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Author Topic: MM8BDM V6 - Development begins!  (Read 161455 times)

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October 17, 2020, 03:16:45 PM
Reply #270

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #270 on: October 17, 2020, 03:16:45 PM »
6 Days to Go...

October 18, 2020, 07:15:25 PM
Reply #271

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #271 on: October 18, 2020, 07:15:25 PM »
5 Days to Go...
I'm guessing it's just going to work the same, but based on location instead of switching on a timer.
You guessed it!

October 19, 2020, 06:49:59 PM
Reply #272

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #272 on: October 19, 2020, 06:49:59 PM »
4 Days to Go...

I'm still betting that Commando Man's stage will have this as an Easter egg song:
Much like how Star Man and Shade Man had Easter egg songs from other games developed by Capcom.

October 20, 2020, 05:39:20 PM
Reply #273

Offline ServantofCygnus

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Re: MM8BDM V6 - Development begins!
« Reply #273 on: October 20, 2020, 05:39:20 PM »
I've been playing this game since I was twelve.

My favorite Megaman game then was Megaman 10. My favorite game now is, too.

Three days.

Might cry.

October 20, 2020, 08:05:13 PM
Reply #274

Offline Jedimaster76

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Re: MM8BDM V6 - Development begins!
« Reply #274 on: October 20, 2020, 08:05:13 PM »
I've played since I was 10 (v4)
While Mega Man 9 is my favorite game in general. Mega Man 10 has the best Classic series OST ever.

October 20, 2020, 09:05:50 PM
Reply #275

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #275 on: October 20, 2020, 09:05:50 PM »
You are right, ServantofCygnus. There are indeed...

3 Days to Go...

By the way, are we gonna get any more information on the post-Robot Master MM10 stages before V6's release, besides the brief glimpses of MM10DW1, MM10DW2, MM10DW3, and MM10ENK we got in the V6 trailer? I mean, Doctor Freeman seemed to set up one last Channel 7 post focusing on the Wily Stages in the Solar Man update:

While the cure for this virus continues to remain just out of our reach, government officials have started to look deeper into the source of this virus. While all suspicions lie on the notorious Dr. Albert Wily, the lack of public announcement from the doctor has been seen as very odd, as many have been quick to note Dr. Wily's tendency to gloat about his schemes. More on this will be reported as the story unfolds.

Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?

October 20, 2020, 09:11:47 PM
Reply #276

Offline kirbman

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Re: MM8BDM V6 - Development begins!
« Reply #276 on: October 20, 2020, 09:11:47 PM »
Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?
Could be the intro cutscene to the MMV chapter.

October 21, 2020, 01:16:42 AM
Reply #277

Offline CutmanMike

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Re: MM8BDM V6 - Development begins!
« Reply #277 on: October 21, 2020, 01:16:42 AM »
Also, is the Lab's nighttime setting in the V6 trailer (seen in the "something is coming" scene with Galaxy Man and Roll) a new addition to the Light Lab scenery rotation (much like how V5 added an autumn setting), or was it made just for the trailer (like the King rally scene in the V4 trailer and the Wily confrontation scene in the V5A trailer)?

The lab scene was made for the trailer. Everything else shows up though.

October 21, 2020, 01:30:13 AM
Reply #278

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #278 on: October 21, 2020, 01:30:13 AM »
So by "Everything else shows up", you mean the nighttime graphics are actually a new part of the randomly-generated aesthetics of Dr. Light's lab (normal, raining, snowing, and autumn)? That's what I wanted to know. Besides, the autumn graphics didn't exist in V4, so there's precedence for new additions.

October 21, 2020, 01:51:42 AM
Reply #279

Offline CutmanMike

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Re: MM8BDM V6 - Development begins!
« Reply #279 on: October 21, 2020, 01:51:42 AM »
My bad, I also meant the night time tiles. They aren't in the game at all.

October 21, 2020, 04:31:07 PM
Reply #280

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #280 on: October 21, 2020, 04:31:07 PM »
Aww, that's a shame...  :(

On the bright side, though, we only have...

2 Days to Go...

October 22, 2020, 10:41:12 AM
Reply #281

Offline ikhwanman487

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Re: MM8BDM V6 - Development begins!
« Reply #281 on: October 22, 2020, 10:41:12 AM »
1 Days To Go In My Area (Makassar South Sulawesi Indonesia! :)

October 22, 2020, 08:11:58 PM
Reply #282

Offline Dr. Freeman

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Re: MM8BDM V6 - Development begins!
« Reply #282 on: October 22, 2020, 08:11:58 PM »
Good evening. Thank you once again for tuning into Channel 7 News. This is Jonathan Metro, live with any new information we get regarding the dangerous Roboenza Outbreak.

It feels like everything is about to come to a head any day now and that the situation might change drastically. That being said, we were able to get some updates on the mysterious whereabouts of the prime suspect behind this outbreak, Dr. Wily. While the doctor has not been publicly seen since the Roboenza Outbreak began, a large skull castle has been discovered. Unfortunately, it was guarded by an army of infected robots. While we weren't able to send anyone inside, we were able to sneak a non sentient camera drone past the guards and into the castle to take some photographs of what might be happening inside.

While the castle seems to be all but abandoned at the moment, we were able to come back with a variety of photos. Please take a look below.









It's very odd. The fortress is packed to the brim and yet there's still no sign of Dr. Wily himself. Is he truly as much of a victim as the rest of us in this outbreak, or is there more to the story we don't know yet...?

Regardless, it seems like we will know in due time. Thank you one last time for tuning into Channel 7 News, and stay safe.

October 22, 2020, 08:24:05 PM
Reply #283

Offline NES Boy

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Re: MM8BDM V6 - Development begins!
« Reply #283 on: October 22, 2020, 08:24:05 PM »
Nice to see MM10DW4. It looks like it may have a gravity flipping gimmick judging from that weapon on the ceiling. MM5GRA must be jealous.

Anyway, we're almost there!  :mrgreen:

1 Day to Go...

Doctor Freeman, I'd like to thank you in advance for making this special expansion, and to thank everyone who made it possible. It may be the end of the Evil Energy storyline that's been building up since Version 3, but I'm sure whoever will be in charge of the Mega Man 11 expansion in the future will still surprise us.

October 22, 2020, 08:26:26 PM
Reply #284

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Re: MM8BDM V6 - Development begins!
« Reply #284 on: October 22, 2020, 08:26:26 PM »
Nice to see MM10DW4.

As a religious 10 runner: Isn't that MM10DW5? 4 is an interim stage of ladders, Solar Man fireballs, and boss rematches; 5, after taking a space elevator into the great beyond, is where the last of those images takes place.