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Mega Man 8-bit Deathmatch
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MM8BDM v5 Public Thread - MM9 Expansion
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Topic: MM8BDM v5 Public Thread - MM9 Expansion (Read 201840 times)
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December 19, 2015, 04:23:28 PM
Reply #180
OmegaStaff
Standard Member
Date Registered: August 05, 2015, 03:06:22 PM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #180 on:
December 19, 2015, 04:23:28 PM »
Why don't you give us an information?
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December 19, 2015, 04:39:20 PM
Reply #181
Korby
Global Moderator
Benvenuto nella room italiana!
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Date Registered: March 04, 2010, 03:36:02 AM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #181 on:
December 19, 2015, 04:39:20 PM »
The average human body contains enough bones to construct a human skeleton.
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December 19, 2015, 08:56:58 PM
Reply #182
Bikdark
Standard Member
Date Registered: December 26, 2010, 01:51:13 AM
thx 4 reminding me k0rbs
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Reply #182 on:
December 19, 2015, 08:56:58 PM »
Well, transparency is a pretty good thing. You don't need to divulge special things like new stages or plot development, but giving context on weapon and map changes as they happen is a great idea. Considering the low frequency of 8bdm releases, prompting people to give their feedback on specific things and having an active relationship between the devs and players AS devs and players (rather than equals) will undoubtedly create a better experience.
While the "What maps do you think need to be changed?" topics are great, they lack focus. There are just as many maps as there are weapons (80+), so asking players to give all their feedback in one instance is asking a little much. This also poses a problem because there are so few releases. If you don't have many opportunities to get your opinion out there, and you end up possibly forgetting, you need to wait another 6-12 months for it to matter.
Also, what's the consensus on more frequent, smaller patches? Not re-releases, but files added on to the game that focus on particular problems, such as weapon over-saturation in large maps. You wouldn't need to wait on people that are slacking, and making radical changes that might actually excite people to play the vanilla game for more than a week after release would be easier.
While excitement for vanilla 8bdm is at an all-time low, and many of the things I just mentioned will not be acted upon due to lack of interest/lack of necessity, these are just a couple things I've had in my head for a couple years.
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December 20, 2015, 05:15:19 PM
Reply #183
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
I agree
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Reply #183 on:
December 20, 2015, 05:15:19 PM »
Considering I've mentioned it in a previous post, I may as well show this off then.
Skull Castle Core, MM2DW2, was introduced in v4b to rather mixed reception. In attempting to search for what I could do to help improve the layout that I personally loved, I ultimately looked towards the underwater sections. In prior versions they were heavily reliant on platforming, which conflicted with the rest of the map's structure.
So I combined what was already there, and flattened it out into a ravine-type structure. This will make travel across the map quicker, and standardize elevation. Hopefully Bubble Lead will really shine here.
This all happened because I wanted to rebuild the map from the ground up to help fix the general glitchiness of the map (ladders that shouldn't be there, being able to leave the map and travel infinitely outside in spectator mode????????). Hopefully these efforts will prove fruitful.
Happy belated anniversary, Mega Man fans.
(click to show/hide)
I've done some work to Burner Man as well, but considering those are on the lighter side I'll wait for a later date.
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December 21, 2015, 06:14:48 AM
Reply #184
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #184 on:
December 21, 2015, 06:14:48 AM »
You could really use more of a transition between those sections. Some of those colors are godawful together.
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December 21, 2015, 07:39:57 PM
Reply #185
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #185 on:
December 21, 2015, 07:39:57 PM »
Nice-Looking improvement.
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December 24, 2015, 01:45:09 PM
Reply #186
Forster
Standard Member
Date Registered: December 24, 2015, 01:32:08 PM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #186 on:
December 24, 2015, 01:45:09 PM »
when will you release this version??
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December 24, 2015, 03:54:23 PM
Reply #187
-FiniteZero-
Standard Member
I'm somwhere.
Date Registered: March 06, 2011, 04:34:30 PM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #187 on:
December 24, 2015, 03:54:23 PM »
They will release it when they're done.
Have patience, young padawan.
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December 26, 2015, 03:55:47 PM
Reply #188
Carprillo
Standard Member
Date Registered: May 17, 2014, 05:06:22 PM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #188 on:
December 26, 2015, 03:55:47 PM »
I'm a bit worried about how they're going to implement Black Hole Bomb, if I'm honest. I can see it being pretty buggy and/or broken, unless it works similarly to the class. (Can't remember which 'Classes' mod Galaxy Man is in.)
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January 01, 2016, 10:34:54 PM
Reply #189
Superjustinbros
MM8BDM MM9 Contributor
Something
Date Registered: October 29, 2012, 03:32:09 AM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #189 on:
January 01, 2016, 10:34:54 PM »
YD Classes, or Class-Based Modification.
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January 02, 2016, 04:35:32 AM
Reply #190
Forster
Standard Member
Date Registered: December 24, 2015, 01:32:08 PM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #190 on:
January 02, 2016, 04:35:32 AM »
it's time to add more screenshots, please
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January 02, 2016, 05:55:34 AM
Reply #191
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #191 on:
January 02, 2016, 05:55:34 AM »
I do believe that is up for those in charge.
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January 02, 2016, 03:12:16 PM
Reply #192
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #192 on:
January 02, 2016, 03:12:16 PM »
Since we've built up enough stuff to talk about for a while, we're going to try to bring out a bi-weekly update schedule. This means information will be flowing out at a more consistent pace, and that there won't be any need to ask the team for screenshots unless we've missed a deadline by mistake.
Starting tomorrow, we'll put this into effect. As we close in on our desired final release, however, we may tighten the release schedule to be more frequent.
But for now, get excited for another Mega Man 9 map.
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January 03, 2016, 04:19:25 PM
Reply #193
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #193 on:
January 03, 2016, 04:19:25 PM »
Hey, Mega Man fans. Pardon the double post, but I'd like to go ahead and follow up on my announcement from yesterday by providing some meat. It's been a good while since we've unveiled a Mega Man 9 map, but I feel like said wait has only proven to help allow some of our newer maps to marinate.
For example, today we have...
(click to show/hide)
Concrete Man!
Take the high ground against your opponents in this expansive construction site! Cross ravines and rapids to pursue your foes!
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January 03, 2016, 06:29:56 PM
Reply #194
Hallan Parva
MM8BDM MM8 Contributor
drifting absently across an endless sea
Date Registered: September 23, 2010, 10:32:40 PM
Re: MM8BDM v5 Public Thread - MM9 Expansion
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Reply #194 on:
January 03, 2016, 06:29:56 PM »
but are there sneaky fake floors
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MM8BDM v5 Public Thread - MM9 Expansion