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Author Topic: So... GVHv2b10 ever getting out?  (Read 32985 times)

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December 15, 2010, 06:46:48 PM
Reply #120

Offline Wartorn

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Re: So... GVHv2b10 ever getting out?
« Reply #120 on: December 15, 2010, 06:46:48 PM »
Quote from: "DoomThroughDoom"
Is there a change that isn't to do with maps or balance? Any new HUD's?
I don't think I'd be able to crap out 8 huds in 2 weeks :V

December 15, 2010, 06:49:58 PM
Reply #121

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #121 on: December 15, 2010, 06:49:58 PM »
Surely only the humans should have fancy HUD's?

December 15, 2010, 06:53:26 PM
Reply #122

Offline TheBladeRoden

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Re: So... GVHv2b10 ever getting out?
« Reply #122 on: December 15, 2010, 06:53:26 PM »
oh no the 17th is when I leave town!

December 15, 2010, 06:59:12 PM
Reply #123

Offline Wartorn

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Re: So... GVHv2b10 ever getting out?
« Reply #123 on: December 15, 2010, 06:59:12 PM »
Quote from: "DoomThroughDoom"
Surely only the humans should have fancy HUD's?
Nope.avi

December 15, 2010, 07:47:14 PM
Reply #124

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #124 on: December 15, 2010, 07:47:14 PM »
http://phenomer.net/hosted/gvh/gvh_v3_p ... se_r79.zip

Beta server will be up soon, as soon as my current one dies down. It's up.

December 15, 2010, 07:57:04 PM
Reply #125

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #125 on: December 15, 2010, 07:57:04 PM »
I'll be there.  :ugeek:

December 15, 2010, 09:19:21 PM
Reply #126

Offline bluewiz

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Re: So... GVHv2b10 ever getting out?
« Reply #126 on: December 15, 2010, 09:19:21 PM »
I'll privately play it with some of my friends and exploit everything to see if it needs anything.

Implying that you care  :?

December 15, 2010, 10:17:46 PM
Reply #127

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #127 on: December 15, 2010, 10:17:46 PM »
Well that was interesting... Aside the fact it just had to have an admin... That doesnt mix with GVH...

Results:
Godamn lightning arrows obliterating everything in sight, nowhere is safe. No objects will grant cover. If its going to be altered at all, my suggestion is 50+ instead of 70+ damage. It hurts. It cant be avoided. It'll help give the slow and bulky classes a tad more durability in this mod where evasion is king (for ghouls atleast).

Aside that it has its annoying stuff but what is GVH without its annoying and powerfull stuff. Too little data on Ghostbuster to give much feedback. But atleast to me they're quite killable when in any case not armed with Soul Plasma or Bone Cannon. Havent met one with those yet though, but it shouldnt be too much different from before, i assume.

Meh, stressfull but challenging as always. Seems the server didnt get people for very long.

December 15, 2010, 11:33:11 PM
Reply #128

Offline TERRORsphere

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Re: So... GVHv2b10 ever getting out?
« Reply #128 on: December 15, 2010, 11:33:11 PM »
Disregard what CarThief said. He's complaining about lightning arrows being over powered yet ghouls won like 99% the times.

December 16, 2010, 01:29:15 AM
Reply #129

Offline dark-slayer-201

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Re: So... GVHv2b10 ever getting out?
« Reply #129 on: December 16, 2010, 01:29:15 AM »
Hmm, so v3 eh.
I haven't been here in so long IDK whats going on.
The last thing i saw change was just these smilies.
But yea, i'll give this a run.

December 16, 2010, 10:52:29 AM
Reply #130

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #130 on: December 16, 2010, 10:52:29 AM »
Its nearly a guarantee the lightning arrows will dominate large open maps. They're still quite powerfull in other maps, not to mention unavoidable.
Edit: The humans won that Lets Bowl map effortlessly. Though most of their victories where in human maps, i guess.

Hmm... I suppose most of the maps i've played catered to either humans or ghouls, but i suppose the maps in GVH always did that. Hmm... A fait bit of maps are a tad small for large matches though, ending up in ghouls utterly destoying the humans. :P
(Not that there's been any professional camping to deter even the strongest ghoul forces in like, AGES! Heh. Suppose its a thing of the past.)

December 17, 2010, 05:26:08 PM
Reply #131

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #131 on: December 17, 2010, 05:26:08 PM »
The official release date is going to be pushed back by a couple days. The reason for this is because I would like the team to focus on making a quality product, rather than rushing to meet an arbitrary deadline. The original deadline was in place to get Santa out to the masses - and he's already there, so I'm not too worried now.

The new date is Sunday the 19th. :)

December 17, 2010, 05:28:22 PM
Reply #132

Offline CutmanMike

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Re: So... GVHv2b10 ever getting out?
« Reply #132 on: December 17, 2010, 05:28:22 PM »
Good job I didn't announce it like you asked then  ;)

December 20, 2010, 05:00:14 AM
Reply #133

Offline Eruanna

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Re: So... GVHv2b10 ever getting out?
« Reply #133 on: December 20, 2010, 05:00:14 AM »
Due to some extremely odd and unknown problems with SNDINFO on this, I am going to have to delay the release by yet another day. I've been trying to diagnose the problem and fix it, but Skulltag seems completely intent on ignoring my fixes for some unknown reason.

December 20, 2010, 04:22:24 PM
Reply #134

Offline CarThief

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Re: So... GVHv2b10 ever getting out?
« Reply #134 on: December 20, 2010, 04:22:24 PM »
I might as well add another problem. Some of the sprites in Yurei Battle seemed a bit white, in particular the fireballs for the Flame Vortex and the normally blue Spawn Balls are now white as well. Possibily some other sprites too but all else seemed good, though some sprites are already fairly white normally. :P

Only a graphical error of sorts though. Think other people noticed it too, might be something with the file.