1
Projects & Creative / Re: [HOTFIX] - King Yamato's Classes Overhaul
« on: August 05, 2012, 03:49:37 PM »
King Yamato, if you are reading this...
...Please hear our requests.
...Please hear our requests.

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
One thing is to take a different direction, innovating and reworking classes, another one is scavenging and flat out copying codes that are already released. But oh well, I know nothing, right?Quote from: "Chimera Man"Just a warning: you won't get away with that.Just going to say that if having changes like that aren't allowed, then having an Airman class when you guys already do is also illegal.
Quick question.Punk, for some reason, goes on a shorter distance on Kenkoru's server. It's probably a DM flag or something alike.
While I do adore this version of Punk, something wierd occasionally happens. Sometimes, when I do the cannonball, he goes a shorter distance, which I prefer (that's picture perfect Punk right there), but sometimes he goes full YD Class distance. While that's not a problem, per se, it's not the shorter distance that works better for me. Is this roll distance thing intentional? if so, what determines it? If not, what's the actual distance supposed to be, and what's causing him to travel the other distance?
Dark Man 3 is the wrong color.Dark Man 3's colors does not exist on the game's palette. Therefore, the closest colors are Megaman's dark blue and a darker light blue.
Wait a minute... there were bot only classes?!Not even I know; unfortunately, they are crashing the game on the results screen... somehow.How did you manage that?
They aren't, but there are special weapons made just for those bots.We are really going to find what is the source of this problem and fix it. :?
This crash bug is gonna be a really killer to any hopes of KY Class Bot Apoc this version.
Just want to say this update is fantastic. High marks all around to all you guys! I absolutely love this new Doc Robot; he's so interesting, and allows for so many strategies and options! Punk is still picture-perfect, and I love that you actually did add in Pharaoh Man's charge animation!All for the fans, Shmeckie.
I like the new Napalm Man...except that new torpedo move. It seems better for annoying people than any practical applications. Maybe I just need to sit down with him a little more.Stand still for recharging the torpedoes, then start rapid-firing them as you get close to your target; quickly fire the Napalm Bombs while up close to terminate them.
Elec Man's new alt seems too strong considering how easy it is to hit with it.Hmm. A bit.
There's tons of little touches and aesthetical bits I could compliment you for, but that would take forever. So I'll generalize and say you guys did a bang-up job!Thank ye, Beed and Shmeckie!
Quote from: "TheBladeRoden"Where is KY anyway?
He left, I think.