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Messages - NES Boy

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136
MM8BDM Discussion / Re: MM8BDM Screenshots
« on: July 31, 2016, 05:41:56 PM »
This screenshot is a fun little twist on a very major spoiler:

(click to show/hide)

137
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 31, 2016, 08:33:12 AM »
(click to show/hide)
Also, while I was looking through SLumpED, I discovered a removed cutscene! Here's how to access it:

    Go to the Console.
    Set "SaveProgress" to any number from 1094 (Mega Water.S) to 1110 (postgame).
    Set "MM8BDM_BassChallenge" to 0.
    Go to Dr. Light's lab (or restart, if you're already there) and try to move around.

(click to show/hide)

138
MM8BDM Discussion / Re: Mega Man 8-bit Deathmatch V5 - RELEASED!
« on: July 29, 2016, 03:48:26 PM »
I just started V5, so one of the first things I did was to check on one of Guts Man's lines. Sure enough:



This line was relevant from v3a to v4c, but now it needs to be updated, since the boss endurance chamber is back now. Just have Guts Man say it used to be where the patio is.

139
Rejected / [Suggestions] Music cues and an intro graphic change
« on: July 28, 2016, 01:39:00 PM »
I would like to suggest that for the graphic STORY9.png (graphics/intro-graphics/) be revised to use the helmetless version of Mega Man's graphic, seen here:



Also, for the music cue for the "A NEW CHALLENGER!" text at certain points of the single player campaign, I suggest that for certain chapters, play the following instead of MM3SEL:

MM1 Chapter: MM1SEL
MM2 and MM9 Chapters: MM2SEL
MM4 Chapter: MM4SEL
MM5 Chapter: MM5SEL
MM6 Chapter: MM6SEL
MM7 Chapter: MM7SEL (can't find a non-RM4FC cover)
MM8 Chapter: MM8SEL (can't find a non-RM8FC cover)
MM&B Chapter (which, for some reason, has no music playing in the current build): MMBSEL (no 2A03 cover for this one exists, as far as I know)
MMWT Chapter (which, for some reason, plays MMWTVIC in the current build): MMWTSEL (2A03 cover by E253MechaShadow)

I just always find it odd how each map uses the boss and victory themes appropriate for the games they originate from, but the New Challenger cue is almost always from Mega Man 3.

140
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 26, 2016, 07:27:04 PM »
Yes, indeed.


141
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 26, 2016, 02:41:59 AM »
In light of the trailer easter egg Sonicfam1102 discovered, I've taken another look at one of Dr. Freeman's update posts, particularly this part:

Quote from: "Dr. Freeman"
(click to show/hide)
So, with this evidence, I speculate that...
(click to show/hide)

142
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 23, 2016, 03:00:09 PM »
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I wonder... does this relate to Dr. Wily's speech before the final boss of the Wily Tower chapter?

Quote from: "Dr. Wily, in the final Wily Tower stage"
"Really? You walk into my traps all too simply, Maestro! Now, if only that evil robot had not escaped my lab I would have had something fun planned for you. It doesn't even matter to me that you smashed him up. I still have samples of Evil Energy! Which I will refine into a new, more controllable form. And, if you think you will find it here, you are wrong. My samples are in another castle! It won't be long now, my master plan will soon unfold! The world will tremble before my genius! You however, will not be here witness to it... as you will be joining King in the scrap heap! Wahahahahahahahahahahahahaaaa!"

143
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: June 23, 2016, 11:29:50 AM »
Only three Wily stages? I guess the MM4, MM5, and MM6 Wily fortresses are out of the cards, then.

By the way, I see that when showing off the updates to Light Labs, you've avoided the room under construction to the left of the entrance. Was that deliberate? And where's Guts Man now?

And since Mighty No. 9 finally came out, will there be a bonus skin of Mighty No. 9 himself (using his sprites from Mighty Gunvolt), kinda like how you have the Bad Box Art Mega Man skin in the game?

144
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: February 17, 2016, 12:33:21 PM »
With the recent talk of how this expansion will affect the core game, I've been reminded of the Forgotten Adventures Project. Is this still considered Phase One of that?

145
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: February 15, 2016, 12:59:26 PM »
When you defeat the final boss of the MM9 Chapter, will this song play? I'm asking because MM9 is the only game in the core Mega Man games that doesn't have a special victory theme for defeating the final boss, and since MM9 reuses six songs from MM2, I thought it would be appropriate.

146
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: January 11, 2016, 06:01:40 PM »
Here's VGMaps's Mega Man DOS maps. Perhaps that would suffice for a bit.

147
Projects & Creative / Re: The Robots are Revolting! (DOS Reborn)
« on: December 19, 2015, 08:25:16 AM »
Will there be enemies populating outside of the arenas? If so, any enemy concept is better than the original rosters, the majority of which aren't even robots! I guess Rozner Labs just didn't care.

Speaking of Rozner Labs, has anybody attempted to get in touch with Stephen and William Rozner and interview them about the games?

148
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: December 19, 2015, 01:07:18 AM »
Aww, an opportunity wasted...

149
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: December 16, 2015, 07:05:29 PM »
Tomorrow is Mega Man's 28th anniversary. Is there any special planned regarding MM8BDM news?

150
MM8BDM Discussion / Re: MM8BDM v5 Public Thread - MM9 Expansion
« on: July 20, 2015, 12:11:30 AM »
I wonder if stages based on the MM4, MM5, and MM6 Wily stages will be added, just like the additional MM2 Wily stages added for V4.

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