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Messages - Frits

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1
MM8BDM Discussion / Re: Spike in MM8BDM players!
« on: August 18, 2012, 07:04:50 AM »
So they're fanboys? Big deal, they have as much right to play this as you.
It feels like i'm reading a thread in the skulltag forums.
Elitism, elitism everywhere.

2
The Ghoul's Forest / Re: Balance Patch
« on: May 26, 2011, 02:20:25 PM »
Baw, i was going to give the hunter a gatling lightning bow and each arrow would do 100000 billion million damage.
But unfortunatly i am lazy as hell and therefore i cba.

Don't change too much v2 era was the most fun too play.( And beta3 kicked ass heh :p)

3
The Ghoul's Forest / Re: Ghouls vs Humans - Capture The Fallen RELEASED
« on: September 22, 2010, 11:06:13 AM »
The game we played was too ghoul sided imho but fun. Some slight creative balance fixes would nices and it really needs better maps for this gamemode. (All the ghostbusters camping the flag with traps and frostbites storming a tiny room :D)
It's also awesome how this makes the least used classes the best GB, Frostbite while other classes become less usefull jitter, marine.

Normally humans run away from ghouls, this time they need to run towards them, that's your problem right there :P.

4
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 21, 2010, 02:54:49 PM »
Quote from: "CutmanMike"
I have to admit, my Hunter hit and run tactics don't quite work too well as they used to!

Proof of my argument I tell you!

5
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 20, 2010, 11:19:14 AM »
Quote from: "Ivory"
Ultimately, Classes revolve around ones personal skill with them. One person could find the class unsuitable for them, while others can be death gods with them. The Hunter being one of those cases. A truly unbalanced class would be one that is universally cheap. Anyone could pick it up and dominate with the class or anyone can learn how to use exploits,etc.

Though when it comes down to it, personal skill vs personal skill.

Not anymore though, hunter doesn't pay off as well compared to the other classes (not even including marine.)

6
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 19, 2010, 08:39:46 AM »
Because you don't see me doesn't mean i don't play. Fact is against good players the slow down only gives you one chance to fire, i've said it before ice and fire have a lot of damage but require on luck to kill something it's not consistent. Sure a one hit kill might be frustrating but it's mainly luck. There is no way you can successfully predict a good player, just predict and hope he runs into it. And if he doesn't your dead. Every human has the possibility to run and shoot, the hunter has to run to a safe spot first shoot and then run again to get some distance because the slow down is that massive, and this is utter rape on small maps or even on big ones. Hence i ask for less slowdown (or the slowdown kicks in after you've been holding the arrow on the bow for a while like in some earlier version). His weapon is more powerful but it's also the hardest weapon to hit anything with ingame, combined with the slowdown.. You don't see people leading the scoreboard anymore with hunter but you do with any other class (mainly marine), unless everybody else on that team is a terrible player.
FYI hunters and cyborgs are my main health source when playing as a creeper to tackle the harder classes. Cyborg balls are slow and hunter using fire need to load an arrow slow down massively and are a free frag with all that delay. Only marines are hard to kill as a creeper with all those nades.

And have you ever played hunter online once CT? Just try it, and you'll see what i'm talking about.

7
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 18, 2010, 03:04:54 PM »
no i do not, FYI i requested marine and hunter nerfs because killing got to easy. I've never seen you call a jitter nerf back when it was more rape. And i don't play marine anymore atm because it got boring being op. I play cyborg and hunter sometimes. And he still is the weakest human, unless you go play human for a while your opinion on them is void.

8
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 17, 2010, 05:37:25 PM »
Quote from: "CarThief"
*cough* guaranteed 2-hit railgun at spawn *cough* instakill ice *cough* effecient and spammable creeper deterrent *cough* *almost chokes*

Says you, one who has never played as a human. I can't explain this to someone who never joins the other side.
Only thing he needs is less slowing down when an arrow is loaded, right now you only can get one shot off before anything reaches your face.

9
The Ghoul's Forest / Re: Ghouls vs Humans - Capture The Fallen RELEASED
« on: September 17, 2010, 07:10:35 AM »
btw that turning into a ghost thing, humans can miss easy but ghouls are melee. Why not make 2 different ghosts depending if your humanghoul?

10
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 17, 2010, 07:05:16 AM »
still want a little hunter buff, by far the weakest human now.

11
The Ghoul's Forest / Re: Ghouls vs Humans - Capture The Fallen
« on: September 16, 2010, 09:46:46 AM »
it's like quake 3 team arena: Harvest :P which was epic and fun.

12
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 16, 2010, 09:45:09 AM »
lol steam cannon isn't op, atm i'm only annoyed at the endless grenade spams. Riotgun isn't a big deal because most people have shitty aim.

13
The Ghoul's Forest / Re: Updating GVH soon - Gimmie yo requests
« on: September 14, 2010, 06:57:20 AM »
grenade nerf plox or at least reduce spam ability. It's too easy and it gets annoying on the other side.

14
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: September 12, 2010, 01:27:55 PM »
creeper is fine, nerf grenade spam.

15
General Gaming Discussion / Re: Hardest game you ever beat?
« on: August 28, 2010, 10:51:10 AM »
something like that yes, except they all used medkits too. So if the tank was mad at you you were in big trouble :P

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