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Author Topic: The Brothers Mapping Jam [MERGE]  (Read 61614 times)

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June 23, 2014, 06:29:54 PM
Reply #30

Offline Gumballtoid

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #30 on: June 23, 2014, 06:29:54 PM »
I have effectively slam-dunked my entry.

Have an oversized screenshot.

(click to show/hide)
I like Drill Man textures.

June 23, 2014, 06:42:38 PM
Reply #31

Offline Magnet Dood

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #31 on: June 23, 2014, 06:42:38 PM »
I finished my piece yesterday, so I guess a pic is in order.

(click to show/hide)

June 23, 2014, 07:18:04 PM
Reply #32

Offline Caprice

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #32 on: June 23, 2014, 07:18:04 PM »
I finished my entry yesterday, too.
There's still a couple things that I feel should be worked out before I release it, but have a picture for now.
(click to show/hide)

June 23, 2014, 08:13:54 PM
Reply #33

Offline Dr. Freeman

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #33 on: June 23, 2014, 08:13:54 PM »
Since we're sharing screenshots...

(click to show/hide)
It's really nothing special but I haven't heard someone said it murdered their family, so that's a start.

June 23, 2014, 09:14:42 PM
Reply #34

Offline Jc494

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #34 on: June 23, 2014, 09:14:42 PM »
Well okay

My map section is a tad large and I can't show all of it in one screenshot so have three

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June 27, 2014, 03:45:17 PM
Reply #35

Offline Hilman170499

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #35 on: June 27, 2014, 03:45:17 PM »
Okay. I think I've done enough editing. Here's a look into my section:

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June 30, 2014, 02:12:08 AM
Reply #36

Offline Galactan

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« Reply #36 on: June 30, 2014, 02:12:08 AM »
Late entry but I have a metric fuckton of free time to burn so

Name: Galactan
Mapping Style: I've never mapped before, but small and indoors is nice.
Primary Tileset: &Bass Tengu has some soup
Skype/Dropbox? Skype sure, I don't have dropbox
Contact through: Skype or Cutstuff
But seriously I've already been working on a segment for about three days, I just didn't want to enter if I didn't think I'd finish in time.
EDIT: Well then
Super simple, but I felt no need to make it complex.
DOUBLE EDIT: THAT WASN'T EVEN MY FINAL FORM (I literally just found out how to make 3d floors an hour ago)
(click to show/hide)

July 01, 2014, 06:01:00 PM
Reply #37

Offline Hallan Parva

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you know exactly what you did Gummy
« Reply #37 on: July 01, 2014, 06:01:00 PM »
Friendly reminder that you all have three days to finish your map pieces!
If something comes up I can move the deadline back by a day or so, but don't count on it.


In addition, the following entrants have not submitted an acceptable piece:
    LlamaHombre
    Lego
    Gummywormz
    Stardust
    Myroc
    Maxine
    Linnie

Get your pieces together in time for the jam!


Thanks for playing~

July 02, 2014, 01:04:27 PM
Reply #38

Offline Linnie

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #38 on: July 02, 2014, 01:04:27 PM »
I do have to apologize, but due to having to deal with summer college classes, I don't have any piece to give. I regretfully have to drop out of the contest before the deadline.

July 02, 2014, 02:02:10 PM
Reply #39

Offline Russel

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #39 on: July 02, 2014, 02:02:10 PM »
I submitted mine at some point yesterday, and immediately got chastised by Jack Corvus about it being the wrong size/missing texture.
So yeah my piece is in and I will say for the thirtieth time that groundman textures are based.

July 03, 2014, 12:33:51 AM
Reply #40

Offline Hallan Parva

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #40 on: July 03, 2014, 12:33:51 AM »
... I've been trying to dance around the issue, but I'm not up for this shit anymore.


Gummywormz. You know exactly what you're doing. The first piece you submitted was a giant square with circles in the middle, and now you've submitted a giant square with floating squares. I mean seriously, what the hell are you trying to accomplish here? You're not trying in the slightest to make a usable piece, you're just trying to troll the event and ruin everyone else's fun. I've heard complaints from a good half of the entrants saying they would drop out if they were paired with you, and honestly after seeing your two "attempts" I'm inclined to agree with them. The only thing you're looking for here is more fodder for you personal "map pack" collection of shattered dreams, and I'm not about to let that happen.


Consider this your only warning.

July 03, 2014, 12:39:20 AM
Reply #41

Offline LlamaHombre

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #41 on: July 03, 2014, 12:39:20 AM »
(click to show/hide)

This was fun

July 03, 2014, 02:25:05 AM
Reply #42

Offline Gummywormz

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #42 on: July 03, 2014, 02:25:05 AM »
If people don't want to work with me, then I'll just drop out.
--------------------------------------------------------------------
EDIT:
I suppose I should have some explanation. I honestly just couldn't come up with a layout. I probably should have just dropped out instead of trying to submit something half-assed. Also Metal Man textures are horrible but I suppose that's my fault too.

However, stating I'm trying to "troll the competition" just so I can have more "Best Maps Ever" fuel is ridiculous. Best Maps Ever is dead except in name. There are no "Best Maps" left and I do not intend to create more (or even update the pack for v4a compatibility for that matter). It was a product of its time. Newer members seem to be more interested in coding (or rather saying they want to learn to code, but never do). All that's left (aside from "big name" map packs) are packs that are teased and not released, and packs that are mediocre / forgettable at worst (though I suppose that's a good thing).

I wanted to learn how to map properly, but if people not wanting to work with me and Lego's post are any indication, I guess everyone is hostile to mistakes.

(and a notice not 2 days before the deadline would have been nice too...)
and the pack will be hosted once and then forgotten anyway too.

July 03, 2014, 02:29:27 AM
Reply #43

Offline Linnie

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #43 on: July 03, 2014, 02:29:27 AM »
The FTM compo still sees plays in the SHR++ server. Hell, I'd probably host the Halloween maps in a server or two if it wasn't for the lighting detail and the incompatibility with V4.

July 04, 2014, 04:04:44 PM
Reply #44

Offline Hallan Parva

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Re: Come on and slam! The Brothers Mapping Jam!
« Reply #44 on: July 04, 2014, 04:04:44 PM »
LAST CALL FOR MAP PIECES, LOSERS


assuming nobody asks for a time extension, I'm going to RNGsus around 1 PM so ready your bodies