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Mega Man 8-bit Deathmatch
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MM8BDM V2C Released!
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Topic: MM8BDM V2C Released! (Read 44880 times)
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August 19, 2011, 06:25:43 PM
Reply #15
Captain Barlowe
Warrior
hell
Date Registered: December 10, 2010, 03:46:43 AM
Re: MM8BDM V2C Released!
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Reply #15 on:
August 19, 2011, 06:25:43 PM »
Guess CMM loves to be lucky with all these sevens. Heck, Silver T is now 35 damage, which is a multiple of seven...
So far I haven't played this version, but it sounds good.
Logged
August 19, 2011, 06:26:41 PM
Reply #16
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: MM8BDM V2C Released!
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Reply #16 on:
August 19, 2011, 06:26:41 PM »
Does it use a new version of Skulltag?
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August 19, 2011, 06:27:13 PM
Reply #17
Nuy
Warrior
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Date Registered: March 27, 2011, 10:25:22 PM
Re: MM8BDM V2C Released!
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Reply #17 on:
August 19, 2011, 06:27:13 PM »
Mirror
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August 19, 2011, 06:27:31 PM
Reply #18
Captain Barlowe
Warrior
hell
Date Registered: December 10, 2010, 03:46:43 AM
Re: MM8BDM V2C Released!
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Reply #18 on:
August 19, 2011, 06:27:31 PM »
I think so, yeah. I think it's 0.98e alpha.
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August 19, 2011, 06:28:10 PM
Reply #19
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: MM8BDM V2C Released!
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Reply #19 on:
August 19, 2011, 06:28:10 PM »
Quote from: "Korby"
Does it use a new version of Skulltag?
It's an alpha AFTER the latest main release of skulltag so yes. We SHOULD have 3d floors now in software/opengl.
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August 19, 2011, 06:29:55 PM
Reply #20
LifeCraft J
Standard Member
Date Registered: June 13, 2011, 05:52:25 PM
Re: MM8BDM V2C Released!
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Reply #20 on:
August 19, 2011, 06:29:55 PM »
So does the hard knuckle do less damage, and what do you mean by 3d floors Mike?
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August 19, 2011, 06:30:14 PM
Reply #21
BiscuitSlash
MM8BDM Extender
Date Registered: November 20, 2010, 12:49:25 PM
Re: MM8BDM V2C Released!
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Reply #21 on:
August 19, 2011, 06:30:14 PM »
Is this little thing still here?
Or was my game being weird at the time....
(click to show/hide)
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August 19, 2011, 06:31:19 PM
Reply #22
Rawk Hawk
Warrior
Date Registered: November 07, 2010, 07:44:02 PM
Re: MM8BDM V2C Released!
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Reply #22 on:
August 19, 2011, 06:31:19 PM »
Hard Knukles just fires less shots. Still 80 damage Lifeup J.
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August 19, 2011, 06:32:42 PM
Reply #23
LifeCraft J
Standard Member
Date Registered: June 13, 2011, 05:52:25 PM
Re: MM8BDM V2C Released!
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Reply #23 on:
August 19, 2011, 06:32:42 PM »
Oh ok. because that weapon is too good.
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August 19, 2011, 06:33:32 PM
Reply #24
Trollman
Standard Member
The elusive BOXARTMAN makes an appearance!
Date Registered: April 16, 2011, 02:16:41 PM
Re: MM8BDM V2C Released!
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Reply #24 on:
August 19, 2011, 06:33:32 PM »
You will use another engine rather than skulltag for V3A? cool! I wonder what would it be like. But it's hard to find an engine that has less limitations and yet can support 8-bit flat sprites as models.
or you would mod it so it can
The only engine I know for FPS games is the Sauerbraten engine.
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August 19, 2011, 06:37:43 PM
Reply #25
Orange juice :l
Warrior
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Date Registered: October 10, 2010, 08:41:18 PM
Re: MM8BDM V2C Released!
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Reply #25 on:
August 19, 2011, 06:37:43 PM »
AHAHAHAHHAHAH WE STILL BUGGED GUTSMANG
Get someone to land on your head when you go down. You'll get punched but stay down, and then he'll ignore you. Guy on top can't get down or he'll be punched, though.
