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Author Topic: V5b boss suggestions (spoiler warning)  (Read 12860 times)

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August 07, 2016, 07:43:16 PM
Reply #30

Offline GameAndWatcher

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Re: V5b boss suggestions (spoiler warning)
« Reply #30 on: August 07, 2016, 07:43:16 PM »
The reason I never used that song is because it sounds WAY too good for a normal boss fight. It just sounds so... "Wily". I may end up using it later for something.
But Met Daddy is often considered one of the hardest bosses in the MM1-6 campaign. I honestly don't see anything wrong with giving him MM4BOSS2. Besides, there's plenty of other fitting songs for future "Wily Battles" (see Mega Man IV's Wily Boss theme and Mega Man 10's Wily Capsule theme), assuming that Wily will be a future boss within future versions of 8BDM.

August 07, 2016, 08:28:49 PM
Reply #31

Offline fortegigasgospel

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Re: V5b boss suggestions (spoiler warning)
« Reply #31 on: August 07, 2016, 08:28:49 PM »
MM4 Wily Capsule theme is like, a 12 second loop. You don't want that playing for the entirety of Met Daddy.

August 08, 2016, 12:13:24 AM
Reply #32

Offline Bikdark

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Re: V5b boss suggestions (spoiler warning)
« Reply #32 on: August 08, 2016, 12:13:24 AM »
But Met Daddy is often considered one of the hardest bosses in the MM1-6 campaign.

I'm sorry what

he's literally the easiest

August 08, 2016, 07:07:20 PM
Reply #33

Offline Astro Seraphim

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Re: V5b boss suggestions (spoiler warning)
« Reply #33 on: August 08, 2016, 07:07:20 PM »
But Met Daddy is often considered one of the hardest bosses in the MM1-6 campaign.

I'm sorry what

he's literally the easiest

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August 08, 2016, 09:12:31 PM
Reply #34

Offline chuggaafan1

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Re: V5b boss suggestions (spoiler warning)
« Reply #34 on: August 08, 2016, 09:12:31 PM »
yellow devil is a battle of tedium, but yeah, dozer and the doc squad are far easier

the met daddy has a literal instakill attack and screwy hitboxes

August 20, 2016, 12:59:00 AM
Reply #35

Offline LemonPig

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Re: V5b boss suggestions (spoiler warning)
« Reply #35 on: August 20, 2016, 12:59:00 AM »
coughcough darkman4 coughcough

August 22, 2016, 11:09:44 AM
Reply #36

Offline Raze

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Re: V5b boss suggestions (spoiler warning)
« Reply #36 on: August 22, 2016, 11:09:44 AM »
Hardest boss?
Protoman, next to Mega Mech Shark. Mainly because of the Framerate spike down to 30 Frames per second instead of 60. It makes my game run choppily. I would probably be able to run it somewhat easy otherwise. But it's a bit of fake difficulty because of that.

Aside from that? The difficulty in general did spike in the bosses, but... they aren't too bad if you understand how to face them. I should probably place a spoiler from easiest to hardest.

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September 13, 2016, 01:20:06 PM
Reply #37

Offline CutmanMike

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Re: V5b boss suggestions (spoiler warning)
« Reply #37 on: September 13, 2016, 01:20:06 PM »
It turns out I will nerf Quint slightly. Here is an early preview of the changes I've made thus far.

Bass:
* Various slight nerfs.
* Added a new attack which allows you to get more shots in.

Proto Man:
* Added a checkpoint after Proto Man's dialogue.
* Now faces you and has a slight delay when he's about to do a "juke shot".

Mega Mech Shark:
* Added checkpoints for all Shark phases.
* Added visual player boundries for each Shark phase.
* Sharkjoe slightly less vulnerable to Laser Trident (still strong.)
* Shark's Health missiles no longer drop health if they hit you.
* Shark missile patterns are less obnoxious with their combinations.
* Shark missile phase now loops correctly so you cannot farm infinite health.
* Sky floor no longer thrusts you backwards in Shark phase 1.
* Changkey Dragon's bones no longer have a hitbox.
* Changkey Dragon's fireballs now only spawn 2 trails instead of infinite.
* Shark mouth now stays open for longer after a laser pattern allowing for extra damage (slightly increased defense versus weapons because of this).
* Shark yellow laser pattern now fires 2 spinners at once with an increased delay between them.

Quint:
* Adjusted the fast stomp attack for less one-hit-death situations.
* Quint takes additional damage in Phase 1.
* Cars in the MMX phase spawn less frequently.
* The first Car in the MMX phase always drops a Big Health.
* Moved the player spawn slightly away from the edge in the MMX phase.

Police Chase:
* ??? now gives the player health before the bumbi copters are introduced rather than after that phase.

Older bosses are getting some changes too but I will not list them here. If you have some feedback on those let me know here!

September 25, 2016, 05:04:04 PM
Reply #38

Offline CutmanMike

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Re: V5b boss suggestions (spoiler warning)
« Reply #38 on: September 25, 2016, 05:04:04 PM »
Moved to closed for now.