Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
DECORATE and ACS Modifications
»
[Game Mode] Roboenza Frenzy
Print
Pages: [
1
]
Author
Topic: [Game Mode] Roboenza Frenzy (Read 897 times)
0 Members and 1 Guest are viewing this topic.
September 07, 2023, 06:24:16 PM
Read 897 times
Russel
MM8BDM Extender
Doc Croc
>
>
>
>
>
>
>
>
>
>
Date Registered: December 17, 2010, 11:11:25 PM
[Game Mode] Roboenza Frenzy
«
on:
September 07, 2023, 06:24:16 PM »
Take to the streets during the Roboenza Pandemic!
The virus overwrites your programming, making you want to tear everyone apart and spread the virus further.
Stifle your local outbreaks by destroying infected robots.
ROBOENZA FRENZY is a revival of the classic Rage Roboenza mode by Messatsu. If you've played other shooters.
Inspired by your typical "zombie infection" mode, your goal as a survivor is to snuff out the zombie outbreak.
If you become infected, your goal changes: infect as many players as you can before dying out.
High-performing players are additionally rewarded: they become empowered with a "Frenzy Bonus" that enhances
their attack power.
Finally, defeated infected players have a chance of dropping a cure. Sometimes, miracles do happen.
Download:
TSPG
Changes from Rage Roboenza:
(click to show/hide)
- This is a full rebuild of the roboenza mode, taking heavy inspiration from Rage Roboenza.
- Infections no longer use the Morph system. Instead, they are given a weapon they cannot deselect.
- Player can select a skin they are swapped to when infected.
- Newly redone graphical assets.
- New sound effects.
- Music choices now reflect the MM8BDM campaign.
- Mode runs in TLMS instead of LMS, which makes it much easier to track players and allows for easier win/loss checking.
Graphic credits:
(click to show/hide)
- Infection claw sprites, weapon animation hands, cure sprites by Russel.
- Assist Bar infection icon by Molly (from 8BDM Chapter 10 credits stinger).
- Evil Robot alpha infection icon edited by Russel, originally by Pegg.
- Duo rage rune icon edited by Russel, originally sprited by Molly, based on Battle & Chase.
- Original Duo spread rune icon edited by Russel, originally by Pegg.
- Infection animation recolored by Russel, from 8BDM by Copy Robot.
- Cure animation edited & expanded by Russel, originally from MMBN6.
Sound credits:
(click to show/hide)
- Roboenza Infected slash and leap sounds from Shovel Knight.
- Roboenza Infected landing sound from Ninja Gaiden.
- Roboenza Cure spawn and effect sounds from The Adventures of Bayou Billy.
Based on:
(click to show/hide)
- Roboenza-2.wad by Cutman Mike
- Rageroboenza by Deathwind/Messatsu
Disclaimer: If any crediting information on this is incorrect, please reach out. RusselCS on Discord, or post an issue to the GitHub, linked below.
github.com/russelcs/raggyrobotics
Logged
Print
Pages: [
1
]
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
DECORATE and ACS Modifications
»
[Game Mode] Roboenza Frenzy