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Messages - dark-slayer-201

Pages: 1 2 [3] 4 5 ... 9
31
The Ghoul's Forest / Re: return of the jitterskull
« on: December 21, 2009, 11:22:48 PM »
He just doesn't like the jitter because it munches its kill, which can get annoying sometimes.
Also choke is just as worse.

32
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 21, 2009, 12:17:32 PM »
the ceiling sky texture from d2dm1 could be used.

33
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 21, 2009, 10:44:18 AM »
I don't think it looks that good for gvh22 to use a rock texture for a sky.

34
Anything Goes / Re: Did you remember the warcraft III?
« on: December 16, 2009, 03:41:28 AM »
well, playing melee still isn't as hard as playing RedAlert Skirmish.
Now, that is overkill.

35
Cutstuff Discussion and Feedback / Re: CutStuff Banner Competition
« on: December 16, 2009, 03:32:05 AM »
Quote from: "DoomThroughDoom"
Where did you get that font?
From the internet :P
it is unreal font.

36
Cutstuff Discussion and Feedback / Re: CutStuff Banner Competition
« on: December 15, 2009, 05:05:38 PM »
idk if i can do a banner, but i have a cold demise logo though.
I know i was a little late though.
If you want to see it, open this spoiler, else, ignore it
(click to show/hide)

37
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: December 14, 2009, 04:22:39 AM »
vs My Redeemer with 3d Model :P

38
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: December 13, 2009, 06:34:37 PM »
sniper's pee jar rape. lol

anyway, I have an idea.
Ghouls vs Humans vs Monsters vs Aliens vs Santa.

39
The Ghoul's Forest / Re: GVH:Cold Demise feedback
« on: December 13, 2009, 05:38:31 PM »
good work.
I see you have removed the snow, and changed the 6 random teleport destinations to 2.

40
The Ghoul's Forest / Re: Going to remake the hunter's bow..
« on: December 13, 2009, 03:42:32 PM »
I have seen it on other wads.

41
The Ghoul's Forest / Re: GVH30 Remix by ds201
« on: December 13, 2009, 03:41:52 PM »
Quote from: "CutmanMike"
As if it's snowing big squares down on me.
yeah, it is.
But it isn't as laggy as single sprites.
Feel free to remove some bits in the sprite or reform the whole snow thing.

42
The Ghoul's Forest / Re: Going to remake the hunter's bow..
« on: December 13, 2009, 01:55:02 PM »
I think it would be better if you can do widescreen versions of the weapons that cut off.
Also, The hunter's bow looks like a model rip, and I know it is from another wad aswell. the question is, what model and what game...

43
The Ghoul's Forest / Re: GVH30 Remix by ds201
« on: December 13, 2009, 10:09:16 AM »
Quote from: "pucy100"
Quote from: "CutmanMike"
Okay because I really have no opinion on GVH30 yet I'm going to let the public decide whether they think it's a good idea to make this map bigger. I was planning to remove some candles and junk from the map. Ds201 offered to update it a bit so I let him anyway, here's the final product:

http://www.mediafire.com/download.php?omhuowjlmu2

I'm releasing GVH:CD beta 2 on monday. Should the GVH30 be replaced with this new one, yay or nay?
Invalid or deleted file! :cry:

Quote from: "ds201"
Here is the new link http://www.mediafire.com/?sharekey=34e3e8f03feefc1eab1eab3e9fa335ca740775c3273ff8fb
^^^^^
This is the one you should be using now...
The 1st link was to my mediafire page as a direct download.

44
The Ghoul's Forest / Re: YOUR ideas for Ghoul and Human classes
« on: December 13, 2009, 08:11:38 AM »
will be hard to use with high ping

45
The Ghoul's Forest / Re: GVH30 Remix by ds201
« on: December 13, 2009, 04:47:25 AM »
oshi* i forgot something.
I forgot to finish the textureing.
Dam.
Anyway, I will do what I can before cutman releases v2.
edit:
I have done as much as I can think of.
Here is the new link http://www.mediafire.com/?sharekey=34e3e8f03feefc1eab1eab3e9fa335ca740775c3273ff8fb

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