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Author Topic: MM enemy classes V1a rerelase  (Read 65788 times)

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March 28, 2012, 05:39:49 PM
Reply #255

Offline ice

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Re: MM enemy classes V1a rerelase
« Reply #255 on: March 28, 2012, 05:39:49 PM »
Quote from: "Fyone"
I found that when drop weapons are on, enemy classes can pick them up.
That only seems to happen in the YD one, they don't seem to drop in the normal one
All of the enemy classes are UP except when facing YD classes except for watcher.
Well you are basicly fighting minor enemies, but i guess I'll buff them all and see what kind of chaos ensues
Perhaps make Mettaur's shots more of a snipe and also you must make sniper joe's shots a snipe like skull man, his name is sniper joe after all.
The mets and joes shots were never fast at all in the games, The met is more of a shotgunner with a much higher speed then megaman, and joe is more or less protoman with grenades
and wow, you must really love snipeing

 When cheats were on I found an extra weapon when I put "give all" in the console. I think it was for that pick axe man. Maybe you could finish up that weapon and release it with next release?
If I can somehow get the running animation to work without looking shitty

Also, what were the mets vulnerable to in the megaman games (if none, then I guess the stall wars are on your hands now)

March 28, 2012, 05:53:20 PM
Reply #256

Offline Beed28

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Re: MM enemy classes V1a rerelase
« Reply #256 on: March 28, 2012, 05:53:20 PM »
Good news: Black Hole Bomb and Tornado Blow can kill Mets.
Bad news: Both are not present in MM8BDM.

March 28, 2012, 06:43:22 PM
Reply #257

Offline Hallan Parva

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Re: MM enemy classes V1a rerelase
« Reply #257 on: March 28, 2012, 06:43:22 PM »
And this is the OTHER half of the reason I love you so much, Beed.

You always come up with amazing things without anyone asking you to.

March 28, 2012, 07:09:50 PM
Reply #258

Offline fortegigasgospel

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Re: MM enemy classes V1a rerelase
« Reply #258 on: March 28, 2012, 07:09:50 PM »
Quote from: "Beed28"
Good news: Black Hole Bomb and Tornado Blow can kill Mets.
Bad news: Both are not present in MM8BDM.
I think Astro Crush could.  If you've seen the Megaman versus Met video on Youtube it shows you what weapons can kill them and that has all weapons minus DOS and Strategy ones.

March 28, 2012, 07:16:40 PM
Reply #259

Offline Gumballtoid

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Re: MM enemy classes V1a rerelase
« Reply #259 on: March 28, 2012, 07:16:40 PM »
The problem with Mets being weak to explosives is that they can be OHKO'd by Joe's grenades. Big Eyes can crush the Met from above. Watchers have no problem killing Mets because they can fly. Mega Man can copy weapons, so basically, Met is weak to all the other classes in some way. I only suggest putting the Alt-Shield on a fatigue meter, to avoid stalling. Also, perhaps Met shouldn't be able to see when hiding. Maybe make an HUD showing the inside of the Met's helmet while the Alt-Shield is being used. One more thing; the sprite is short, but I don't think the hit box is. Correct me if I'm wrong, but this could be fixed in the next version. Also, is that Flea class going to be added?

All my complaints aside, I really like this mod. I'm serious, this thing is so great. Being able to play as a Met is just awesome. I'm glad to see it's being noticed and played again.

Also, I think Gravity Hold can as well.

March 28, 2012, 07:22:58 PM
Reply #260

Offline Fyone

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Re: MM enemy classes V1a rerelase
« Reply #260 on: March 28, 2012, 07:22:58 PM »
Quote from: "ice"
The mets and joes shots were never fast at all in the games, The met is more of a shotgunner with a much higher speed then megaman, and joe is more or less protoman with grenades
and wow, you must really love snipeing

Well, In MM4 I don't really think SkullMan's shots were very fast in the game either, but yet he's a sniper.

It's not needed, but it's just a suggestion on how to make Sniper Joe better.

March 28, 2012, 10:53:02 PM
Reply #261

Offline GameAndWatcher

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Re: MM enemy classes V1a rerelase
« Reply #261 on: March 28, 2012, 10:53:02 PM »
Quote from: "Beed28"
Good news: Black Hole Bomb and Tornado Blow can kill Mets.
Bad news: Both are not present in MM8BDM.
So can Rain Flush, and it's currently in.

March 28, 2012, 11:30:32 PM
Reply #262

Offline TheDoc

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Re: MM enemy classes V1a rerelase
« Reply #262 on: March 28, 2012, 11:30:32 PM »
Quote from: "Gumballtoid"
Maybe make an HUD showing the inside of the Met's helmet while the Alt-Shield is being used.

That would be super neat-o.

March 29, 2012, 03:00:41 AM
Reply #263

Offline Korby

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Re: MM enemy classes V1a rerelase
« Reply #263 on: March 29, 2012, 03:00:41 AM »
By that logic, Watchers shouldn't be able to see when not moving, among several other strange tweaks.

Also, Met's immortality was changed to an altfire? Huh.

March 29, 2012, 03:28:13 AM
Reply #264

Offline ice

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Re: MM enemy classes V1a rerelase
« Reply #264 on: March 29, 2012, 03:28:13 AM »
Quote from: "Korby"
Also, Met's immortality was changed to an altfire? Huh.
Before in the original, it became completely invulerable, you could even jump across lava. Then later I had it spawn 4 protosheild around you so you'd have some kind of weakness, not to mention, with the sheild trick, when you spectated or died, they stayed perminantly in that 1 spot, so I made it a alt, but EVEN THAT isnt good enough

March 29, 2012, 07:42:37 AM
Reply #265

Offline Korby

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Re: MM enemy classes V1a rerelase
« Reply #265 on: March 29, 2012, 07:42:37 AM »
Quote from: "ice"
you could even jump across lava.
Wait, really? It should only have appeared in the standing frame, moving(read: jumping across lava) woulda killed you.
Strange. If it had to do with the timing of the See state, you probably could just increase the time in it.

That, of course, wouldn't allow for weaknesses to Black Hole Bomb or Tornado Blow later though.

March 29, 2012, 02:07:35 PM
Reply #266

Offline ice

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Re: MM enemy classes V1a rerelase
« Reply #266 on: March 29, 2012, 02:07:35 PM »
How to jump across lava with the old method.
Stand still
jump while moving forward slightly then stop before you land
???
you don't profit

March 29, 2012, 07:22:48 PM
Reply #267

Offline Korby

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Re: MM enemy classes V1a rerelase
« Reply #267 on: March 29, 2012, 07:22:48 PM »
That's because the see state was too short. If you increased the amount of tics in it, then people couldn't do that anymore.

It also makes sense because Mets tend to walk in place a lot.

March 29, 2012, 07:51:30 PM
Reply #268

Offline ice

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Re: MM enemy classes V1a rerelase
« Reply #268 on: March 29, 2012, 07:51:30 PM »
Well if you can somehow make a non exploitable non stall happy met, be my guest

March 29, 2012, 07:59:30 PM
Reply #269

Offline Hallan Parva

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Re: MM enemy classes V1a rerelase
« Reply #269 on: March 29, 2012, 07:59:30 PM »
The Met can only attack if he lifts that helmet of his, and he has EXTREMELY low health, often dying in one or two hits. In other words, Met players aren't going to win ANY game mode by just sitting there. They'll be gone in a flash at best and a mild hindrance at worst.

Honestly I thought tying the Met's helmet lowering to an ammo bar was rather silly myself (especially since you can't see jack shit), but that's just me.