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Author Topic: MM8BDM-HUB: Make map picking for Duels easier: RELEASED.  (Read 38862 times)

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May 15, 2011, 02:19:59 PM
Reply #30

Offline Donutyoshi

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Re: 3 in 1 hubmap.
« Reply #30 on: May 15, 2011, 02:19:59 PM »
Looks like this map is getting some progress.

May 15, 2011, 05:36:57 PM
Reply #31

Offline TERRORsphere

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Re: 3 in 1 hubmap.
« Reply #31 on: May 15, 2011, 05:36:57 PM »
Quote from: "Donutyoshi"
Looks like this map is getting some progress.
Lol, the screenshot is outdated.

May 15, 2011, 09:37:18 PM
Reply #32

Offline OZX

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Re: 3 in 1 hubmap.
« Reply #32 on: May 15, 2011, 09:37:18 PM »
wat.its outdated?




edit:i edited it, now are u guys happy?;.;

May 15, 2011, 10:26:27 PM
Reply #33

Offline ficarra1002

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Re: 3 in 1 hubmap.
« Reply #33 on: May 15, 2011, 10:26:27 PM »
Quote from: "omegazerox12"
wat
Very constructive post. Care to elaborate?

May 16, 2011, 01:42:17 AM
Reply #34

Offline Korby

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Re: 3 in 1 hubmap.
« Reply #34 on: May 16, 2011, 01:42:17 AM »
Omega, do not post single word messages.

May 16, 2011, 09:48:35 AM
Reply #35

Offline TERRORsphere

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Re: 3 in 1 hubmap.
« Reply #35 on: May 16, 2011, 09:48:35 AM »
I'm really trying hard with this project. I really want to get it out. It would make it so much easier to host servers for all players.

It's also useful so that you don't have to host multiple servers for different game modes when you servers generally don't pick up that many players at a time.



... I already explained that point didn't I?

May 16, 2011, 07:35:47 PM
Reply #36

Offline TERRORsphere

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Re: 3 in 1 hubmap.
« Reply #36 on: May 16, 2011, 07:35:47 PM »
Lol double post,

Guys, should I use this track (ask for permission of course)?


May 16, 2011, 07:43:33 PM
Reply #37

Offline Korby

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Re: 3 in 1 hubmap.
« Reply #37 on: May 16, 2011, 07:43:33 PM »
It's not 8-bit.

May 16, 2011, 07:44:01 PM
Reply #38

Offline TERRORsphere

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Re: 3 in 1 hubmap.
« Reply #38 on: May 16, 2011, 07:44:01 PM »
Quote from: "Korby"
It's not 8-bit.
So?...

May 16, 2011, 07:46:53 PM
Reply #39

Offline Korby

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Re: 3 in 1 hubmap.
« Reply #39 on: May 16, 2011, 07:46:53 PM »
Megaman 8-bit Deathmatch, that's why.

I'm sure others wouldn't mind it, but non 8-bit music in a game about an 8-bit game with 8-bit music and 8-bit graphics just bugs me a lot.

May 16, 2011, 07:47:49 PM
Reply #40

Offline Max

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Re: 3 in 1 hubmap.
« Reply #40 on: May 16, 2011, 07:47:49 PM »
Powered Up expansion!

I say go for it

May 16, 2011, 07:59:02 PM
Reply #41

Offline Myroc

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Re: 3 in 1 hubmap.
« Reply #41 on: May 16, 2011, 07:59:02 PM »
I say just have one of the normal Stage Select tunes. Which one doesn't matter.

May 16, 2011, 08:04:10 PM
Reply #42

Offline Ivory

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Re: 3 in 1 hubmap.
« Reply #42 on: May 16, 2011, 08:04:10 PM »
Could just make it so whenever you enter the map, you get a random stage select theme from one of the megaman games. That would be neat.

May 16, 2011, 09:43:26 PM
Reply #43

Offline TERRORsphere

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Re: 3 in 1 hubmap.
« Reply #43 on: May 16, 2011, 09:43:26 PM »
I'll just leave this here...

Megamus.mp3 - 735Kb

I made this so called mix just so you know :P

Just make sure you listen on repeat. If I have ok feedback, I'll put it ingame.

May 17, 2011, 09:06:53 PM
Reply #44

Offline Donutyoshi

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Re: 3 in 1 hubmap.
« Reply #44 on: May 17, 2011, 09:06:53 PM »
Nah I doubt that'll work. Since the instruments are different and it feels like clash.

Did anyone thought of using one of the original stage selects? Like this...