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Topics - andreasaspenberg

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16
Rejected / (suggestion) prevent vote kicking of the host
« on: April 08, 2014, 06:22:32 PM »
i have had a lot of issues with people voting me off my own server. i am therefore suggesting that the user whose ip address matches the server`s ip address is immune to vote kicking.

17
MM8BDM Discussion / what are the cheat codes
« on: February 27, 2014, 10:03:36 AM »
i just want to know every cheat code.

18
MM8BDM Discussion / is there a map editor for this game somewhere
« on: December 18, 2013, 02:31:52 PM »
i ask because i want to create my own maps.

19
MM8BDM Discussion / is there any weapons that use the alt fire function
« on: December 06, 2013, 09:22:55 PM »
please tell me.

20
MM8BDM Discussion / is there any levels that have secret rooms?
« on: December 04, 2013, 03:15:48 PM »
i am just asking because it was very common in doom and doom 2.

21
i am using zandronum to run hexen in windows but i dont know how to configure it so that players keep their equipment after going to a new level.(how it works in hexen and strife.) can anybody tell me.

22
MM8BDM Discussion / how can i enable cheats on my server
« on: November 22, 2013, 09:08:58 PM »
i want to play a deathmatch against the computer where i win with 1 frag but since only the server can set 1 frag to win and the bots are too difficult for me to defeat every time i need to enable cheat codes. how can i do that.

23
Rejected / bug: bots dont work well in capture the flag
« on: November 21, 2013, 10:36:18 PM »
the bots dont even try to take or guard the flag and instead they get locked in battle. i tried to play on a high difficulty as well.

24
Rejected / suggestion: jump and crouch animations
« on: November 13, 2013, 06:44:55 PM »
the megaman games on nintendo have jump animations so adding that will bring the game closer to the games it is based on.(megaman1,2,3,4,5,6,7) the other animation is also possible in 8 bit(existed in the final fantasy games when they were released on the nintendo) and since this game supports it there should also be animations for it. the megaman games have jump animations after all.

25
Rejected / suggestion: PAL version of the music as a selection
« on: November 12, 2013, 08:39:48 PM »
what i am suggesting is that player can choose wether to use the versions of the music in the european or in the american versions of the games. since music can be run separately on each computer it could work well.

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