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August 19, 2011, 06:40:12 PM
Reply #26
Captain Barlowe
Warrior
hell
Date Registered: December 10, 2010, 03:46:43 AM
Re: MM8BDM V2C Released!
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Reply #26 on:
August 19, 2011, 06:40:12 PM »
But you can already make him bugged without doing that.
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August 19, 2011, 06:40:48 PM
Reply #27
Orange juice :l
Warrior
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Date Registered: October 10, 2010, 08:41:18 PM
Re: MM8BDM V2C Released!
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Reply #27 on:
August 19, 2011, 06:40:48 PM »
Wallhugging was fixed, so I took it upon myself to find a new method.
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August 19, 2011, 06:42:12 PM
Reply #28
Rawk Hawk
Warrior
Date Registered: November 07, 2010, 07:44:02 PM
Re: MM8BDM V2C Released!
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Reply #28 on:
August 19, 2011, 06:42:12 PM »
Well OJ, it still requires the assistance of someone else, so I find it to hardly be that big of a deal.
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August 19, 2011, 06:42:32 PM
Reply #29
Captain Barlowe
Warrior
hell
Date Registered: December 10, 2010, 03:46:43 AM
Re: MM8BDM V2C Released!
«
Reply #29 on:
August 19, 2011, 06:42:32 PM »
I swear, I'm going crazy...
(click to show/hide)
[2:29:37 PM] Cuckoo Condor: Gee
[2:29:43 PM | Edited 2:29:49 PM] Cuckoo Condor: CMM sure loves the sevens
[2:29:58 PM] Ivory~: what's wrong with 7?
[2:30:04 PM] Tailshi Hinanai: Everything
[2:30:09 PM] Ivory~: I always thought weapons like Drill Bomb had too much ammo.
[2:30:13 PM] Cuckoo Condor: Nothing is
[2:30:27 PM] Cuckoo Condor: I'm just stating how many sevens I can find in this version
[2:31:25 PM] Cuckoo Condor: Heck, there are 28 changes
[2:31:33 PM] Cuckoo Condor: Another multiple of seven
[2:31:43 PM] Cuckoo Condor: Two changes on MM7 maps
[2:31:43 PM] Ivory~: ...
[2:31:47 PM] Ivory~: Okay
[2:31:48 PM] Amby: TG
[2:31:54 PM] Amby: 7 is a lucky number
[2:31:57 PM] Cuckoo Condor: I know
[2:31:58 PM] Ivory~: you know there IS a reason why it's like that don't you?
[2:32:12 PM] King Yamato: CMM believes in luck?
[2:32:32 PM] Ivory~: in order to make the ammo bar take off "one bar" it has to be 28 or a multiple of 28. Or else it's like screw crush or quick boomerang in terms of how the ammo bar goes down
[2:32:42 PM] Amby: I believe in luck, but I mostly believe it's just a state of mind kinda
[2:32:46 PM] Cuckoo Condor: I know
[2:32:51 PM] Cuckoo Condor: It's just fun to notice these things
[2:33:03 PM] Ivory~: and 7 goes into 14, which goes into 28
[2:33:11 PM] Ivory~: so of course 7 is going to be common.
[2:33:15 PM] Cuckoo Condor: Okay
[2:34:14 PM] Cuckoo Condor: And seven changes on weapons, I think
[2:34:19 PM] Cuckoo Condor: No
[2:34:20 PM] Cuckoo Condor: 14 changes, another multiple of seven.
[2:35:05 PM] Cuckoo Condor: Seven full lines of words below the changelog
[2:35:36 PM] Cuckoo Condor: And this is the seventh release of MM8BDM
[2:36:15 PM] Cuckoo Condor: Because
1a
1b
1c
1d
2a
2b
2c
[2:36:19 PM] Cuckoo Condor: Seventh.
[2:37:09 PM] Ivory~: are you having fun?
[2:37:19 PM] Cuckoo Condor: Perhaps
[2:38:13 PM] Cuckoo Condor: But this is funny how many sevens I can find in the seventh release of MM8BDM which is still in the MM7 expansion
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MM8BDM V2C Released!