09:43:28 PM »
There's a lot of discussion here as to how it's meant to feel like a powerful, easy-to-hit-with weapon, however this leaves little counterplay for the other player. Perhaps the splash radius could be changed such that it's the same horizontally, but less-so vertically? This leaves the counterplay of jumping in sync with the Ballade Crackers as they come.

37
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 15, 2016, 04:42:37 AM »
Due to the speed of this tournament, I will be hurrying along the last round 1 match in 3 days if I don't hear back. Kraven/Medalhunter, please organize your match as soon as possible.

38
Anything Goes / Re: Dental problem
« on: October 14, 2016, 10:07:52 PM »
I strongly suspect this is an elaborate spambot considering the link

39
Anything Goes / Re: What is your avatar from/of?
« on: October 12, 2016, 08:50:23 AM »
It's about that time of year again.

Source: http://www.deathbulge.com/comics/361

40
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - STORY OVERHAUL!
« on: October 10, 2016, 10:30:08 PM »
Quote
The new "Game Saved" notification will also give you an indication of when you can quit out of the game and skip waiting through a cutscene.

Does this appear every time or only the first time?

41
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 09, 2016, 05:23:14 AM »
OJ Vs Muzaru

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42
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 09, 2016, 12:53:35 AM »
OJ Vs DanHabiki

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43
Events / Re: Classes Duel NU Tournament (Started!) (Medal Probably)
« on: October 08, 2016, 10:01:08 AM »
Thus ends the grace period and begins the tournament! If you have an opponent, please seek them out for your match.

44
Rejected / Re: Boss attack skip bug
« on: October 08, 2016, 05:55:06 AM »
The save option in the main menu isn't supported and "bugs" related to it won't be fixed. The game is intended to be played normally as progress is autosaved after every stage.

45
Further errata: MM5WAV and MM5GYR are now mutual agreement only. Upon reaching 16 players, there will be an 8 hour grace period for new joiners and roster changes before the tournament will begin.

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